Ares
First Post
Too late.Can we only post in this thread if we are for DL 4e? If so I guess I won't post.
Too late.Can we only post in this thread if we are for DL 4e? If so I guess I won't post.
Heh, I always thought 4e would be a good fit for Dragonlance...
Draconians (Dragonborn)? Check.
Three mechanically distinct fey races (elves)? Check.
Wizards with staves? Check.
Kender (halflings)? Check.
Civilized Minotaurs? Check.
The Abyss as something more than the CE plane? Check!
All that Dragonlance would really need to do is explain away tieflings (not hard) and the PHB is good out the door!
As a bonus: DL would bring Wizard of High Sorcery Paragon Paths, Knight of Solomnia Paragon, Handler Paragon Path, and a bunch of cool stuff.
While I'd have gone either Ravenloft (which appears to be worming itself into the core) or Planescape (ditto, see MotP), Dragonlance works.
Bring on Dark Sun 2011!
Yes; in 4E we call them "Halflings." (+5 save vs. fear?) Any changes would be purely cosmetic and RP-based, which is better enforced by table rules.(1) Will there be Kender?
Yes, but in 4E Gnomes are Monsters ("Raaawr!"), so you can kill them and take their stuff. That's not so bad.(2) Will there be Tinker Gnomes?
Were there ever? I mean, as a seriously offered PC race? I think the answer to that question must be "No".(3) Will there be Gully Dwarves?
That's a bogus distinction. There isn't only one kind of PoL, with all others are incapable of being a 4E setting. For one, PoL captures a wide range of possibilities (of which Krynn certainly is one), and for two, PoL is merely the default setting, not the only kind of setting you can use 4E rules in.Both cities are not really points of light ... All not so dangerous as to make it a PoL setting. Rather those are points of darkness in a sea of grey.
Were there ever? I mean, as a seriously offered PC race? I think the answer to that question must be "No".
I agree that D&D halflings have been somewhat kenderized, but thankfully the ridiculous kleptomania was removed. And really, it's the stealing stuff shtick and resultant spotlight-hogging that caused them to be banned from many a table, not their fearlessness.Yes; in 4E we call them "Halflings." (+5 save vs. fear?) Any changes would be purely cosmetic and RP-based, which is better enforced by table rules.
Kill tinker gnomes and take their Rube Goldberg-esque contraptions? How's this an improvement?Yes, but in 4E Gnomes are Monsters ("Raaawr!"), so you can kill them and take their stuff. That's not so bad.
Well, I remember them clearly in the Dragonlance Adventures hardcover...Were there ever? I mean, as a seriously offered PC race? I think the answer to that question must be "No".
I sure hope they do a better job than they did with the 3E DLCS- that was the most uninspiring campaign setting book Ive ever owned.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.