RandomPrecision
First Post
It changes every once in a while, but right now, I want to get around to running a campaign with two separate parties, who through their actions, occasionally affect the other party while on different quests. Thought about having the same players run both parties. There'd have to be something else interesting, like a stark contrast between the two parties. As far as I've planned, one party will be highly urban, and the other will have to be nature-oriented...I'll have to limit possible character classes to force the parties to fit these roles, but it shouldn't be anything unpleasant for the PC's.