There was never any doubt about Dragonlance being D&D...after all, that is how it was originally designed. Almost every aspect of it, from the "restrictions" and the "Curse of the Magi" placed upon wizards and the Orders of High Sorcery, as well as dwarves and kender being unable to use wizardly magic, were born from Advanced Dungeons and Dragons. To change that now would be changing for change's sake...and when we decided that we wanted to do Dragonlance for 3rd Edition, we wanted to bring together the two "fan" groups found in gamers: the original AD&D players and the SAGA players. Because of our license, we are effectively a Dungeons & Dragons product...yeah, it's got the d20 system logo on it, but it's pure Dungeons & Dragons...only we get to tweak the base system (with help from the WotC design staff for the DLCS) to make sure that things remain "Dragonlance."
That said, don't think that we're at all terrified of "Alternate" rules and the like...our Sovereign Stone magic system's proof positive of that. Love it or hate it, it was one of the first "non-slot" based magic systems for d20 out there. If an existing rule does not "fit," we are not going to shoehorn Dragonlance into fitting it!
Worse case scenario...don't forget that the SRD is being updated immediately. Between the SRD and the 3.0 rule books, you should have plenty to play with... *chuckles*
Dragonlance has always been a story-world; indeed, many believe that it's so story driven that it makes for a poor RPG...personally, I beg to differ. That's what we are trying to show, and hopefully, that's what people will take away with them...the rules-loving fans are going to love some of the stuff we've come up with, such as the hard rules for judging aerial combat between dragons. For the role-playing intensive fans, we've introduced guidelines for awarding story-based and role-playing-based experience awards...
I can go on all night, trust me... *laughs* But, to sum things up, Dragonlance is D&D, but it's D&D done differently
Christopher