OSR Dragonslayer RPG truly delivers.

I also see that the weapons table encourages magic weapons of all sorts…no more magic long sword or bust.
It's seemingly tiny alterations like these that significantly impact the game that are hard to describe to others. Especially since there isn't Weapon Masterty (another rule I'm not a fan of) and no Damage VS Large catagory (where swords excelled at too), so whatever cool magic weapon you find has greater potential to actually be used.

Forcing every fighter to use swords was an intentional choice by Gary, which I get, cause swords are 'kewl', but from a game design perspective kind of boring.
 

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@Gus L
Was looking over old messages from Greg and saw this:

So you have that to look forward to!
In my recent feverish reading (I should just buy it already) I saw Greg say the various locations were connected and I thought would be represented on a map? Watched an interview and then watched a pod…read some stuff.

As the point about about multiclassimg…it is limited to f,w,c,and assassin? But yeah zero armor or leather would make a fighter combo less stellar and more bounded.

Side note I keep seeing complaints about pricing but 50 bucks for book and pdf sounds normal~ish, right? I have done very little drive thru rpg or pod.
 

As the point about about multiclassimg…it is limited to f,w,c,and assassin? But yeah zero armor or leather would make a fighter combo less stellar and more bounded.
Just the four "base" classes, so f,w,c, and t.

Side note I keep seeing complaints about pricing but 50 bucks for book and pdf sounds normal~ish, right? I have done very little drive thru rpg or pod.
It was around $80. Which is why I thought the price decrease was worth posting here about in case that was the only factor holding someone back.
 


@Gus L
Was looking over old messages from Greg and saw this:

So you have that to look forward to!
I'm sure the map will be pretty, Greg hires talented artists.

I do wonder if it will be a copy of the Wilderness Survival Map? My understanding is that his past work has all been placed on this 1970's map, a popular conceit in the early and mid OSR. For example I believe Dwimmermount was also located on it.
 

@Warpiglet-7 nailed this. It's very much a different take on the monk. So much so, I think this is one of the aspects of Dragonslayer I'm hesitant about. It seems a little OP...

Now I understand this. The original comment sounded like it was just a re-naming.

(I'll also note that in various projects of mine I've replaced the "monk" with a staff-oriented "friar". So I'm down with that approach.)
 

FWIW and maybe not much…

I bought the game and happy to have done so. But I think the monk is overtuned. Blocking attacks and especially multiple attacks is pretty potent where a lot of critters only have one attack. I could be wrong and we will see!

I think the game will be fun variety for my 5e pals. We used to play 1e especially and are talking about one 5e group and a dragonslayer group for times when only some of us can make it.

Treasure for xp has me excited about rolling on treasure tables again!
 


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