Dragonlance Dragonlance Shadow of the Dragon Queen shows up in the wild!

I wouldn't want it for every boss monster, but that is a solid idea. With Legendary Actions you can at least always act 2nd.

Interestingly, in the Next Playtest the original version of Legendary Actions allowed the monster to act before or after another creatures turn. So they original always won initiative in a sense.
I say it would be reserved for like the BBEG or like something major.
 

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The DL setting hasn't appeared in an official D&D product for well over a decade
Dragonlance is mentioned in many official 5e D&D products, from the PHB to Journeys Through the Radiant Citadel.
Dragonlance. Either the island of Enstar or the New Coast region could host Yeonido. The distant relationship between the people of Krynn and their gods could be another reason why some of the city’s dead have difficulty finding peace.
 

I take issue with the assumptions built into that "spoiler." You put out a module like this with Soth as an antagonist and you no longer get to say "what happens." That isn't how RPGs work.
It's how Dragonlance works.

Back in DL2 (1983) it talked about "obscure character death". It imposed the rule that certain characters that would be important to the plot later on could not be killed, and instead should be seen to "fall off a cliff" or otherwise survive being reduced to zero hp.

Now, you might not want to play that way (and I would run it differently) but it's certainly a "feature" of the Dragonlance setting. I think this new adventure is very much in tune with the originals (for better or worse).
 
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The DL ones which featured Soth were 1e, and had many assumptions.
Sure -- the end of 1E and by many folks' estimation the end of the Old School.

But my point was there is no reason for the module to declare outcomes. And it may not. I was responding to one second hand reference. Maybe it was just in a section on continuing the campaign. "If Soth survives blah blah." That's a useful thing to have in the text.

But RPGs are not stories. Stories emerge out of RPG play. Good modules present situations, locations and characters with motivations such that those stories that do emerge are as coherent as possible given random rolls and, well, players. Soe WotC modules are better at this than others, but there's no reason that a DL module could not be "good" in this regard. It should go without saying, of course, that this is my personal view on the matter.
 






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