Not the divine realms of the deities, the very outer planes themselves. On which the deities are merely inhabitants too.This just doubles down. The gods are evil. They choose what their domains are like. They made the planes.
Not the divine realms of the deities, the very outer planes themselves. On which the deities are merely inhabitants too.This just doubles down. The gods are evil. They choose what their domains are like. They made the planes.
I find the following passage, from the Player's Guide to Faerun (page 164), to be suggestive with regard to that:
It then goes on to give overviews of the Zakharan planes, the Spirit World (of Kara-Tur), and the Maztican planes. The implication being that since those places had their own planar cosmologies, those who followed their gods weren't subject to the issue of whether or not they were False or Faithless.
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The celestial beaurocracy is found in the Outlands I believe from a long ago reading of the Planescape ‘neutrality’ boxed set. Souls from Kara-tur not beholden to another god go there.So... This begs the question (in the informal sense) of what happens to the souls of the peoples outside of Faerun? In Kara-Tur, for instance, there are religions and philosophies without proper gods (or gods at all). What happens to them?
Well they obviously don’t have the power to end it. The Wall of the Faithless is a part of the planes not a choice of any individual good god. If Torm could smash the wall of the Faithless then I’m sure he would.Dude. In your interpretation of the Wall of the Faithless . . . athiests don't simply get "nonexistence", they get millennia of horrific torture before being crushed out of existence. That isn't a better fate than those given over to the gods of evil, that is simply another horrific fate on par with being sent to Baator or one of the other lower planes.
There is no just and truly good person, or "god" that would allow such a thing to exist, if they had any power to end it.
I'd be okay with the concept in a campaign where the gods are right bastards and don't really care about "goodness" or about the welfare of mortals. But when they are supposed to be paragons of justice, light, yadda yadda . . . it's problematic.
Sounds very convoluted and unnecessary.I find the following passage, from the Player's Guide to Faerun (page 164), to be suggestive with regard to that:
It then goes on to give overviews of the Zakharan planes, the Spirit World (of Kara-Tur), and the Maztican planes. The implication being that since those places had their own planar cosmologies, those who followed their gods weren't subject to the issue of whether or not they were False or Faithless.
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The uthgartd is not the best example, because he would be within Kelemvor's jurisdiction. But as a worshipper of one of Uthgar's servitors he would be claimed by Uthgar
There is no just and truly good person, or "god" that would allow such a thing to exist, if they had any power to end it.
Uthgar is the patron deity of the Uthgardt barbarians. He conquered a couple of spirit animals and made them his servants. So when a tribe worships the gray wolf spirit, they worship Uthgar via a sanctioned proxy.Mind explaining? I'm not super into that lore.
Ao (who designed the system) isnt Good, and neither is Kelemvor who polices it.
What does 'Good' have to do with anything here?
Uthgar is the patron deity of the Uthgardt barbarians. He conquered a couple of spirit animals and made them his servants. So when a tribe worships the gray wolf spirit, they worship Uthgar via a sanctioned proxy.