<edit: check out Dragonstar by Fantasy Flight Games >
Technology Priest [General]
Requirements: Ability to cast divine spells, Caster level 5+, Technical Proficiency.
Benefit: Technological Constructs (Soulmechs and Robots) can be affected by positive energy effects as if they were Humanoids or Negative Energy effects as if they were Undead.
Old Way Diciple [General]
Requirements: Spell Caster level 5+, No Technical Proficiency feat*.
Benefit: Technological Constructs (Soulmechs and Robots) can be affected by positive energy effects as if they were Undead or Negative Energy effects as if they were Humanoids.
*Since this require the lack of the Technical Proficiency feat, any character who takes this feat and then later gains the Technical Proficiency feat will lose the Old Way Disciple feat. (They will not be able to select a new feat to replace it.)
Technology Priest [General]
Requirements: Ability to cast divine spells, Caster level 5+, Technical Proficiency.
Benefit: Technological Constructs (Soulmechs and Robots) can be affected by positive energy effects as if they were Humanoids or Negative Energy effects as if they were Undead.
Old Way Diciple [General]
Requirements: Spell Caster level 5+, No Technical Proficiency feat*.
Benefit: Technological Constructs (Soulmechs and Robots) can be affected by positive energy effects as if they were Undead or Negative Energy effects as if they were Humanoids.
*Since this require the lack of the Technical Proficiency feat, any character who takes this feat and then later gains the Technical Proficiency feat will lose the Old Way Disciple feat. (They will not be able to select a new feat to replace it.)
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