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Dragons are kinda boring...


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Rechan said:
Speaking of converts, HEY WOLFSPIDER. You started BADD, didn't you? What do you think of the new dragons?

Well, they certainly SEEM nasty enough, but I haven't had a chance to run one on a game yet, alas. I imagine, as you yourself described so well, that it's all in the execution of an encounter with a dragon. They should be quite memorable.

As far as 4e goes, my group is still holding out. I have no problems with playing v3.5, but I would like to at least check out 4e. They'll have nothing to do with it. Sigh.

I even had a dream last night that they came to my house and asked me to run a demo game, but then I woke up. Heh.

Ahhh, well.
 

Flying dragons seem to ant-climactic for me. When I imagine a fight vs a dragon, I don't want it to look like a WW II air raid where the PCs are shooting things at the dragon that shoots back. My justification for dragons not taking to the air in combats is that they need a running start at about 40 meters before starting to fly, not always doable ;)
 

Well, some people don't like to play monsters like lobotomized lemmings and actually use their abilities instead of ignoring them so that the PCs have an easier time.
 

Derren said:
Well, some people don't like to play monsters like lobotomized lemmings and actually use their abilities instead of ignoring them so that the PCs have an easier time.
It's very easy to do this. Just have the monsters not think too hard about fantasy.
 

Derren said:
Well, some people don't like to play monsters like lobotomized lemmings and actually use their abilities instead of ignoring them so that the PCs have an easier time.

By some chance did you misunderstand Henry when he said "dial it back a little guys"?

Cut out the insults (implied or otherwise) to people who play things differently to you.
 

hong said:
It's very easy to do this. Just have the monsters not think too hard about fantasy.
This leads off-topic, but lobotomized lemmings might make an interesting Swarm Creature. They should probably have some kind of "push" ability to push others (including other swarms) off cliffs...

actually use their abilities instead of ignoring them so that the PCs have an easier time.
I didn't have the impression the PCs had an easy time. I also think that the Dragon used all of his useful abilities. Flight was not among them, possibly because his Breath Weapon is not usable at-will or lacked the necessary range. Or the Fighter just didn't let the Dragon start thanks to his Combat Superiority (?) class feature.

med-studs post seemed to discuss more the idea of how a Dragon should be statted - with the Dragons flight better not be his best tactical option.
 

Mustrum_Ridcully said:
Or the Fighter just didn't let the Dragon start thanks to his Combat Superiority (?) class feature.

Except that the dragon started already flying and why land in the first place where the enemy can attack you?
And how often do you think will the PCs be able to surprise a dragon and start next to it so that it can't take off?

But what I find really funny is that everyone says that 4E is more tactical but monsters (at least dragons) seems not to be allowed to behave in a tactically smart way because that is anti heroic.
 


Anytime a dragon is in range to hit with its breath, its going to be in range of the wizard and the ranger and the warlock, at least.

Probably also the cleric and whatever basic ranged attacks the fighter, warlord and the paladin have.

If *any* of those can immobilise it, the dragon is going to take 5d10 damage, from falling. If anything can knock it prone, its going to crash land, etc, etc.

It is not tactically sound. Hell, even in 3e, it wasn't really tactically sound, excluding spells. (I can't remember the range on a 3x Dragon's breath.)
 

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