Tons upon tons of feats and class features and the like, but more is better! So I decided to give converting to 3.75 (Pathfinder) a try with the Draconic feats. I also found a lacking of Racial feats for the dragonborn, so I am trying to fix that too.
Also, the items in this thread are geared toward a campaign I will be playing soon. The DM read my changes and stated "It depends on what the boards say".
DRAGON MAGIC
DRACONIC HERITAGE [DRACONIC]
Change: You also gain a bonus to the skill associated with your Draconic Heritage equal to the number of Draconic feats you have.
DRACONIC SENSES [DRACONIC]
Change: If you have five or more Draconic feats, your darkvision increase by 10' per feat (maximum 120'). If you have six or more Draconic feats, your blindsense increases by 5' per feat (maximum 60').
DRAGONFIRE ASSAULT [DRACONIC]
Change: You gain bonus damage equal to 1/2 the number of Draconic feats you have. If you have the Draconic Heritage feat or if you are a half-dragon, the extra damage is of the energy type (acid, cold, electricity, fi re, or sonic) that corresponds to your heritage or your draconic parent instead. If your feat or your parent is not associated with one of these energy types, this
feat has no effect for you.
RACES OF THE DRAGON
DRACONIC BREATH [DRACONIC]
Change: ...2d6 points of damage per spell level expended plus 1 point of damage per Draconic feat you have.
DRACONIC CLAW [DRACONIC]
Change: You additionally gain an enhancement bonus to your damage on your claw attack equal to 1/2 the number of Draconic feats you have. This enhancement bonus does not stack with any source that provides an enhancement bonus.
DRACONIC PERSUASION [DRACONIC]
Change: ...bonus equal to two times...
DRACONIC PRESENCE [DRACONIC]
Change: If you have four or more Draconic feats, you can effect creatures with HD equal to your own.
DRACONIC RESISTANCE [DRACONIC]
Change: If you completely negate damage dealt by the energy descriptor associated with your Draconic Heritage feat, the bonus received from this increases to five time the number of Draconic feats you have for a number of rounds equal to one third the number of Draconic feats you have (minimun one round).
DRACONIC SKIN [DRACONIC]
Change: Prerequisites: Sorcerer level 1, Draconic Heritage, Draconic Toughness
Benefits: You gain a +1 natural armor for every three Draconic feats you have.
NEW FEATS
HEART OF THE DRAGON ENGORGED [RACIAL]
Prerequitisites: Dragonborn, 6 HD or more, HEART draconic aspect
Benefit: The damage your breath weapon deals is increased to 1d10 per 1d8 you previously had. Additionally you deal +1 point of damage per five HD you have. This feat only effects the damage dealt by the breath weapon gained from the dragonborn race.
MIND OF THE DRAGON REALIZED [RACIAL] [WIP]
Prerequitisites: Dragonborn, 6 HD or more, MIND draconic aspect
Benefit: At 3 HD, your granted senses increase by 10 feet. At 6 HD the Perception bonus increases to +3. At 9 HD your granted senses are increased by an additional 10 feet. At 12 HD the Perception bonus increases to +4. At 15 HD your granted sense increase by an additional 10 feet and the bonus to your Perception check increases to +5.
WINGS OF THE DRAGON UNFURLED [RACIAL]
Prerequitisites: Dragonborn, 6 HD or more, WINGS draconic aspect
Benefit: Flying speed is increased by 10'.
SKIN OF THE DRAGON ENCASED [RACIAL]
Prerequisite: Dragonborn, 6 HD or more, RUNIC HIDE draconic aspect
Benefit: You gain an additional +1 to natural armor and your damage reduction gained from the RUNIC HIDE aspect is increased by 2.
RUNED DRACONIC ARMOR [DRACONIC]
Prerequisite: Dragonborn, Skin of the Dragon Encased, Draconic Armor, 9 HD or more
Benefit: The damage reduction from these sources stack.
ARCANE BREATH RECHARGE [DRCONIC]
Prerequisite: Dragonborn, Draconic Heritage, HEART dragon aspect
Benefit: Whenever you cast an arcane spell, the recharge time for your breath weapon associated with your race is reduced by one round.
RETRIBUTIVE BLOOD [RACIAL]
Prerequisite: Dragonborn, HEART dragon aspect
Benefit: Enemies that attack you with a natural or melee weapon (not reach weapons) take 1 damage per base damage die (as if you have NO modifiers) of your breath weapon. If you have the Draconic Heritage feat this dakage correspond to your draconic heritage dragon race. If you do not have the Draconic Heritage feat or you heritage does not deal one of the true dragon damage types, your default damage type is fire.
SUNSCALE DRAGONBORN [RACIAL] (Sorry, had to.)
Prerequisite: Dragonborn, RUNIC HIDE dragon aspect
Benefit: Whenever you are outside during the day, you gain a +2 enhancement bonus to natural armor (characters without natural armor have an effective score of +0).
ELDRITCH BREATH [RACIAL, ELDRITCH]
Prerequisite: Dragonborn, HEART dragon aspect, Eldritch Blast 1d6
Benefit: You may combine your eldritch blast with your breath weapon to add 1d6 damage to eldritch blast for every 2 dice damage you have for your breath weapon. This takes a toll on the eldritch energies being tied to your draconis fundamentum, giving your eldritch blast the same recharge time as your breath weapon. After which the eldritch blast functions as normal.
EXTENDED DRACONIC ARMOR [DRACONIC]
Prerequisites: Draconic Heritage, Draconic Armor, any other 5 [DRACONIC] feats
Benefit: The bonus you receive from Draconic Armor lasts for an additional round. If you cast another arcane spell that would give you damage reduction, the two bonuses do not stack, use the higher of the two or in the case of casting the same level of spell, refresh the 2 round duration.
The Aspect of the Hide is the work of another in which the given name to the aspect is the IRONSOUL DRAGONBORN, done by another changed for my purposes.
Aspect of the Hide
The dragonborn who choose this aspect gain the toughness of steel, instead of the breath, wings, or eyes of dragons. Hide Dragonborn tend to have scales of an iron-grey color. Strange runic markings cover their flesh, shifting as they grow in power.
Instead of gaining one of the Draconic Aspects common to other dragonborn you instead gain the Runic Hide Aspect.
Runic Hide (Ex):
At 1st level you gain +1 natural armor bonus to your AC, you also gain DR X/- and DR Y/magic. X is equal to 1/5 HD+1, Y is equal to 2X, this is supernatural.
At 6th level you gain Light Fortification
At 9th level you gain a +2 to Natural Armor, totaling to +3.
At 12th level you gain Moderate Fortification.
At 15th level you gain a +2 to Natural Armor, totaling to +5.
Please feel free to PEACH and make suggestions as needed.
Also, the items in this thread are geared toward a campaign I will be playing soon. The DM read my changes and stated "It depends on what the boards say".
DRAGON MAGIC
DRACONIC HERITAGE [DRACONIC]
Change: You also gain a bonus to the skill associated with your Draconic Heritage equal to the number of Draconic feats you have.
DRACONIC SENSES [DRACONIC]
Change: If you have five or more Draconic feats, your darkvision increase by 10' per feat (maximum 120'). If you have six or more Draconic feats, your blindsense increases by 5' per feat (maximum 60').
DRAGONFIRE ASSAULT [DRACONIC]
Change: You gain bonus damage equal to 1/2 the number of Draconic feats you have. If you have the Draconic Heritage feat or if you are a half-dragon, the extra damage is of the energy type (acid, cold, electricity, fi re, or sonic) that corresponds to your heritage or your draconic parent instead. If your feat or your parent is not associated with one of these energy types, this
feat has no effect for you.
RACES OF THE DRAGON
DRACONIC BREATH [DRACONIC]
Change: ...2d6 points of damage per spell level expended plus 1 point of damage per Draconic feat you have.
DRACONIC CLAW [DRACONIC]
Change: You additionally gain an enhancement bonus to your damage on your claw attack equal to 1/2 the number of Draconic feats you have. This enhancement bonus does not stack with any source that provides an enhancement bonus.
DRACONIC PERSUASION [DRACONIC]
Change: ...bonus equal to two times...
DRACONIC PRESENCE [DRACONIC]
Change: If you have four or more Draconic feats, you can effect creatures with HD equal to your own.
DRACONIC RESISTANCE [DRACONIC]
Change: If you completely negate damage dealt by the energy descriptor associated with your Draconic Heritage feat, the bonus received from this increases to five time the number of Draconic feats you have for a number of rounds equal to one third the number of Draconic feats you have (minimun one round).
DRACONIC SKIN [DRACONIC]
Change: Prerequisites: Sorcerer level 1, Draconic Heritage, Draconic Toughness
Benefits: You gain a +1 natural armor for every three Draconic feats you have.
NEW FEATS
HEART OF THE DRAGON ENGORGED [RACIAL]
Prerequitisites: Dragonborn, 6 HD or more, HEART draconic aspect
Benefit: The damage your breath weapon deals is increased to 1d10 per 1d8 you previously had. Additionally you deal +1 point of damage per five HD you have. This feat only effects the damage dealt by the breath weapon gained from the dragonborn race.
MIND OF THE DRAGON REALIZED [RACIAL] [WIP]
Prerequitisites: Dragonborn, 6 HD or more, MIND draconic aspect
Benefit: At 3 HD, your granted senses increase by 10 feet. At 6 HD the Perception bonus increases to +3. At 9 HD your granted senses are increased by an additional 10 feet. At 12 HD the Perception bonus increases to +4. At 15 HD your granted sense increase by an additional 10 feet and the bonus to your Perception check increases to +5.
WINGS OF THE DRAGON UNFURLED [RACIAL]
Prerequitisites: Dragonborn, 6 HD or more, WINGS draconic aspect
Benefit: Flying speed is increased by 10'.
SKIN OF THE DRAGON ENCASED [RACIAL]
Prerequisite: Dragonborn, 6 HD or more, RUNIC HIDE draconic aspect
Benefit: You gain an additional +1 to natural armor and your damage reduction gained from the RUNIC HIDE aspect is increased by 2.
RUNED DRACONIC ARMOR [DRACONIC]
Prerequisite: Dragonborn, Skin of the Dragon Encased, Draconic Armor, 9 HD or more
Benefit: The damage reduction from these sources stack.
ARCANE BREATH RECHARGE [DRCONIC]
Prerequisite: Dragonborn, Draconic Heritage, HEART dragon aspect
Benefit: Whenever you cast an arcane spell, the recharge time for your breath weapon associated with your race is reduced by one round.
RETRIBUTIVE BLOOD [RACIAL]
Prerequisite: Dragonborn, HEART dragon aspect
Benefit: Enemies that attack you with a natural or melee weapon (not reach weapons) take 1 damage per base damage die (as if you have NO modifiers) of your breath weapon. If you have the Draconic Heritage feat this dakage correspond to your draconic heritage dragon race. If you do not have the Draconic Heritage feat or you heritage does not deal one of the true dragon damage types, your default damage type is fire.
SUNSCALE DRAGONBORN [RACIAL] (Sorry, had to.)
Prerequisite: Dragonborn, RUNIC HIDE dragon aspect
Benefit: Whenever you are outside during the day, you gain a +2 enhancement bonus to natural armor (characters without natural armor have an effective score of +0).
ELDRITCH BREATH [RACIAL, ELDRITCH]
Prerequisite: Dragonborn, HEART dragon aspect, Eldritch Blast 1d6
Benefit: You may combine your eldritch blast with your breath weapon to add 1d6 damage to eldritch blast for every 2 dice damage you have for your breath weapon. This takes a toll on the eldritch energies being tied to your draconis fundamentum, giving your eldritch blast the same recharge time as your breath weapon. After which the eldritch blast functions as normal.
EXTENDED DRACONIC ARMOR [DRACONIC]
Prerequisites: Draconic Heritage, Draconic Armor, any other 5 [DRACONIC] feats
Benefit: The bonus you receive from Draconic Armor lasts for an additional round. If you cast another arcane spell that would give you damage reduction, the two bonuses do not stack, use the higher of the two or in the case of casting the same level of spell, refresh the 2 round duration.
The Aspect of the Hide is the work of another in which the given name to the aspect is the IRONSOUL DRAGONBORN, done by another changed for my purposes.
Aspect of the Hide
The dragonborn who choose this aspect gain the toughness of steel, instead of the breath, wings, or eyes of dragons. Hide Dragonborn tend to have scales of an iron-grey color. Strange runic markings cover their flesh, shifting as they grow in power.
Instead of gaining one of the Draconic Aspects common to other dragonborn you instead gain the Runic Hide Aspect.
Runic Hide (Ex):
At 1st level you gain +1 natural armor bonus to your AC, you also gain DR X/- and DR Y/magic. X is equal to 1/5 HD+1, Y is equal to 2X, this is supernatural.
At 6th level you gain Light Fortification
At 9th level you gain a +2 to Natural Armor, totaling to +3.
At 12th level you gain Moderate Fortification.
At 15th level you gain a +2 to Natural Armor, totaling to +5.
Please feel free to PEACH and make suggestions as needed.
Last edited: