Dragon's Tail Cut?

Zaruthustran said:
Dorky. I've got a player in my group who runs a swordsage, and after three months we all still grimace when he calls out "I run up and do my maneuver, Saphire Nightmare Diamond Blade!"

I don't know why "Dragon's Tail Cut" is worse than "Bull Rush", but it is. I'd rather they go as generic/descriptive as possible, and just call that particular strike "Knockdown".
Freaking exactly. I don't give a damn about the whole Western/Asian question; that's just a dumb and clumsy name, and I'd much prefer something generic and utilitarian.

Rechan said:
I dislike Wallop, because that... just sounds like something your grandpa would say. "So we're trading blades, and I walloped him!" It just makes me want to say "a-huck!". Besides, "Wallop" is more of a "strong hit that would do a lot of damage", to me, not "knock you down".
Total agreement here, too. Why does WotC seem to have such a serious problem with names? Maybe they'll all be genericized for the SRD...
 

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Wulf Ratbane, you make some very interesting points. Rules-only terms should be as clear as possible. For example it was a very bad move, imo to call the GM in Nobilis 'The Hollyhock God'.

However there's a grey area when some rules terms exist also in the game world. For example spell names. These are both a rules term and are known to the inhabitants of the D&D universe. And in fact D&D spell names are all over the place. Some are very simple, such as Fireball, some are grandiose such as Mordenkainen's Magnificent Mansion. There are no naming conventions, so you can't tell that Shapechange is more powerful than Polymorph Self for example.

Class names are particularly tricky. Some, such as fighter, are presumably rules only. Others, such as wizard and sorcerer may be known to students of magic as a recognisable form of spell casting.

Maneuvers, such as power attack, might have game universe names but we don't know what they are, we only know the rules term.

HERO handles powers by having two separate names - one for the rule and one for the game universe. For example Doctor Inferno's flame attack has a rules name - 16d6 Energy Blast - and a world name - Fiery Doom. Is this how you think D&D should handle it?
 
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Is anyone else getting sick of 'They dont get it!' as an alternate way of saying 'I dont agree with this?' yet? :\

In any case...Not really fond of this name. I dont mind descriptive names, but this one is just...bleah. Doesnt describe the move that well at all. Something a bit more ulitarian would probably fit better. Heck, if you HAVE to keep it dragon themed, call it 'Dragon Tail Sweep'. It gets the overall description of the move a bit closer.

Responding to a different post...actually, I think HOW you get knocked down can have a bearing on things. A sword/axe cut which damages your legs and restricts your movement; a solid mace hit to the chest which causes you to fly 10 feet thataway; A close bell punch with a saber combined with a leg trip. All three of those situations do one thing...knock the guy prone, but they also have potential other effects that can be tied in. Considering they want what weapon a fighter uses to actually mean something, just a 'simple trip' might not be differentiated enough from weapon to weapon.
 

Wulf Ratbane said:
And notice that they get it, not solely on aesthetic grounds, but because they understand on a gut level that the handle has to have instant meaning.

I grokked the meaning.

The ideal handle of a rule component defines itself. It does not require you to learn what the handle means before you can attach any meaning to it.

The designer simply does not have free reign to assign whatever handle he wants to rules components-- not if he wants his rules to be as widely useful as possible.

I'm not advocating a flavorless book of mechanics. There are ways to make a rulebook interesting without making the rules unapproachable; and there are places where creative, descriptive fluff is appreciated and appropriate.

The handle of a rules component is not the appropriate place.

Eh. If people can get used to "Snilloc's snowball swarm", they can get used to anything.
 

Doug McCrae said:
HERO handles powers by having two separate names - one for the rule and one for the game universe. For example Doctor Inferno's flame attack has a rules name - 16d6 Energy Blast - and a world name - Fiery Doom. Is this how you think D&D should handle it?

The difference is that HERO uses an internally consistent effects based system to define everything in the game, whereas D&D has never done so and has only had varying degrees of internal consistency. If 4E had gone the route closer to HERO - -which is what I would have guessed was going to happen, had you asked me a few years or months ago -- it would be easy to flavor game elements without disrupting individual's preferences and perceptions. In Eberron, the maneuver might be called an Argonessen Takedown, for example, but in the core book it could -- and should, IMO -- be called "Takedown" or "Leg Sweep" or "Hamstring Strike" or whatever is most appropriate to what it actually does.
 

hong said:
Eh. If people can get used to "Snilloc's snowball swarm", they can get used to anything.

I've actually banned that spell at my table because I felt like such a tool saying that name out loud. Same thing with "Saphire Nightmare Blade." My general rule is if I can't say it out loud without laughing or making a face, then it's banned.
 

Gold Roger said:
Alright, this one, I really don't like. Please give me generic names for my powers, even if they don't sound as flashy. I want knockback, fireball and magic missile, not Dragon's Tail Cut, Bursting of the Fifth Sun and Rise of Deathly Stars.
I would love to have spells named bursting of the fifth sun and rise of deathly stars! :D
 

hong said:
I grokked the meaning.

As did I, but only because I already play the game and am steeped in its lore. If I did not already know that a dragon's tail swept players off their feet then I would have no frame of reference.

Eh. If people can get used to "Snilloc's snowball swarm", they can get used to anything.

And Tenser's Transformation (which is almost completely meaningless), and so on.

But "getting used to it" and "being able to pick it up and understand it instantly" are two very different things.

One is good for a new rules revision that is ostensibly designed to attract new players; one is not.
 

Dragonblade said:
They should call it "Sweep the Leg" and write flavor text of how it was a maneuver perfected by the ancient and mysterious Cobra Kai society. ;)

Do you need a broom with that? I, the janitor of doom, will SWEEP YOUR LEGS!

Mwa ha ha ha ha.

If you want more Western style names, just gank them from the WWF.
 

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