travathian
First Post
The name is invisible. And you must speak the name while casting the spell. So not only do the PCs have to know that the gems aren't normal gems, but they have to find a way to read invisible writing. True Seeing?
Even in that scenario, I can't see the use of this spell. Consider that the target must be:This actually makes it clear that it is *really useful* for a game that actually cares about things like home bases, encumbrance, and the like -- when you can't take your whole pack of kit with you everywhere you go.
All the questions of "what good is it?!" circling around make me want to get more support for that style of play (better encumbrance rules, a reason to have a home base, etc.).
Even in that scenario, I can't see the use of this spell. Consider that the target must be:
- Important enough that, under certain circumstances, you would pay 1,000 gp to have it.
- Needed often enough that you would invest 1,000 gp to prepare a summons ahead of time.
- Yet not worth finding 10 pounds of carrying capacity in your kit to bring it with you.
The spell seems to take positive joy in cutting off every practical use. You can't use the same sapphire to target multiple items (so you can't prepare a base full of specialized items and call up the one you need right then).
You can't fetch anything over 10 pounds (so you can't use it to summon your apparatus of Kwalish or other impractically heavy item).
And you have to have the sapphire on your person (so if you get captured and stripped of all your gear, you can't use it, unless you're keeping the sapphire someplace really unpleasant).
Sure, you can find plenty of objects that meet one of the criteria. But you need an object that meets all three criteria for DIS to be worthwhile, and that's almost never the case, mainly because #1 and #2 are in direct conflict with #3. What 10-pound object is important enough that you'd be willing to pay 1,000 gold to have it, and needed often enough that you'd invest that 1K gold ahead of time, and sufficiently unimportant and not-often-needed that you aren't willing to carry it around?#1 can be pretty vital (how much is a glass of water worth in the desert, y'know?)
#2 can be pretty well-understood (how many different magical swords and staves is actually realistic to tote around?)
#3 assumes that it's easy to find 10 lbs (thinking about it realistically: imagine carrying around the 3 D&D core rulebooks everywhere)
This is already a niche use, and most of the time you can accomplish the same result much cheaper with a bit of illusion magic: disguise self, for example, or seeming if you're willing to use a higher-level slot.Also potentially useful for sneaking things around. Who needs to hide their vorpal longsword when going into the fraught diplomatic meeting with the orc king that mighit be a trap? 1,000 GP lets you leave it at home but still call it up when you need it.
Just how many magic weapons have you got, that this is a worthwhile investment? Weapons are very light, and carrying two or three was quite common historically; Roman legionaries with pilum and gladius, samurai with katana and wakizashi, and so forth.It'll work on most bits of clothing and weapons, which means it works on most magic items, too. "Oh, I didn't know we'd be fighting a white dragon...I've got a flametounge back home!"
I thought of another use recently:
If you've got a clone backup of yourself back in the castle, then you can go on very dangerous missions without risking the loss of your best equipment. If your clone wakes up, it crushes the gems and recovers your Staff of the Archmage and so forth.
Sure, you can find plenty of objects that meet one of the criteria. But you need an object that meets all three criteria for DIS to be worthwhile, and that's almost never the case, mainly because #1 and #2 are in direct conflict with #3. What 10-pound object is important enough that you'd be willing to pay 1,000 gold to have it, and needed often enough that you'd invest that 1K gold ahead of time, and sufficiently unimportant and not-often-needed that you aren't willing to carry it around?
Dasuul said:This is already a niche use, and most of the time you can accomplish the same result much cheaper with a bit of illusion magic: disguise self, for example, or seeming if you're willing to use a higher-level slot.
Just how many magic weapons have you got, that this is a worthwhile investment? Weapons are very light, and carrying two or three was quite common historically; Roman legionaries with pilum and gladius, samurai with katana and wakizashi, and so forth.
If your DM is drowning you in expensive sapphires and magic items... then you've probably got a bag of holding or a portable hole, so you still don't need DIS, except to pull mass-teleport shenanigans like Travathian suggested above. (Which is, to be fair, extremely clever.) And keep in mind that as soon as you've got 5,000 gp to spend on this kind of stuff, you can build a Leomund's secret chest instead. Much greater holding capacity, can store multiple items, reusable, and two levels lower.