D&D 5E Dragons as Player Characters

This looks interesting. I would like to run something like this with a whole PARTY of young dragons in a unique setting, not your default Realms or Eberron or whatever. Where dragons are the norm and other races are either very minor or non-existent. Like Planet of the Wyrms. )

I feel like my only big concern with my design is multiple dragons in the same party would definitely step on each other's wings. Granted, multiple any class in the same party will likely be difficult to properly spotlight.
 

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This could be turned on it’s head - mortals age. But what of “immortal” beings. Perhaps humans have it wrong because they don’t understand the magicallity of dragons. They don’t age, they molt. Molting for a dragon is dependent on hoarding - treasure, knowledge, what have you. Dragons get more powerful when they absorb or bind with their hoard. A lucky dragon may molt into a Ancient Wyrm overnight if it happens upon a large enough hoard at once, or a “poor” dragon may remain a baby wyrmling for centuries due to lack of a bound hoard.

I remember Council of Wyrms (which used some of these ideas), but the problem with it was always finding or making suitable adventures - for a party of dragons.

And if power level bothers you, start at something like 5th, and work up to 25th or some such. Not every game need begin at 1st level.
Yup this... the idea that we know the game world so picture perfect that its not flexible is weird to me. I have seen games which present multiple versions of some archetypal character in that game world to demonstrate how differing points of view come to differing conclusions about the same things.
 
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Draconic Armaments. A dragon’s body is its weapons and armor. You possess a bite attack that deals 1d6 piercing damage. Your bite counts as a finesse weapon (allowing you to use Strength or Dexterity for the attack and damage rolls), but it has no other properties. You also possess hard scales that provide considerable protection. While you are wearing no armor, your AC equals 15.

Natural Armor: Your scales harden and your defense improves. At 5th level, your AC while unarmored increases to 15. At 11th level, this increases to 16.

Am I missing something? Everything else seems good to me, but I'm stuck on this.
 

Draconic Armaments. A dragon’s body is its weapons and armor. You possess a bite attack that deals 1d6 piercing damage. Your bite counts as a finesse weapon (allowing you to use Strength or Dexterity for the attack and damage rolls), but it has no other properties. You also possess hard scales that provide considerable protection. While you are wearing no armor, your AC equals 15.

Natural Armor: Your scales harden and your defense improves. At 5th level, your AC while unarmored increases to 15. At 11th level, this increases to 16.

Am I missing something? Everything else seems good to me, but I'm stuck on this.
Looks like a typo on the Natural Armor scaling. Was supposed to go 15, 16, 17, similar to rogue in studded leather scaling, or medium armor 13, 14, 15 with +2 dex scaling, 1 below heavy armor scaling.
 

Just noticed this. Even using Chrome, I can't get the display to work right. Under Draconic Lineage, right after "other effects which" the text jumps to another column that is off of the readable area to the right. You can see the few letters of this inaccessible page all the way down the right side. It keeps doing the same thing with later pages. Basically, half of the pages are inaccessible.
 

Just noticed this. Even using Chrome, I can't get the display to work right. Under Draconic Lineage, right after "other effects which" the text jumps to another column that is off of the readable area to the right. You can see the few letters of this inaccessible page all the way down the right side. It keeps doing the same thing with later pages. Basically, half of the pages are inaccessible.
Thianhaa been an issue with GMBinder for a while. I'll triple check that it displays correctly when I put the updates together.
 

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