D&D 5E (2014) Dragons as Player Characters

This looks interesting. I would like to run something like this with a whole PARTY of young dragons in a unique setting, not your default Realms or Eberron or whatever. Where dragons are the norm and other races are either very minor or non-existent. Like Planet of the Wyrms. )

I feel like my only big concern with my design is multiple dragons in the same party would definitely step on each other's wings. Granted, multiple any class in the same party will likely be difficult to properly spotlight.
 

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This could be turned on it’s head - mortals age. But what of “immortal” beings. Perhaps humans have it wrong because they don’t understand the magicallity of dragons. They don’t age, they molt. Molting for a dragon is dependent on hoarding - treasure, knowledge, what have you. Dragons get more powerful when they absorb or bind with their hoard. A lucky dragon may molt into a Ancient Wyrm overnight if it happens upon a large enough hoard at once, or a “poor” dragon may remain a baby wyrmling for centuries due to lack of a bound hoard.

I remember Council of Wyrms (which used some of these ideas), but the problem with it was always finding or making suitable adventures - for a party of dragons.

And if power level bothers you, start at something like 5th, and work up to 25th or some such. Not every game need begin at 1st level.
Yup this... the idea that we know the game world so picture perfect that its not flexible is weird to me. I have seen games which present multiple versions of some archetypal character in that game world to demonstrate how differing points of view come to differing conclusions about the same things.
 
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Draconic Armaments. A dragon’s body is its weapons and armor. You possess a bite attack that deals 1d6 piercing damage. Your bite counts as a finesse weapon (allowing you to use Strength or Dexterity for the attack and damage rolls), but it has no other properties. You also possess hard scales that provide considerable protection. While you are wearing no armor, your AC equals 15.

Natural Armor: Your scales harden and your defense improves. At 5th level, your AC while unarmored increases to 15. At 11th level, this increases to 16.

Am I missing something? Everything else seems good to me, but I'm stuck on this.
 

Draconic Armaments. A dragon’s body is its weapons and armor. You possess a bite attack that deals 1d6 piercing damage. Your bite counts as a finesse weapon (allowing you to use Strength or Dexterity for the attack and damage rolls), but it has no other properties. You also possess hard scales that provide considerable protection. While you are wearing no armor, your AC equals 15.

Natural Armor: Your scales harden and your defense improves. At 5th level, your AC while unarmored increases to 15. At 11th level, this increases to 16.

Am I missing something? Everything else seems good to me, but I'm stuck on this.
Looks like a typo on the Natural Armor scaling. Was supposed to go 15, 16, 17, similar to rogue in studded leather scaling, or medium armor 13, 14, 15 with +2 dex scaling, 1 below heavy armor scaling.
 

Just noticed this. Even using Chrome, I can't get the display to work right. Under Draconic Lineage, right after "other effects which" the text jumps to another column that is off of the readable area to the right. You can see the few letters of this inaccessible page all the way down the right side. It keeps doing the same thing with later pages. Basically, half of the pages are inaccessible.
 

Just noticed this. Even using Chrome, I can't get the display to work right. Under Draconic Lineage, right after "other effects which" the text jumps to another column that is off of the readable area to the right. You can see the few letters of this inaccessible page all the way down the right side. It keeps doing the same thing with later pages. Basically, half of the pages are inaccessible.
Thianhaa been an issue with GMBinder for a while. I'll triple check that it displays correctly when I put the updates together.
 

Dragons as Player Characters (Use Chrome)

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Hi everyone. Back on the WotCommunity boards, back in the days of 3E and 3.5E, I was a prolific homebrew poster. I spent 4E playing and DMing rather than brewing (I loved the system, but found it harder to create for). With 5E, I've been wanting to make content again, but I got dazed and distracted by life's responsibilities and the draw of the DM's Guild telling me I could make money. After sitting on this 'supplement' I starting working on nearly 3 years ago, I've decided to just post it to the community.

Here, I present Scale, Flame, and Spell: Dragons as Player Characters. Inside is presented a race and class combination to play as a True dragon from nearly after hatchling at 1st level through to a young adult on the cusp of dragon adulthood at 20th. The ten Monster Manual true dragons are presented as the subraces, the subclass archetypes focus on different ways to be a dragon. This whole work was inspired by the monstrous classes in Savage Species, and the Vampire class of 4th Edition.

I believe it is balanced against other options. Throughout revisions, I have tried to keep it side by side with existing classes. In it's current incarnation, I believe it balanced well against an example Dwarf Fighter. The Fighter has more AC, better single target damage due to being able to focus Action Surge and one's regular action on a single target, and better ranged potential. The Dragon has more mobility (which costs AC to use until later), more robust saves, and better multitarget damage when they can catch multiple enemies in their breath weapon. Playtesting has found the Dragon fills a party role similar to a Barbarian, but one who relies a bit more on hit and run tactics than the barbarian's face tanking.

The initial design was built off the Sorcerer chassis. Its Breath Weapon was fueled by spell slots, and it was built comparable to a martial subclass like the Wizard's Bladesinger. Initial playtesting showed it had way too much base damage potential, and that was before cracking into all its spell stacking. It was far too much spells to be on top of base dragon features.

The second version was built on the half-caster chassis. This structure worked, but subclass design became difficult. The need for differentiation through subclasses brought me to the current version, where spells are optional.

The third version was built on the fighter chassis and even had the extra ASIs at 6th and 14th level. I removed those and moved Short Flight and True Flight from the age category increases to those levels. I felt like the third version was balanced against the fighter, but it felt like it excelled in too many areas. This way, maxing Str and Con or Str and Cha will feel like more of a restriction instead of giving the opportunity of extra feats.

Please let me know what you think. Editing corrections, balance concerns, all constructive criticism is welcome. I intend to add more to this, such as some more subclasses (I'd like a subclass for those dragons who spends more time in their humanoid form). I'm also considering building it into a larger document, with draconic subclasses for the other classes (dragon riding paladins, dragon pet rangers, draconic barbarians, and the like), as well as new versions of the true dragons.

I hope you like it.
Loved the information. A couple of points to make. Seems everything D&D, not 5E, is "HOMEBREW". This is a Terrible classification. OK, on with the show: HOMEBREW via 5E is the 21st-century version of playing any other version of D&D other than 5th. Edition.
SPECIAL NOTE: The second edition had a box set: Council of Wyrms. This established all the social, economic, moral, and ethical development of Dragons, including their hierarchy and support structures. Explained and established "DRAGON MAGIC", mundane magic they could use, and magical prowess based on the age of the dragon casting. This was and still is one of the greatest tools to create an exceptionally powerful and majestic Dragon. DM's of all BREWs should all have this tool in their toolbox. The most important point, Council of Wyrms was created so players could play Dragons. Council of Wyrms should be brought back to D&D , 5E should bring it under its wing. ~DAVE~
 

Your Dragon Class reminded me of two 3e Dragon Magazine articles (issues #320 and #332) that treated each of the Chromatic and Metallic Dragons as their own Monster class. Like your class, each Dragon class covered a dragon's development from Wyrmling to Young Adult over the course of 20 levels.

Sadly, Dragon Magazine didn't come out with a similar article for the Gem Dragons. So, I tried my hand at creating an Amethyst Dragon Class after looking at how the authors from both articles wrote up theirs. I think I used the magazine's Green Dragon class as a template for mine.

Anyhow I can imagine your Dragon class being used for a 5e version of the 2e Council of Wyrms setting. I don't think there would be balance issues if you made the class for that setting as the setting had two set of adventures, one for dragons and one for their kindred (elves, dwarves and gnomes). A 5e version of Council of Wyrms naturally would have the Dragonborn in it. ;)
 


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