Dragonbane general thread [+]

In fairness, I didn't run it. I just read it and thought it didn't sound like something I wanted to run. I had the knight from town do it while the characters were elsewhere. They ran into the deposed harpies which was fun.
I guess this is more about my style than the adventure but in my second campaign, Troll Spire was fondly remembered more for the NPC than the puzzle trap. I did have an ace up my sleeve for her funny voice.

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As for the English, Alpha version of the Book of Magic, I like what I see so far. The variety of magic and introduction of familiars is what DB needed.

Harmonism, though, seems to make the Musician ability a bit more like an optional class. Either you can spend less WP but now you essentially need to wear no metal armor/weapons and have concentration (the spell Inspiration) , or you can spend more and not be so impacted (Musician).

And while Harmonism is a CHA based skill, it is a separate skill, so no double dipping on other Bard skills to cast the magic.

Though my players say that Musician is a bit boring - though they declined to have a mandatory Performance roll. So maybe not boring enough. :ROFLMAO:
 








Yesterday, one of the players asked how does the Pillar spell work. We discussed it somewhat at length, but we remained a bit puzzled. Here's the text of the spell:

The spell raises a pillar, three meters high and one meter wide, from the ground or a stone floor. If someone is standing in that spot, the victim must make an ACROBATICS roll (not an action) to avoid falling off the pillar. If the pillar is created under a low ceiling and the roll fails, the victim takes 2D6 bludgeoning damage instead. For each additional power level, the height of the pillar increases by three meters, which can mean falling damage to anyone who falls off.


If someone is on the targeted spot, they make an acrobatics roll. If they succeed, they remain on top of the pillar. Is that correct? (The spells lasts one shift, i.e. 6 hours).

If instead the ceiling is too low, the "victim" has to roll to avoid the 2d6 damage. If they succeed where are they? Do they avoid the pillar altogether? What happens to someone who fails? Do they also take falling damage from the height of the ceiling? Are they instead pinned against the ceiling? Something else?
 

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