Hrothgar Rannúlfr
Explorer
I think it works for the most part. As has been noted, whiffing over and over again is frustrating for people.
People tend to have stats that are too high but it doesn't sound like that is a problem for your game. The archery fighting style giving +2 to hit is a slight design flaw, I think it should be either +2 DMG or ignore partial cover.
If you increase ACs will you also increase saving throws?
No. There's no plan to increase saving throws, at this point. We did discuss restoring some niche protection for some classic rogue abilities that rogues should be better at than fighters in plate. Even with disadvantage, the fighter was still making her stealth checks through a combination of lucky rolls and the checks being too easy. Almost decided that if a rogue needs to roll when it comes to classic rogue skills, non-rogues will fail unless their class is also classically known for having that ability.
As to stats, no their not too high. I supervised the character creation and it was strictly by the book point buy. And, although there's a couple of +1 weapons and a +2 weapon, the game should be able to handle that. And, no one has the archery fighting style.