Yesterday, one of the players asked how does the Pillar spell work. We discussed it somewhat at length, but we remained a bit puzzled. Here's the text of the spell:
The spell raises a pillar, three meters high and one meter wide, from the ground or a stone floor. If someone is standing in that spot, the victim must make an ACROBATICS roll (not an action) to avoid falling off the pillar. If the pillar is created under a low ceiling and the roll fails, the victim takes 2D6 bludgeoning damage instead. For each additional power level, the height of the pillar increases by three meters, which can mean falling damage to anyone who falls off.
If someone is on the targeted spot, they make an acrobatics roll. If they succeed, they remain on top of the pillar. Is that correct? (The spells lasts one shift, i.e. 6 hours).
If instead the ceiling is too low, the "victim" has to roll to avoid the 2d6 damage. If they succeed where are they? Do they avoid the pillar altogether? What happens to someone who fails? Do they also take falling damage from the height of the ceiling? Are they instead pinned against the ceiling? Something else?