Viktyr Gehrig
First Post
Of course I know of those Prestige Classes, they just seem a little too... bland. The one that I made is a little bit of both which is what I was looking for but in one "tree" if you will. As for your suggestions earlier...
Yeah. If you use Dragonheart Mage, I'd suggest going the Dragon Disciple route and having class levels stack with Sorcerer level for Draconic bloodline ability. That way, you're effectively trading caster levels for a greatly improved breath weapon.
D. Armor: Fair, I thought it needed a little more, but when combined with Draconic Vigor... Core Feat.
You know, Dragonfire Adepts get X/magic DR as a class feature. I don't see anything wrong with Draconic Armor giving a static bonus instead of relying on spellcasting.
D. Knowledge: Copy that, I hadn't looked at the Bardic Knowledge for PF so that was my mistake. Core feat.
There is one big difference. Bards can make Knowledge checks untrained. But making Draconic Knowledge more powerful than Skill Focus for every Knowledge all at once didn't seem quite right.
D. Prescence: I like your suggestion, but I will amend it to five feats and you effect full.
That seems reasonable enough to me.
D Resistance: I saw this one as a nifty feat IMO. What my aim for the enhancement thing was, if he negates all the damage, he then absorbs the energy into himself, giving him the temporary immunity. Kind of like a short antivirus to immunize himself. Feedback on that thought?
I don't see a balance problem with it, but it strikes me as complication for little benefit. For the most part, if the energy resistance completely negates the first attack, increasing it further isn't going to make a difference for the second.
D. Skin: Wow! Good call! The reason that It was suggested to me to dumb it down so much from my original idea, was the fact that Dodge is essentially the same as this feat, but this one is better. So why would someone ever take Dodge when this is available.
Dodge improves Touch AC, but its main purpose is as a feat tax for better feats.
I think I will however return the scaling to it but at a +1 per 3 feats with the requirement of Draconic Toughness as a prerequisite. To mediate the penalties gained with Bestial Hide. I will however allow it to stack.
I wouldn't, but I don't think it's that big a deal.
Additional Aspect: Yeah this was just a shot in the dark. I kind of knew that this would be the outcome, but I had to try! Removed.
It's a fine idea in theory and worth exploring, but it's just too powerful for a feat.
Heart of the Dragon Engorged: It doesn't grant bonus damage DICE, it grants a bonus +1 point of damage for every 5HD you have. At level 20 you simply gain a +4 to damage.
Ah. Reading back, I see what you meant. I still think pushing the die size is good enough for a single feat, and adding +4 to 7d10 is pretty much inconsequential. I don't see a balance issue here, but I'd drop the bonus damage just to simplify what the feat does.
Mind of the Dragon Realized: You are right, but I'm going to need to spend some time working on this one. Pending Amendments.
Wings of the Dragon Unfurled: Good call, how about, "speed increased based on maneuverability. +5 clumsy, +10.... etc"?
Only Dragonborn can take the feat, and Dragonborn have average maneuverability, so giving it different bonuses for different maneuverability doesn't make a lot of sense. I'd say put it at 10' and call it good; that's twice as good as Fleet.
RUNIC HIDE: You are right now that I look at it. I really need some advice on this one. I think that +1 NA and a immunity or two is valid. Even if it's not something a True gets, I'm not a True, I am a dragonborn, with a base race so something a little different. But all of the immunities, your right, a little too much.
Well, that's a thing that's based off of a homebrew dragon. So it might make perfect sense if your world has that kind of dragon in it.
Second Draconic Heritage: Yeah I liked the idea of this feat, but never intended to take it. It will need some rewording/reworking/aborting.
It's a viable enough concept and it wouldn't take much work. It's a Draconic feat that gives you the benefits of Draconic Heritage, only for a different kind of dragon. The only thing that was wrong with it was the extra benefit for overlapping dragons, and clarification of what happens to feats like Draconic Breath and Draconic Resistance if you have more than one Draconic Heritage.
Let's do that right now:
Races of the Dragon
- Draconic Arcane Grace: No change.
- Draconic Breath: Either choose an energy type when you take the feat, or choose each time you use it. I could see it either way.
- Draconic Claw: No change.
- Draconic Flight: No change.
- Draconic Heritage: Just a note that bonuses don't stack.
- Draconic Legacy: Choose one dragon type when you take the feat.
- Draconic Persuasion: No change.
- Draconic Power: Doesn't stack with itself.
- Draconic Presence:: No change.
- Draconic Resistance: Choose an energy type when you take the feat.
- Draconic Skin: No change.
- Draconic Toughness: No change.
Dragon Magic
- X Dragon Lineage: No change.
- Draconic Armor: No change.
- Draconic Knowledge: No change.
- Draconic Senses: No change.
- Draconic Vigor: No change.
- Dragonfire Assault: Choose an energy type when you take the feat.
- Dragonfire Channeling: Choose an energy type when you take the feat.
- Dragonfire Inspiration: Choose an energy type when you take the feat. Only one energy type applies at a time.
- Dragonfire Strike: Choose an energy type when you take the feat.
Fixed. Draconic Breath can afford to be a little looser than the others, because it uses spell slots and doesn't automatically improve by level.