Dragonborn/Draconic Feats, and a PRC

DevistonX

First Post
Tons upon tons of feats and class features and the like, but more is better! So I decided to give converting to 3.75 (Pathfinder) a try with the Draconic feats. I also found a lacking of Racial feats for the dragonborn, so I am trying to fix that too.

Also, the items in this thread are geared toward a campaign I will be playing soon. The DM read my changes and stated "It depends on what the boards say".


DRAGON MAGIC



DRACONIC HERITAGE [DRACONIC]
Change: You also gain a bonus to the skill associated with your Draconic Heritage equal to the number of Draconic feats you have.

DRACONIC SENSES [DRACONIC]
Change: If you have five or more Draconic feats, your darkvision increase by 10' per feat (maximum 120'). If you have six or more Draconic feats, your blindsense increases by 5' per feat (maximum 60').

DRAGONFIRE ASSAULT [DRACONIC]
Change: You gain bonus damage equal to 1/2 the number of Draconic feats you have. If you have the Draconic Heritage feat or if you are a half-dragon, the extra damage is of the energy type (acid, cold, electricity, fi re, or sonic) that corresponds to your heritage or your draconic parent instead. If your feat or your parent is not associated with one of these energy types, this
feat has no effect for you.


RACES OF THE DRAGON


DRACONIC BREATH [DRACONIC]
Change: ...2d6 points of damage per spell level expended plus 1 point of damage per Draconic feat you have.

DRACONIC CLAW [DRACONIC]
Change: You additionally gain an enhancement bonus to your damage on your claw attack equal to 1/2 the number of Draconic feats you have. This enhancement bonus does not stack with any source that provides an enhancement bonus.

DRACONIC PERSUASION [DRACONIC]
Change: ...bonus equal to two times...

DRACONIC PRESENCE [DRACONIC]
Change: If you have four or more Draconic feats, you can effect creatures with HD equal to your own.

DRACONIC RESISTANCE [DRACONIC]
Change: If you completely negate damage dealt by the energy descriptor associated with your Draconic Heritage feat, the bonus received from this increases to five time the number of Draconic feats you have for a number of rounds equal to one third the number of Draconic feats you have (minimun one round).

DRACONIC SKIN [DRACONIC]
Change: Prerequisites: Sorcerer level 1, Draconic Heritage, Draconic Toughness
Benefits: You gain a +1 natural armor for every three Draconic feats you have.


NEW FEATS



HEART OF THE DRAGON ENGORGED [RACIAL]
Prerequitisites: Dragonborn, 6 HD or more, HEART draconic aspect
Benefit: The damage your breath weapon deals is increased to 1d10 per 1d8 you previously had. Additionally you deal +1 point of damage per five HD you have. This feat only effects the damage dealt by the breath weapon gained from the dragonborn race.

MIND OF THE DRAGON REALIZED [RACIAL] [WIP]
Prerequitisites: Dragonborn, 6 HD or more, MIND draconic aspect
Benefit: At 3 HD, your granted senses increase by 10 feet. At 6 HD the Perception bonus increases to +3. At 9 HD your granted senses are increased by an additional 10 feet. At 12 HD the Perception bonus increases to +4. At 15 HD your granted sense increase by an additional 10 feet and the bonus to your Perception check increases to +5.

WINGS OF THE DRAGON UNFURLED [RACIAL]
Prerequitisites: Dragonborn, 6 HD or more, WINGS draconic aspect
Benefit: Flying speed is increased by 10'.

SKIN OF THE DRAGON ENCASED [RACIAL]
Prerequisite: Dragonborn, 6 HD or more, RUNIC HIDE draconic aspect
Benefit: You gain an additional +1 to natural armor and your damage reduction gained from the RUNIC HIDE aspect is increased by 2.

RUNED DRACONIC ARMOR [DRACONIC]
Prerequisite: Dragonborn, Skin of the Dragon Encased, Draconic Armor, 9 HD or more
Benefit: The damage reduction from these sources stack.

ARCANE BREATH RECHARGE [DRCONIC]
Prerequisite: Dragonborn, Draconic Heritage, HEART dragon aspect
Benefit: Whenever you cast an arcane spell, the recharge time for your breath weapon associated with your race is reduced by one round.

RETRIBUTIVE BLOOD [RACIAL]
Prerequisite: Dragonborn, HEART dragon aspect
Benefit: Enemies that attack you with a natural or melee weapon (not reach weapons) take 1 damage per base damage die (as if you have NO modifiers) of your breath weapon. If you have the Draconic Heritage feat this dakage correspond to your draconic heritage dragon race. If you do not have the Draconic Heritage feat or you heritage does not deal one of the true dragon damage types, your default damage type is fire.

SUNSCALE DRAGONBORN [RACIAL] (Sorry, had to.)
Prerequisite: Dragonborn, RUNIC HIDE dragon aspect
Benefit: Whenever you are outside during the day, you gain a +2 enhancement bonus to natural armor (characters without natural armor have an effective score of +0).

ELDRITCH BREATH [RACIAL, ELDRITCH]
Prerequisite: Dragonborn, HEART dragon aspect, Eldritch Blast 1d6
Benefit: You may combine your eldritch blast with your breath weapon to add 1d6 damage to eldritch blast for every 2 dice damage you have for your breath weapon. This takes a toll on the eldritch energies being tied to your draconis fundamentum, giving your eldritch blast the same recharge time as your breath weapon. After which the eldritch blast functions as normal.

EXTENDED DRACONIC ARMOR [DRACONIC]
Prerequisites: Draconic Heritage, Draconic Armor, any other 5 [DRACONIC] feats
Benefit: The bonus you receive from Draconic Armor lasts for an additional round. If you cast another arcane spell that would give you damage reduction, the two bonuses do not stack, use the higher of the two or in the case of casting the same level of spell, refresh the 2 round duration.



The Aspect of the Hide is the work of another in which the given name to the aspect is the IRONSOUL DRAGONBORN, done by another changed for my purposes.


Aspect of the Hide

The dragonborn who choose this aspect gain the toughness of steel, instead of the breath, wings, or eyes of dragons. Hide Dragonborn tend to have scales of an iron-grey color. Strange runic markings cover their flesh, shifting as they grow in power.

Instead of gaining one of the Draconic Aspects common to other dragonborn you instead gain the Runic Hide Aspect.
Runic Hide (Ex):
At 1st level you gain +1 natural armor bonus to your AC, you also gain DR X/- and DR Y/magic. X is equal to 1/5 HD+1, Y is equal to 2X, this is supernatural.
At 6th level you gain Light Fortification
At 9th level you gain a +2 to Natural Armor, totaling to +3.
At 12th level you gain Moderate Fortification.
At 15th level you gain a +2 to Natural Armor, totaling to +5.


Please feel free to PEACH and make suggestions as needed.
 
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Dragonfire Theurge done by another changed for my purposes.



DRACONIC ARCHANAMACH
"If the greatest asset of dragons is their magic, then I am greater than a dragon!"*- Gareth Elmendorf, draconic arcanamach

Requirements
To qualify to become a draconic archanamach, a character must fulfill all the following criteria.
Skills:*Knowledge (arcana) 5 ranks.
Spells:*Able to cast 2nd-level arcane spells*
Special:*Breath weapon of at least 1d6 damage

Class Skills
The draconic archanamach’s class skills (and the key ability for each skill) are Bluff (Cha), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (all skills, taken individually) (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), Spellcraft (Int) and Use Magic Device (Cha)
Skill Points at Each Level:*4 + Int modifier.

Hit Die:*d8

Level|Base Attack Bonus|Fort Save|Reflex Save|Will Save|Special|Spells
1st|+0|+2|+0|+2|Draconic Heritage, breath weapon, Blood of dragons|+1 level of existing arcane spellcasting class.
2nd|+1|+3|+0|+3|Dragonpact |+1 level of existing arcane spellcasting class.
3rd|+1|+3|+1|+3|Dragonspell (2nd) |
4th|+2|+4|+1|+4|Spell Research |+1 level of existing arcane spellcasting class.
5th|+2|+4|+1|+4|Breath channeling, Draconic Feat |+1 level of existing arcane spellcasting class.
6th|+3|+5|+2|+5|Dragonspell +1 (5th) |
7th|+3|+5|+2|+5|Draconic Epiphany |+1 level of existing arcane spellcasting class.
8th|+4|+6|+2|+6|Improved Dragonpact |+1 level of existing arcane spellcasting class.
9th|+4|+6|+3|+6|Dragonspell +2 (7th), Draconic Feat|
10th|+5|+7|+3|+7|Draconic Epiphany |+1 level of existing arcane spellcasting class.


Class Features
All of the following are features of the draconic archanamach prestige class.
Weapon and Armor Proficiency: Draconic archanamachs gain no proficiency with any weapon or armor.

Breath Weapon:*A draconic archanamach’s breath weapon increases in potency depending on the method through which she has acquired the ability.
If a draconic archanamach acquired the breath weapon by means of the dragonfire adept class (see*Dragon Magic, page 25), levels in draconic archanamach stack for purposes of determining the damage of the breath weapon and breath effects accessible to her. Thus, a 3rd level sorcerer/3rd level dragonfire adept that reaches her second level in draconic archanamach is eligible to acquire a breath effect as if it had reached her 5th level in dragonfire adept, as usual. Furthermore, the draconic archanamach is eligible to choose metabreath feats, as if her breath weapon had an effective recharge rate of 1 round.
If a draconic archanamach acquired the breath weapon by means of another class (such as the dragon shaman base class or the dragon disciple prestige class) or through means of a racial ability (such as the breath weapon of a half-dragon or dragonborn), the damage of the breath weapon increases by one die every two class levels of the draconic archanamach.

Draconic Heritage:*A draconic archanamach gains the Draconic Heritage as a bonus feat, even if she does not meet the prerequisites. A half-dragon draconic archanamach that gains this feat must choose the dragon type to which she belongs, as usual. If the draconic archanamach already has this feat, she may choose a bonus feat instead. At levels 5 and 9, a draconic archanamach gains an additional draconic feat that she meets the prerequisites for.

Blood of Dragons: A draconic archanamach add her level to her effective sorcerer levels when determining the powers gained from her bloodline. If the draconic archanamach does not have sorcerer levels, she instead gains bloodline power from the draconic bloodline using her draconic archanamach level as her sorcerer levels to determine bonuses gained. She must choose a dragon type upon her first level int his class and that type must be the same as her sorcerer type. This ability does not grant bonus spells to a sorcerer unless he possesses spell slots of an appropriate level. Such bonus spells are automatically granted if the sorcerer gains spell slots of the spell's level.

Dragonpact:*At 2nd level, a draconic archanamach takes advantage of her knowledge of arcane magic to establish a deeper pact with a dragon. Regardless of the method in which the draconic archanamach learned the arcane arts, the draconic magic within her and her awakened heritage allow said pact to happen. A draconic archanamach may establish a dragonpact as if it were a sorcerer of 4th level (see Dragonpacts, Dragon Magic page 87) regardless of the arcane class it follows. However, the draconic archanamach may only choose a pact offered by a dragon as chosen by the Draconic Heritage feat; if the chosen dragon cannot establish a dragonpact, the draconic archanamach may choose one based on similarities (thus, a draconic archanamach with Draconic Heritage (radiant dragon) may choose to establish a dragonpact with a gold dragon instead).
If the draconic archanamach is a sorcerer, this dragonpact does not count for the limit of dragonpacts she may make. She may make another dragonpact with a different kind of dragon if she so desires without any negative circumstances.

Dragonspell (Sp):*At 3rd level, a draconic archanamach alters a fundamental aspect of her arcane magic to resemble her knowledge of draconic power. She loses some of her flexibility or power, but in exchange acquires the ability to use a single spell she knows when she so desires.
If the draconic archanamach casts spells spontaneously (such as by being a sorcerer), she may permanently sacrifice one spell slot of 2nd level or lower and choose a single 2nd level or lower spell she knows. The spell must be on her spell list and belong to the sorcerer/wizard spell list (except for sorcerers, who may choose a spell from any list so as long as it is a spell known to them, such as spells from the Draconic Legacy feat or spells acquired from heritage feats); furthermore, the spell cannot have a costly material component or an XP requirement. From now on, the draconic archanamach may cast that spell as a spell-like ability 4 times per day, using her arcane caster level.
At 6th level and again at 9th level, a draconic archanamach may choose to permanently sacrifice a spell slot of higher level and use a single spell known as a spell-like ability. The draconic archanamach is limited to a spell of 5th level or lower at level 6, and a spell of 7th level or lower at level 9th. A draconic archanamach is not forced to use this ability at the moment it acquires it; she may delay the permanent expenditure of spell slots and the choice of spells for a later moment; however, once that choice is made, it is permanent and may not be changed. At 5th level you gain one additional use per day and at 9th you gain one more additional use per day. When you select a spell that is higher than 2nd level, you lose a use per day for every level above 2nd.

Draconic Epiphany (Ex):*Starting at 4th level, a draconic archanamach may select one spell from any class’s spell list (including divine spells), of a level lower than the highest-level arcane spell she can cast. The draconic archanamach may add this spell to her arcane spellcasting class spell list as a spell of the same level; all other aspects of the spell remain unchanged. Draconic archanamach who cast spells spontaneously add the spell to their list of spells known (and the acquired spell does not count against the limit of spells known by the draconic archanamach). A draconic archanamach may not use a spell acquired by this method as the spell to be used through the dragonspell class ability (see above). At 7th level and again at 10th level, a draconic archanamach adds another spell to her spellbook or list of spells known.

Breath Channeling (Su):*At 5th level, a draconic archanamach may channel the effect of any arcane spell that affects an area through her breath weapon. As a full-round action, a draconic archanamach may attack with her breath weapon and cast the spell at the same time; the area of the breath weapon effectively becomes the spell’s area as well. A draconic archanamach that has a breath weapon through the dragonfire adept class may choose the breath weapon’s area to be a line or a cone, as usual. This ability only effects spells that already have a range on them. i.e. this ability does not effect disguise self to deal damage and disguise the enemies.

Improved Dragonpact:*At 8th level, the draconic archanamach gains a stronger benefit from establishing a dragonpact. So as long as the draconic archanamach has the benefits of her dragonpact (or dragonpacts, if a sorcerer), she can prepare or cast the spell-like abilities of her dragonpact as if they were known spells. They are added to the list of spells known (if the draconic archanamach casts arcane spells spontaneously). A draconic archanamach may not use a spell acquired by this method as the spell to be used through the dragonspell class ability (see above).
 
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Honestly, this is something I would not convert to Pathfinder. Many of the dragonkin feat get more powerful the more feats of that type the character has. In Pathfinder since characters get more feats the power of these feats will increase even more then in the 3ed game. And they were pretty darn good in the 3e game.
 

Personally, I don't feel converting this is necessary, the Dragon disciple PrC and dragon bloodline sorcerer class are well built and well balanced

Maybe an odd feat here or there converted but overall, PF is good on dragons, they are not a main focus like 3.5 had them

I am one voice, maybe others will disagree, but I like the material pazio has already. Good luck in your game
 

So we have one fella who says no conversion needed.

And to Dingo, not to be rude of course, but I wasn't asking if PF needed more or not. I was wondering if 1) these feats (and alternative class feature) were balanced for PF and 2) if the PRC was balanced. Seriously don't mean to be rude, and if my comment is taken as such I of course apologize in advance.

Are these changes game breaking? Are they too much in general? Are they on spot? Could they be a little overpowered but be ok with a feat tax? For example Enhanced Draconic Feats: You gain the advanced benefits of draconic feats as listed in section X (my feat changes).

Opinions?
 

A lot of the feats get better as you get more of the related feats right?

so being feat heavy is not a bad thing

Think of it like this Draconic skin bonuses your AC, so lets compare it to dodge

Dodge adds +1 to AC for 1 feat

Draconic Heritage adds +1 to AC per 2 draconic feats, so at 5th level (assuming you don't get extra ones) you have +1, at 9 +2, at 13 +3. (7 feats)
Yes it requires 7 draconic feats, but each of the other 6 also add something, like Draconic claws adds +2 at this point, and Draconic senses adds to your dark vision and blind sense

In short, I feel the feats in general are overpowered slightly, mostly because of the way they scale. Also, the way it is set up, you could have 8 of these feats by level 9, and as I just showed, that is some fast and scary scaling

PS. Toughness now adds +1 hp per HD, maybe if you change the feats to work off HD not the number of feats you have, they might be less powerful and more balanced with other feats
 

neat. I do get the idea of having loads of these feats increases each of their power, as potentially an issue for "balance" (whatever that is). (good one Crothian).


Hrm... more investigation needed.

Question: have you done the math? Like, look at a character of a given level X, then make up a level X Dragonborn character with these feats.

1) Saving throw DCs
2) Damage output
3) AC
4) ER
5) DR

How much beyond the norm is this character? How many of these areas does the character cover (so it's not just good at one thing, but great at a lot of things/Superman)?

That's what I'd do to check.
 

Dang... bringing Dodge into the picture sure does point something out. For some reason I didn't notice this. Not to mention that Dodge is slightly lesser than the normal Draconic Armor. Giving a +1 AC vs one opponent, where D.A. gives +1 against all AND adds to other Draconic feats by being one. For some reaosn however, I feel that the should be tweaked the SLIGHTEST bit, its obvious that I tweaked too much.

So how can things be changed to take into the account the general +.25 that is Pathfinder and not be over powered.

Also, as a side note, the campaign is just two people. Me and the DM who also has a PC. Don't know if that changes opinions but, there it is.
 

You are going for a conversion to pathfinder right?

Dodge is a straight +1 to AC (typed as dodge) that goes for all enemies attacking you, not just 1

You might wanna go through the Pathfinder feats and see what else has been changed before you try converting 3.5 feats as you don't seem all that familiar with the changes pazio made
 

Gah! I did miss that one, but a caught several others. And that's my point. You see how dodge got that little tink of a buff, so did Toughness and a few others like the skill feats. +2 or ifya got 10+ ranks (or something like that) ya get a +4.

So if there are these little plink buffs, why can't they be applied to Draconic Feats?
 

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