Dragonlance Dragonlance Brings New Options to D&D

As expected, Wizards Presents had Dragonlance announcements, starting with a release date – December 6, 2022 – and players will have several choices as to which Dragonlance product they buy. Like other adventures, Dragonlance: Shadow of the Dragon Queen, will have two editions: a mass market edition with a cover by Cynthia Sheppard, and an alternative cover edition featuring Lord Soth, only...

As expected, Wizards Presents had Dragonlance announcements, starting with a release date – December 6, 2022 – and players will have several choices as to which Dragonlance product they buy.

Dragonlance - TRPG Standard Cover (Front) – Art by Cynthia Sheppard. .png


Like other adventures, Dragonlance: Shadow of the Dragon Queen, will have two editions: a mass market edition with a cover by Cynthia Sheppard, and an alternative cover edition featuring Lord Soth, only available through game stores. That latter cover, with art by Chase Stone, almost makes his helmet look three dimensional. The 224-page adventure will take players from 1st to 11th level.

Dragonlance - TRPG Alt Cover (Front) – Art by Chase Stone.png


Another of the new purchase options is one fans have been clamoring for – bundles of the physical book and a digital copy through D&D Beyond. Those who pre-order the bundle will get their digital copy on November 22, two weeks before the physical book is available. Unfortunately, the digital/book bundle only applies to the standard cover so if you buy alternative covers through your local game store, a digital bundle isn't available.

Dragonlance - Standard Bundle.png


Additionally, WotC is offering Dragonlance: Shadow of the Dragon Queen Deluxe Edition, which includes:
  • The physical book (Cover by Antonio Jose Manzanedo and Anato Finnstark)
  • The digital book via D&D Beyond
  • The board game Dragonlance: Warriors of Krynn
  • A DM screen
The deluxe edition will cost $154.98 and includes free shipping for the U.S., UK, France, and Germany.

Dragonlance Deluxe Edition – Outer Box – Art by Antonio José Manzanedo.png


Dragonlance is really D&D's setting for war, for massive conflicts, for these worldwide, sweeping, world-changing battles” Wes Schneider, Senior Game Designer for D&D and project lead for Dragonlance: Shadow of the Dragon Queen, said at a press event on August 16. “In this adventure, we're going to take players back to the storied War of the Lance where the forces of the infamous Tiamat, or Takhisis as she is known in Krynn, is marching her armies of evil dragons and draconian dragon folks and other evil humanoids against the people of Krynn, trying to take over the world.”

329834 – ch 1 opener – Art by Kieran Yanner.png


“In this adventure we're going to see the dragon army's incursion into Solamnia, which is a land of knights and heroes. The players will find themselves at the forefront of this battle in the defense of Solmnia against this evil wave of tyranny,” continued Schneider. “It's not just the fate of a town, it's not just the fate of your pocketbook. It's the fate of the entire world at stake in this.”

329847 – ch 2 opener – Art by Evyn Fong.png


Kate Irwin, Principal Art Director for D&D, then talked about demonstrating the expanse of Dragonlance to life through the artwork.

329862 – ch 4 opener – Art by Daarken.png


“It's not just plucky band of adventurers going off to do something,” said irwin. “The stakes are very high. So when we were talking about art for this, we asked how do we show that epic expanse of what can happen. Our chapter openers are always a big flashy part of the book so in this case instead of doing a single page piece of art, we're doing a double page piece of art. The artists who are doing the chapter openers were able to focus then on some personal stories and also that great, big expanse of war and see how this is different from other books.”

“We took aspiration from movies and famous photographs from World War I and World War II. The dragon where the adventurers are on top of the dragon was kind of inspired by 'oh, we captured a tank and now we're taking a picture with a tank'.”

329908 – Kansaldi on Dragon – Art by Katerina Ladon.png


“Another thing you don't often see in D&D stories is people riding dragons, partnering with dragons,” added Irwin while talking about what makes Dragonlance different. DLSotDQ features several images of dragon riders, sometimes leading armies.

329972 – Lord Soth on Death Dragon – Art by Kieran Yanner.png


When talking about a piece of art featuring knights from early in the adventure Irwin said, “I think there's something really relatable even though it's showing this big epic. Like I said, we were taking inspiration from movies like Saving Private Ryan or 1917 where you are involved in the characters that are in the movie, but you're also involved in feeling like a part of something so much bigger.”

That aesthetic ties into the design created by Bree Heiss, Art Director for D&D, for the board game, Dragonlance: Warriors of Krynn. “That Dragonlance through line, that small group fighting against the odds in a world at war is present in the board game, as well.”

For groups playing both the TTRPG and the board game, there will be places where you can switch from RPG to board game to play out a battle and then go back to the RPG. The board game comes with a few “plucky allies” that players can choose, and one such ally is especially dear to Heiss.

“I'm a huge Dragonlance fan, in case that isn't obvious, and I always imagined myself as a Knight of the Rose and I got to, as we were making the figures for the game, I got to have a little bit of input,” said Heiss, “and we wanted our Solamnic knight to be maximum tall, like [Game of Thrones'] Brianne of Tarth, so strong and so big, and I'm so ready to play this. The horns on her helm, she would place [in real life] at 6'5”, 6'7” – she's gonna stomp.”

Iconic Dragonlance villain Lord Soth appears in the adventure, riding a Death Dragon, a new type of undead dragon. Schneider commented that even if people don't know Lord Soth from dozens of stories and adventures that they know him from the Monster Manual.

“Lord Soth is D&D's iconic Death Knight, and when we knew we were returning to the world of Krynn and the Dragonlance campaign setting, we knew we had to have one of D&D's most famous villains central to the threat,” said Schneider.

329899 – Captain Hask – Art by David Sladek.png



Draconians were also re-conceptualized for DLSotDQ to clearly distinguish them from dragonborn and other bipedal lizards in D&D. It also plays up the fact that in Dragonlance evil chromatic dragons have been stealing metallic dragon eggs, manipulating them with magic, and turning them into Takhisis' evil foot soldiers. This has both weakened the forces of good and made the adult good dragons hesitate because they'd be fighting their own children.


Warriors Of Krynn Box inside Deluxe (front) – Box Art by Dominik Mayer.png


DLSotDQ also contains a gazetteer. The focus is on eastern Solamnia, though, so don't expect a deep dive into Krynn. A poster map also comes with the book. DLSotDQ is a complete story, not beholden to the novels or prior adventures. Schneider compared it to the new Star Wars TV shows in that you know the beloved heroes are out there doing things but DLSotDQ focuses on different characters in a different region.

Warriors of Krynn inside Deluxe (back) – Box Art by Dominik Mayer.png


DLSotDQ and DLWoK fall “very early in the War of the Lance, early into the invasion of western Solamnia,”said Schneider. “Stories have been told about the major offenses from the middle of the continent further to the west. This is a new story about the very first launch the red dragon army does into Solamnia, an early forey with specific plots and goals to bring a devastating weapon to bear.”

“You're getting not just this massive, epic, D&D narrative adventure in the RPG experience but you also have the Warriors of Krynn board game... and they're meant to weave in and out of each other,” said Schneider.

Schneider then clarified that if you play both, you can take your RPG characters to the board game and then back to the RPG. “Warriors of Krynn isn't your usual moving units and strategy. This is more of a strategy game that focuses on those elements but from a D&D perspective. You're still playing your characters, around the edges of battle, doing what's important to turn the tide of battle, all of the little things that thousands of lives might be riding on. And then once you've played that out you can then take that result back to [Shadow of the Dragon Queen] and have that result affect how your RPG continues.”

However, you do not need DLWoK to play DLSotDQ and vice versa. DLWoK can be played independently from the RPG DLSotDQ. Similarly, if you only want to play the TTRPG, it has instructions on how to handle the battles instead of switching to the board game.

Miniatures that come with DLWoK are the same scale as conventional miniatures, such as WizKids minis. So if you want to use the exact mini for your character while playing the RPG you can bring it right to the board game. The board game also comes with six hero miniatures you can use while playing if you don't have your own minis.

Choices that you make in DLWoK will carry through, but it's not a legacy board game. No cards or such are torn up or removed, but what you do in the board game affects the RPG if you're playing both.

Dragonlance: Warriors of Krynn is a cooperative board game designed by Rob Daviau and Stephen Baker. Back in April at D&D Direct, when asked if DLWoK could be used to stage large-scale battles in other iconic D&D settings, Ray Winninger, Executive Producer of Dungeons & Dragons, said yes, adding that if it does well they'll consider customized versions for other settings.

Pre-orders for the bundles can be placed through dndstore.wizards.com.
 

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Beth Rimmels

Beth Rimmels


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mamba

Legend
Ah yes, I know watching the light of recognition slowly fade from a loved one's eyes as they are confused and scared in a world that no longer makes sense is just the HEIGHT of comedy.
Clearly it isn’t, and no one ever even implied that

Maybe instead of mocking people for not "being able to distinguish between fiction and real life" you could have some understanding that certain things aren't good fodder for comedy.
I’d don’t know, on the one hand some things clearly aren’t (I am not interested in discussing which ones this are), on the other hand comedy needs to be able to cross some boundaries (again, the question just is which ones).
Not interested in pursuing it, so I leave it at that.
 

Pentallion

Explorer
This is something a lot of people seem to overlook. Simply because you didn't notice it smelling iffy doesn't mean it didn't smell iffy. People regularly conflate those two, and they really shouldn't.
This generation lost the ability to see humor.
It's not funny if a child shoots his own eye out, but that doesn't mean A Christmas Story no longer "passes the sniff test". I've come to realize I'm witnessing an entire generation of sniffers who can't pass the sniff test
 


Pentallion

Explorer
Also dementia sufferers (Fizban), and neurodivergent (tinker gnomes). Dragonlance has plenty of prejudice to go round.

No. The idea that you can be "good" and still condone prejudice, hatred and genocide. Dragonlance isn't "good vs evil", it's "evil vs alt-evil", as parodied by Warhammer at the time.
This is a perfect example of a sniffer failing the sniff test. Use some simple logic here sir to see how you must be missing the humor.
Who is laughing at a person with dementia? Not the readers. They know Fizban doesn't really have dementia, he's faking it. Not the heroes. They treat him respectfully and notice when they get short with him (they are under immense stress after all) Paladine bears his fangs.
If nobody is laughing at the old guy with dementia then what's funny?
That he's fooling them with such silly ploys as arguing with a tree about moving its shade.
That's FUNNY. Not disrespectful.
He is fooling them by acting foolish.
NO ONE thinks dementia's funny.
Fizban is funny.
I've been diagnosed with early onset dementia. I've EXPERIENCED what its like. It is your worst nightmare.
But Fizban is beloved and funny af.
We had a word in my day for self righteous people with no sense of humor who preached their morality to everyone. We called them squares.
Be cool. Be groovy. Peace out.
And laugh. Always laugh.
 

overgeeked

B/X Known World
This generation lost the ability to see humor.
It's not funny if a child shoots his own eye out, but that doesn't mean A Christmas Story no longer "passes the sniff test". I've come to realize I'm witnessing an entire generation of sniffers who can't pass the sniff test
I don't agree, entirely. The sense of humor has changed, it hasn't gone away. This happens every generation. Look at the things people a few generations ago found funny. Things like Vaudeville and "take my wife, please" jokes. While I love comedy and can find the humor and joy in silent film comedies from Buster Keaton and Charlie Chaplin (and his later talkies), the sense of humor is different than my generation's or the next generation's. That's just the spinning of the earth.

But, somehow, we've bizarrely lost the ability to distinguish reality from fantasy. We've begun to conflate words with actions. As if saying something magically creates the described action itself. A story about a kid shooting his eye out can be funny (depending on how it's written), even though a real kid really shooting his eye out isn't funny. It's not real, it's fiction. Relax a little. Sticks and stones and all that.
 

Micah Sweet

Level Up & OSR Enthusiast
Ah yes, I know watching the light of recognition slowly fade from a loved one's eyes as they are confused and scared in a world that no longer makes sense is just the HEIGHT of comedy. I bet everyone involved just has a ton of fun laughing at it. Dementia has touched the lives of MANY people around me, but somehow, no one ever found it funny.

Maybe instead of mocking people for not "being able to distinguish between fiction and real life" you could have some understanding that certain things aren't good fodder for comedy.
We live on a world that has a lot fewer things in it that are considered good fodder for comedy than used to be the case.
 

Reynard

Legend
Supporter
Ah yes, I know watching the light of recognition slowly fade from a loved one's eyes as they are confused and scared in a world that no longer makes sense is just the HEIGHT of comedy. I bet everyone involved just has a ton of fun laughing at it. Dementia has touched the lives of MANY people around me, but somehow, no one ever found it funny.

Maybe instead of mocking people for not "being able to distinguish between fiction and real life" you could have some understanding that certain things aren't good fodder for comedy.
I completely understand where you are coming from. When thing touch us -- wound us -- personally our perspective changes and maybe things that seemed funny before and are even essentially innocent aren't anymore. It's okay to not want those things and to reject them when you see them.
 

So... given all the jumping to conclusions we have in this thread, all based off of fairly minimal info, hopefully they will be releasing more info soon to clarify things. In any case, even with the info we've been given, there are lots of non-canon busting possibilities:

Maybe they're going for a darker, bloodier campaign where there is no divine and healing magic, at least until near the end. Their references to war movies and 1917 could definitely point in this direction.

Maybe, simply enough, the campaign actually takes place later than the events they allude to, and those events are just background to what has happened to the party in the past.

Maybe the characters in this campaign have found some long-lost artifact, or are parallels to Goldmoon in discovering the old gods.

Maybe it's something we all haven't even thought of.

Maybe they bust canon completely.

Maybe they will provide different options from the above.

But... it's all maybes at this point. We definitely need more info before drawing definitive conclusions here...
 
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