In the earliest days, magic items were pretty much ad-hoc. I think there were some examples in the core book but not many. With the release of the Expert rules, magic item creation became codified and highly connected to actual spells. Basically, creating items was based on three spells/rituals: Sigil (hold a spell for a one-use item), Permanence (make a Sigil permanent so it can be used indefinitely, costing power points each time used, and Permanence itself costs one permanent Power), and Nexus (make a Sigil self-powered, costing the caster 2 points of permanent Power for each spell). These spells were quite high level, so item creation was mostly kept out of PC hands. The Magic book in the Expert rules also had some examples of the rules in action – maybe a dozen or so items, many based on items of legend. Later books also had some items with non-spell effects but nothing codified.