Dragonquest Colleges

ptolemy

Explorer
Are there Dragonquest players out there? If so, which of the Colleges of magic do you think it the best, and why? I would include the alternative Greater Summoning
 

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I haven't played very much Dragonquest, but I got good use out of the College of Illusion. The ability to make yourself invisible while projecting an image a few feet away can be quite effective.

The less-good use I heard about was whichever college - one of the nasty ones - gets Agony. The PC had tried casting it several time, and it had backfired every time. At the point we fade to the viewpoint of a caravan guard, as his caravan is being attacked by PCs who have resorted to banditry. Up on the side of the valley, there's a magician engaged in really elaborate casting. He finishes. Nothing obviously happens, but he's overjoyed about something and starts jumping about and congratulating himself. "Oh, well, better shoot him!"

The PC had cast his college's General Knowledge counter-spell before trying Agony. It backfired, again, but because of the counter-spell, he'd managed to resist it. That was what he was so pleased about.
 

I didn't run it long enough to have a strong opinion about this (other than even the third edition had magic blow up in people's face too much).
 

I not only run the DragonQuest system to this day, but I'm writing a new campaign for it. I have a home-brew rulesbook that essentially takes all the stuff from the revered SPI 2nd Edition and combines it with the new elements from TSR's 3rd edition. And since 2 + 3 = 5, I called it 5th Edition. For the capsule adventure in the back, I adapted the original WFRP adventure "The Oldenhaller Contract" for the DQ rules. I even use the same 3-column format, the original fonts (including Thaelia), and matched that pinkish-mauve color used in the tables. The only real deviation is that I added color illustrations, but still included the original art from DQ 2nd (where I could find it).

As to Colleges of Magic, it depends on the goal of the character-adept. If you want to go the path of utter destruction, then the College of Fire Magics is a decent fit. But say you wanted a kind of fighter-adept, where most of your combat came from your preferred weapon, and your magic simply supplied some handy spells. In that case, Ensorcelments and Enchantments seems best. "O Great Crystal of Vision..." Without doubt, the most expensive college in terms of just about everything - time, Experience Points, monetary expenditure, and even the sacrifice of some very expensive Endurance - would have to be Shaping Magics, but if your perseverance is up to snuff, you can churn out some really interesting and very useful items.

Oh, and to Thomas Shey's point, I left out my 5th Edition most of 3rd Edition's nerfed rules, using the 2nd Edition as my primary base. Because I included a full TOC and index, I ballooned the number of pages from 156 to 298.
 

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