(Psi)SeveredHead
Adventurer
I was reading a thread the other day about how to play dragons "right". I've only run dragons a few times, and will freely admit I didn't play them to their best of their abilities. Among other things, I always have the dragon be a solitary encounter. I'm just not a fan of turning every dragon into Don Red Scale.
IMO, dragons are weaker than their reputation indicates. This doesn't mean their CR is wrong, just that DMs want the dragon to nearly wipe the floor with the PCs, then use an "appropriate" CR rather than a "boss" CR.
Dragon problems.
AC - you think it's high. Most DMs don't really know their fighter's AC scores. Dragons usually have pretty lame AC scores - compare it to your fighters' if you don't believe me. They're higher than those of many other monsters, but they still end up pretty lame.
A CR 10 juvenile red dragon has an AC of 24. A fighter will likely have an AC of 27 by that level, according to the PC chart for Enemies and Allies. This is before buffs... and the party buffs better than the dragon and can debuff it fairly well.
A CR 15 young adult red dragon has an AC of 26 (that's an AC increase of 2 points over 5 points of CR). A 15th-level fighter can expect an AC of 32.
A CR 20 old red dragon has an AC of 33, much lower than the nearly fully optimized AC of 45 for a 20th-level fighter - my own build. (I think an AC of 41 is more reasonable for the fighter, which is still 8 points higher.)
Buffs - Dragons have a low caster level. Hit 'em with a targetted dispel magic. On a related note, a dragon will have a hard time dispelling flying PCs, due to its lower class levels.
The beginning approach - most dragons are big flying creatures. The PCs will see them from quite a distance away and get time to buff. Dragons can't cast invisibility at will and by the time they see the PCs to set up an ambush (and cast the spell), the PCs might already have seen it and then buff. This is particularly dangerous to the dragon, whose breath weapon is often elemental and whose caster level is too low to strip off their anti-energy buffs.
Melee attacks - surprisingly weak. A dragon's full-round attack can add up to quite a bit of damage, but it's a bad position to be in. (Their individual attacks are sometimes weaker than a dedicated melee fighter's individual attacks, too.) A dragon that stays still can be easily flanked and gutted by a rogue (it's AC is lame, remember?). It also can't outdamage a party of four PCs. Melee is usually a losing proposition.
A 10th-level fighter might do 1d10+9 damage per hit with a one-handed weapon. At 15th-level, it might be 1d10+15 (3.5). This is assuming they are not using elemental weapons, otherwise, their damage values would practically match.
Fortunately, the dragon's breath weapon does a lot of damage and encourages the PCs to spread out. Maybe you can pick out a PC and trample them, but the other three will immediately move towards and eviscerate the dragon, so maybe that's not a good idea, either.
Dragons have weak SR but greast saves. If you can find a Cloak of Resistance that doesn't make your dragon look like a dork, go ahead and use it!
Dragons with Snatch and Flyby Attack rule! I don't think the Crush ability is any good though - it's not useful unless you can hit multiple opponents with it, which means you've just set yourself up to be flanked.
IMO, dragons are weaker than their reputation indicates. This doesn't mean their CR is wrong, just that DMs want the dragon to nearly wipe the floor with the PCs, then use an "appropriate" CR rather than a "boss" CR.
Dragon problems.
AC - you think it's high. Most DMs don't really know their fighter's AC scores. Dragons usually have pretty lame AC scores - compare it to your fighters' if you don't believe me. They're higher than those of many other monsters, but they still end up pretty lame.
A CR 10 juvenile red dragon has an AC of 24. A fighter will likely have an AC of 27 by that level, according to the PC chart for Enemies and Allies. This is before buffs... and the party buffs better than the dragon and can debuff it fairly well.
A CR 15 young adult red dragon has an AC of 26 (that's an AC increase of 2 points over 5 points of CR). A 15th-level fighter can expect an AC of 32.
A CR 20 old red dragon has an AC of 33, much lower than the nearly fully optimized AC of 45 for a 20th-level fighter - my own build. (I think an AC of 41 is more reasonable for the fighter, which is still 8 points higher.)
Buffs - Dragons have a low caster level. Hit 'em with a targetted dispel magic. On a related note, a dragon will have a hard time dispelling flying PCs, due to its lower class levels.
The beginning approach - most dragons are big flying creatures. The PCs will see them from quite a distance away and get time to buff. Dragons can't cast invisibility at will and by the time they see the PCs to set up an ambush (and cast the spell), the PCs might already have seen it and then buff. This is particularly dangerous to the dragon, whose breath weapon is often elemental and whose caster level is too low to strip off their anti-energy buffs.
Melee attacks - surprisingly weak. A dragon's full-round attack can add up to quite a bit of damage, but it's a bad position to be in. (Their individual attacks are sometimes weaker than a dedicated melee fighter's individual attacks, too.) A dragon that stays still can be easily flanked and gutted by a rogue (it's AC is lame, remember?). It also can't outdamage a party of four PCs. Melee is usually a losing proposition.
A 10th-level fighter might do 1d10+9 damage per hit with a one-handed weapon. At 15th-level, it might be 1d10+15 (3.5). This is assuming they are not using elemental weapons, otherwise, their damage values would practically match.
Fortunately, the dragon's breath weapon does a lot of damage and encourages the PCs to spread out. Maybe you can pick out a PC and trample them, but the other three will immediately move towards and eviscerate the dragon, so maybe that's not a good idea, either.
Dragons have weak SR but greast saves. If you can find a Cloak of Resistance that doesn't make your dragon look like a dork, go ahead and use it!
Dragons with Snatch and Flyby Attack rule! I don't think the Crush ability is any good though - it's not useful unless you can hit multiple opponents with it, which means you've just set yourself up to be flanked.