Dreams of Erthe

ADVENTURE 90: ANSWER TO A PRAYER

PC Roster:
Alewyth Putterpye, dwarf priestess of Aerik 18​
Thurloe Pulver, human fighter 3/wizard 3/spellsword 10/eldritch knight 2​
Wakuren, half-orc cleric of Cal 9/paladin 9​
Xandro Silverstrings, human bard 6/rogue 12​
Zander Quilson, elf sorcerer 18​

NPC Roster:
Beetle Darkcloud, halfling ranger 6​
Robin the Balladeer, human bard 6​

Game Session Date: 8 February 2025

- - -

<Incoming!> announced the telepathic voice of Petey, Zander Quilson's pseudodragon familiar, directly into the minds of the six visitors from the continent of Armaturia, and Beetle Darkcloud, their local halfling guide escorting them across Talonia to reach the outskirts of the Forbidden Lands. They were approaching the drow city of Bu'loloth, whose buildings could just barely be seen in the distance.

Wakuren, sitting in the "attic" head of the groups' wood colossus, had placed it more or less on autopilot, having it follow behind the others astride their bonehead mounts. His attention had been focused directly behind the wood colossus, peeking through the ruby he'd fastened to the back of the colossus' "head" through the magical necklace he wore. But upon the pseudodragon's warning, he snapped back to his own vision and saw a floating form headed directly for him. Instinctively, he raised his shield of Cal to ward off the assumed attack, but then his mind caught up to what his eyes had seen, and he realized this was an air mephit - one of a group of creatures often used as messengers between the various planes. Before any of the others had noticed the mephit, flitting around 60 feet in the air after having seemingly popped into existence in mid-air, Wakuren had the presence of mind to lower his shield and address it. "May I help you?" he asked it pleasantly.

"Are you Wakuren?" it asked, and upon getting confirmation that the half-orc was the intended recipient of its message, he passed on the details he had been asked to give to Wakuren. "The city ahead, Bu'loloth, has several powerful wizards among its numbers, six of whom have been summoning djinn into their service. As genies gain prestige by the mortals they have served, each of the six wizards' petitions were answered by a djinni eager to serve and make a name for herself. However, the wizards had all prepared genie traps, forcing the djinn to serve them for one year and one day. If this had not been bad enough, each mage used his djinni as a servant for a full year – and then, one day before their joint servitude was to have been up, each gave his genie trap to another of the wizards, thus switching 'ownership' of the enslaved djinni to the new master, and allowing their servitude to be extended for another year and a day. The djinni's father, a noble djinn, has asked for mortal intercession on behalf of his six daughters. As you are the closest devotee to Cal, God of the Air, to the city of Bu'loloth, this plea for intercession falls to you. Will you become the answer to the noble djinni's prayer and free his daughters from their servitude?"

Wakuren didn't even need to think about it. "Of course," he agreed instantly.

"I will inform him you have agreed to intercede," the air mephit announced. "In the meantime, here is a list of the six daughters and the masters they are currently being forced to serve." The air mephit passed over a sheet of parchment with a dozen names on them, six rows of two. Then, with a pop of displaced air, it disappeared from the Mortal Plane entirely.

Wakuren stopped the wood colossus far out of the city and had it assume its building form. Then, summoning Nimbus, he rode with the others to the city of Bu'loloth, where they hit the inns and taverns and let Xandro work his magic, talking to the locals and finding out what he could about the six wizards on the list. Within several hours, he'd gotten enough information about them he could probably identify them by their general descriptions and knew where each one lived. As it turned out, two of them were twins who lived together, so there were five buildings in all in which they'd need to rescue the djinn slaves.

"There's two ways we can tackle this," pointed out Thurloe. "Hit each building in turn, where we'll have the numerical advantage each time, or split up and hit each one simultaneously."

"Splitting up will make sure none of them has a chance to warn the others," Xandro observed.

"Yes, but what if one of us gets into trouble, and gets overpowered?" Alewyth asked. "We don't have any way of keeping in contact with each other except through Petey's telepathy, and he can't keep us all within range across the entire city." Eventually, they others saw the logic in the dwarf's assessment and they opted to hit the wizards' dwellings one by one.

"Which one first?" asked Zander.

"The twins," decided Wakuren, looking at his list. "That way we free two djinn at once - a good start to what could be a long day." According to the list provided by the air mephit, the drow wizards - Pendrizz and Haelox - had enslaved two djinn named Zayna and Khalilah. That decided, the group headed over to the stone keep shared by the two drow spellcasters, while Beetle placed their bonehead mounts in stables for the duration.

"That's it ahead," said Xandro, recognizing it from the description he'd gotten from the tavern folk to which he'd been chatting earlier that afternoon.

"Prep spells," suggested Thurloe, casting a protection from evil spell upon himself. Wakuren cast an air walk spell and considered himself ready.

"So, what's the plan?" asked Zander.

Thurloe thought about it a moment. "Let's see if we can get them out of their keep, where they'll have the home advantage," he suggested. "How about this: we hire them to come look at these weird runes we can't decipher on the wood colossus outside town?"

"And then what?" asked Alewyth. "Split up and have some take on the wizards while the others go inside and free the genies? I thought we were sticking with safety in numbers? After all, we don't know how powerful any of these wizards really are."

"I'll be on the 'sneak inside and rescue the genies' team," offered Xandro, activating his ring of invisibility and fading from view.

"Well, let's see if we can even get them to come outside," suggested Thurloe, heading over to the front door. Wakuren went with him, as did Xandro (although nobody could see that he did; he moved around the corner from the front door in case either of their targets had a means by which to see invisible objects - it would hurt their credibility as innocent bystanders hiring spellcasters to read runes if they had an invisible compatriot with his rapier out and ready for business, as Xandro had Deathwhisper). The spellsword rapped loudly on the door three times with his knuckles, while Alewyth, Robin, and Zander (and Petey) stayed across the street, doing their best to look like innocent passersby.

"Nobody's coming," said Wakuren after half a minute had passed. "Maybe nobody's home."

"Lemme try again," suggested Thurloe, rapping again, even louder this time. Wakuren was about to repeat his observation when the door was whipped open, and there stood a white-haired drow wearing nothing but a bathrobe - even his feet were bare. "What do you want?" he snarled, obviously upset at having been disturbed. Belatedly, Thurloe recalled that most drow disliked bright lights and usually spent the sunniest part of the day asleep, doing the majority of their business at night.

"We were wondering if we might hire you to come look at some arcane runes we discovered on a wood colossus just outside--" the spellsword began, but the wizard snarled, "Not interested!" and slammed the door in his face. Wakuren had planned to stick his foot in the way to prevent the door from closing but was just a bit too slow.

"Friendly sort," he observed. "Now what?"

"I'm not done with him yet," promised Thurloe, banging on the door again, even harder.

The door opened up again and the drow, Pendrizz, yelled, "WHAT?" But Wakuren was through playing around; realizing this was a slaver (and already picking up flares of evil emanating from his aura), he slammed into the robed spellcaster with his shield of Cal, figuring the drow should be glad he'd recently had it upgraded to become a merciful weapon, channeling the kinetic energy of the blow into a shock that would leave the victim knocked unconscious rather than battered to a pulp - as desired by the wielder. He decided he'd go easy on the wizard at first; they might want to question him about the other five in their little band of djinn slavers.

The blow sent Pendrizz stumbling backwards into the keep and Wakuren stepped inside, so the door couldn't be slammed in their faces again. Then Thurloe stepped up to the doorway, activating his ring of silent spells as he did so, blanketing the area all around him in absolute silence. That would prevent him and Wakuren from casting any spells, but it should also prevent Pendrizz from doing the same - or calling out for help. But from across the street, Zander saw the commotion and cast a feeblemind spell at the drow wizard, hoping to take him out of the fight. No such luck; Pendrizz was able to shrug off the spell's effects, leaving his faculties intact.

Petey flew across the street over to the keep, figuring he'd be needed to pass on messages between the heroes when they couldn't speak aloud in the area of magical silence. But Pendrizz had figured out what had happened and immediately disengaged, fleeing not back to his own bedroom but to that of his twin brother Haelox. He opened the door and slammed it shut behind, idly noting he could hear the sound the door slamming - so he was out of the area of effect of the silence spell. Good! He cast a quick mage armor spell upon himself. Haelox began to complain about the interruption - he was in bed with Khalilah - but at hearing the keep was under attack by strangers, he leapt out of bed and grabbed up a bathrobe of his own. While he wrapped it around himself and discussed options with his twin, Khalilah wondered if she dare dream about a possible rescue from her situation.

Xandro pushed past Thurloe and entered the keep, stepping upon the large rug in front of the doorway. It rippled beneath him and tried to wrap him up, but the nimble rogue leapt to the side in time. He ran toward the door of Haelox's room, and a suit of heavy plate armor standing by the doorway came to sudden life and moved in his direction - it couldn't see the invisible rogue, but it could feel vibrations through the floor that someone was approaching. Its hand dropped to the hilt of its sword, ready to attack as soon as it saw a target within range.

Having seen the animated carpet from outside as she approached the keep, Alewyth activated her butterfly brooch and flew over the carpet of smothering. Directly across from the front door was a kitchen area; she dropped to the floor there and looked around. Then she cast a silence spell of her own, centered on her dwarven warhammer Sjondra, and readied it for battle. Robin opted to stay outside the keep, but she crossed the street and pulled the lute from her back, ready to start playing the song of inspirational courage once it would do her friends any good - no use trying to urge them on to greater efforts when they stood within fields of magical silence.

Still air walking, Wakuren charged towards the dread guard that had somehow sensed Xandro's presence. He slammed his shield of Cal into the animated construct, having shut off the merciful aspect of his shield - which wouldn't have done much against an animated suit of armor in any case. The powerful blow was still within the field of magical silence so there was no sound, but the entire suit of armor shook under the blow and several pieces of armor came slightly loose, looking like they were ready to fall off from the rest of the armor. It tried awkwardly to retaliate against Wakuren, while the second dread guard on the other side of the entry hall animated and went after Alewyth, but neither was able to make contact with their intended targets.

Thurloe entered the keep, figuring he could escape the animated rug with the same ease with which Xandro had managed the task, but here his overconfidence got the better of him. The ends of the rug folded up over him, wrapping him up like a sausage link in a pancake - only this pancake was continuously getting tighter, constricting the sausage within until Thurloe found it difficult to breathe. Zander crossed the street and entered the keep, stepping to the side of the rug wrapped around Thurloe; fortunately for the elf, it seemed as if the rug could only deal with one foe at a time.

Xandro put an ear to Haelox's door, after noticing he was outside the area of magical silence. He tried to pick up anything from inside the bedroom, but whatever Pendrizz was doing in there, he was doing it quietly. The reason for this became apparent when Alewyth slammed the dread guard out of the way, opened the door to Pendrizz's bedroom, and found the twin wizards had dimension doored over from Haelox's bedroom to Pendrizz's. Both djinni were there, cowering against the bed, while the wizards had hands making somatic gestures in an effort to begin spellcasting in the silent bedroom. Alewyth held her hands up in a "Let's not do anything hasty here" gesture, thinking frantically to Petey to warn the others that both wizards were now in this room. Wakuren had by this time made short work of the dread guard he'd been fighting, and he opened Haelox's door to find the room empty. The other dread guard made an ineffectual swipe at Alewyth, but she easily dodged the blade.

Pendrizz fled to a door along the back side of the room, stepping into a bathroom between the twins' bedrooms, where - upon finding himself once again outside the area of magical silence - he used the opportunity to cast a chain lightning spell at Alewyth. Haelox backed up as far as he could from the dwarf and followed suit, casting a chain lightning spell of his own at the frazzled dwarf once he was able to hear things again. Zayna fled from the bed, running over to the corner by Alewyth, as far away from the twins as she could get without entering the foyer, where the dread guard and animated rug still threatened.

Thurloe, in the meantime, tired of being squeezed to death, used his anklet of translocation to dimension door 10 feet away, sprawled out on the floor by the kitchen. Petey flew into the kitchen, landing on the table, and Zander approached him, casting a separate mage armor upon his familiar so the pseudodragon would benefit from its protection even if the two were separated. Before he did anything else, the spellsword cast a shield spell upon himself from the wand on his belt.

Xandro stepped into Haelox's empty room, looking around for enemies, while in the other bedroom, Alewyth charged Pendrizz, slamming him with Sjondra (and, quite incidentally, engulfing the twins back into magical silence). Pendrizz crumpled from the hammer-blow, collapsing into an unconscious heap upon the bathroom floor. Wakuren opened the bathroom door from Haelox's room, seeing the drow wizard lying insensate on the floor - as well as Khalilah, who had fled to the bathroom through the open doorway from Pendrizz's bedroom. She gasped in surprise at seeing a half-orc there, but Wakuren calmed her by saying her father had sent them to rescue her and her sisters. After that, the djinn didn't care how fearsome-looking her potential rescuer might be; she was willing to do anything she could to help him. "Destroy the genie prison!" she cried. "It's in a box beneath the bed!" But Wakuren ignored her for the moment, rushing into Pendrizz's bedroom and sending Haelox staggering in a heap on the bed with a single blow from the shield of Cal - without the benefit of the merciful property being in effect. By the angle of the drow's neck on the bed, it was quite obvious he was dead.

Undeterred, the dread guard entered the bedroom and continued its assault upon Alewyth. The dwarf took it apart with a series of blows from Sjondra. Then she and Thurloe deactivated their individual silence spells and they explained the situation to the djinn. Haelox's genie prison was a topaz inscribed with arcane glyphs, while Pendrizz had crafted his from a large, rune-covered diamond. But Sjondra was able to destroy them both, and the two genies were now no longer beholden to their erstwhile masters - especially after Xandro slit the throat of the unconscious Pendrizz in the bathroom.

"We're going to go free your sisters," Wakuren told the djinn. "We'll send them here to you as we do so - we'll make this our meeting-place for now."

Ever practical, Thurloe added, "In the meantime, while we're gone, you two could gather together anything of value the wizard twins had between them - we'll be more than happy to take that off their hands upon our return!" Khalilah and Zayna hugged each other and waved farewell to the adventurers, eager for their four other sisters to share their freedom.

"Who's next?" Xandro asked

"Who's closest?" Alewyth countered. Xandro mentally consulted the mental map he'd built of Bu'loloth since talking to the tavern keepers, and decided Svaelor's villa was the nearest to them. He led the way, the others following.

"We'll have to come up with another tactic," the rogue pointed out. "Unless you guys have more silence spells...?" They did not; Alewyth had just happened to prepare one such spell that morning, and Thurloe's ring needed a day to recharge before it could be put to such use again. But then Zander came up with a plan quite beautiful in its simplicity.

"Hey, why don't we just have Petey telepathically communicate with the genie and ask her to open the door and let us in?"

"That...would be much easier," Wakuren agreed.

Standing outside the villa, a single-story structure, rectangular in build, Petey cast his telepathic senses inside while perched upon Zander's shoulder. <Samaria?> he called out tentatively, then "listened" for a telepathic reply.

<What? Who is this?>

<A band of adventurers from a faraway land, sent by your father to rescue you and your sisters. Khalilah and Zayna have already been saved, and their captors slain. Where is Svaelor? Is he there with you now?>

<No, he's downstairs in his workshop. I'm in the bedroom, putting away his laundry.>

<If you would like to come open the front door, we will have you freed momentarily.>

<I'll be right there!> And sure enough, in mere moments the door was unlocked from inside and pulled open, and the djinni Samaria ushered the group inside, taking them to the back of the building, where the sole bedroom lay. "He's downstairs," she said in a whisper, pointing to the corner of the bedroom. "There's a hovering platform there, commanded by the drow words for "Up" and "Down." Xandro went over to the corner and examined it. "There's really only room for one person at a time," he said quietly.

"It returns automatically once you step off of it," Samaria offered.

"Is it quiet?" Xandro asked.

"Very."

"Then I'll go first," he offered, activating his ring and fading from view. Saying the command word, the section of floor beneath his invisible feet started lowering into the basement workroom. The room below was pitch black - the drow wizard saw perfectly fine without any illumination due to his innate darkvision - so Xandro activated his goggles of the night and granted himself the same ability to see without light. Svaelor was tinkering with something at a table in the opposite corner, his back turned to the elevator platform.

The platform made a slight noise when it landed on the floor. "Samaria?" Svaelor asked, not bothering to turn around. "Is that the wine I asked for? You're a little early, but never mind - you can put it at the table beside me."

With the corner section of the bedroom floor wide open, the others could hear the wizard's comment. Hurriedly, Samaria grabbed up a bottle of wine and a glass and flew down the shaft, flying over to her hated master, setting the glass carefully on the table and filling it to the brim. That gave Xandro the opportunity to creep up to the wizard and strike deep with Deathwhisper, pulling the blade from his back and stabbing it in again and again. Blood spilling from his lips, Svaelor fell to the floor, spilling his glass of wine in the process. The red wine mingled with the blood from his dead body.

Xandro gave the freed djinni the same instructions Wakuren had given the first two sisters - gather up anything of value and take it over to the stone keep where Zayna and Khalilah were waiting - and then the group headed over to their next target, after Alewyth used Sjondra to smash the genie trap which had imprisoned Samiria, a large ruby the drow wizard wore around his neck. "That was significantly easier," Xandro commented. "Let's do the same thing with the next one - Joolabough's tower."

The rogue led the way through the streets of Bu'loloth, until they arrived at a two-story tower of black stone. Petey made telepathic contact with the enslaved djinni, Nadira, who informed them she was in the kitchen making pastries for Joolabough, who sat in the dining room eagerly awaiting the completion of her efforts. <I can't leave the kitchen without alerting him,> Nadira mentally informed Petey. He inquired whether there were any magical protections on the front door, and when she assured them there were not, he informed Zander and the others. Then Xandro went to work on the lock with his masterwork lockpicks, while Zander cast a haste spell on the group and Alewyth protected herself with a magic circle against evil spell. But then Xandro popped open the door, went back to invisibility, and crept forward silently into a wide hallway. Thurloe and Wakuren followed as quietly as they could, and then Alewyth entered. She examined a curious statue in the corner of the hall, a black marble carving of a terrified drow male, before deciding it wasn't a carving at all: it was the petrified form of a drow thief who'd apparently been turned to stone by the wizardly master of the house.

Xandro passed through the kitchen and made his way into the dining room, where Joolabough waited with as much patience as he could muster. But his head suddenly twitched to the side, straining to hear what he thought he'd heard: the craftily footstep of someone in the room with him wishing not to be noticed. Joolabough was a paranoid mage, convinced others of his ilk were trying to learn his secrets. As a result, he didn't bother to wait for confirmation; rather, he cast a summoning spell that brought forth a bone devil into the far end of the dining room. Fortunately for Xandro, the devil appeared at the northern side of the dining room table, while the invisible rogue had been making his way towards Joolabough along the southern edge. But he froze in position, barely daring to breathe while desperately trying to recall whether or not bone devils could see invisible beings.

"Are we alone?" demanded Joolabough to his summoned fiend. The devil cocked his skull-like head to the side, listening intently. "I believe so, master," he replied.

"Well, make sure!" demanded the drow. The three heroes in the hallway around the corner could hear this discussion, so Alewyth purposefully banged Sjondra against the petrified thief, hoping to distract their attention her way - better they take care of the devil and allow Xandro to focus on his assassination attempt. Just outside the front door, Robin went ahead and started the chords to the song of inspirational courage, figuring it was no longer necessary to try to hide their presence, as long as Xandro wasn't exposed. But Wakuren had thoughts of his own on how best to proceed, and he cast a holy word spell that reverberated throughout the ground floor of the tower. The spell's power caused the bone devil to be thrown through the planes back to its own fiendish layer of Hell, and while Joolabough's innate resistance to spells made him immune to the spell's various effects, Wakuren considered it to be a success nonetheless. For with the fiend gone, Xandro was free to rush up to the seated wizard, stabbing him through the throat with Deathwhisper, returning back to full visibility so Joolabough's last sight was of the man who had just killed him.

Nadira pointed out his genie trap, an onyx ring he wore on his little finger. Alewyth removed it and destroyed it with Sjondra, then they sent the djinni to join her sisters at the twin's keep.

That left only two more wizards in the djinn-enslaving pact: Dalmarak and Osporin, the former dwelling in a squat tower of his own and the latter in a manor home. Once again consulting his mental map of Bu'loloth, Xandro headed for Dalmarak's tower, to free the djinni Jasmira next. They went through the same motions, having Petey establish telepathic contact, to learn Jasmira was serving Dalmarak a cordial in his study on the upper level of the tower. There were two entries into the tower, but as the second-floor balcony was adjacent to the study, the djinni suggested they enter through the front door. <But be careful, for it's not only locked, but he has an alarm spell in place.> Wakuren took care of the alarm spell with a dispel magic spell, and then Xandro went to work on the lock. Once he had it open, they crept inside, and Wakuren took advantage of the silence of his air walk spell to carry the invisible rogue up the winding stairs to the second level. As they also opened up into the lounge in which the drow wizard was having his unwilling slave serve him a drink, while he relaxed in his comfortable chair with his feet propped up on a footstool, Wakuren - who was not invisible - stopped before making the final turn and carefully set Xandro down on the step before him.

Xandro made it to Dalmarak's side and stabbed him to death without any difficulties. Then Jasmira was sent to join up with her sisters after grabbing any valuables, once they'd destroyed Dalmarak's genie trap, a metal oil lamp much like the group's own extradimensional dwelling - only while theirs had amenities for the comfort of the inhabitants, the genie trap was more or less a sensory deprivation chamber, into which the djinni slave could be forced to remain until the loneliness and lack of stimulus nearly drove her insane.

When Petey reached out telepathically for Shula, the last of the six djinn sisters, his conversation was brief. <He's assaulting her right now!> the pseudodragon reported to the others. Xandro cast a heroism spell on himself while Alewyth, not wanting to wait to do this the quiet way, smashed the front door in with Sjondra. Wakuren cast freedom of movement and gaseous form on Xandro and set him on his path. Guided by Petey's telepathic directions, Xandro floated up the stairs to the upper floor, seeping under the door to the bedroom.

When he reverted to his human form, he saw Shula bound by her wrists and ankles to a large, four-poster bed, while Osporin eagerly removed his own clothing in anticipation of another bout of pleasure from his current year's slave; he was already getting a bit tired of this one, though, and was looking forward to the upcoming swap, when each of the six wizards would pass around their genie traps and gain a new djinn to serve them for another year and a day - knowing full well they'd never allow the last day of servitude to a given master to elapse, for that would break the connection to the genie trap and free them from their slavemasters.

Osporin, easily the foulest of the six mages, looked down upon his helpless captive, looking up at him in fear from a face already puffy and bruised from the beatings he'd given her earlier. The sight of her aroused him, and he looked down to appreciate the sight of his own flesh, quivering in anticipation. But then something obstructed his view: a metal blade projecting from above his own fleshly protuberance: Deathwhisper, its blade glistening with the blood of the portly wizard's belly. The pain finally made it to Osporin's awareness when the blade was pulled back out of his torso, then stabbed in again and again as Xandro let loose with his full fury. By the time the others made it into the room behind him, Osporin was a bleeding corpse on the floor, and Wakuren had to pull Xandro away or he'd likely have continued his rage-fueled assault.

Alewyth released the djinn's bonds - they had been imbued with dimensional lock properties, to prevent her from escaping them - and then, with an act of will, Shula's face was restored to its full beauty, her swollen lip and black eye healed. "He didn't allow me to heal myself until he was done," she explained, then thanked them for her rescue. This being the last of the five dwellings, the heroes went through with Shuka and gathered up the valuables they found worth looting.

"You sisters are all waiting for you," Alewyth explained as they crossed town back to the twins' stone keep. Upon reaching it, Shula's five sisters all reached out to greet her, gathering her up in a series of hugs. Then there was a loud crash of thunder from above - in a cloudless sky, no less - and suddenly, towering before the heroes, stood a noble djinn - the six sisters' father, whose heartfelt prayer had just been answered.

"You have righted a great wrong this day," the noble djinni announced. "In payment, I hereby grant each of you a wish, to be cashed in at the time of your choosing. However," he warned them, holding up a hand, "I have taken the precaution of peeking into your likely futures, and I warn you thus: there will come a time, in the near future, when you may well desperately find yourself in need of a wish spell, and I would caution you to retain your wishes until such time as they are truly needed. But regardless, whenever you want your wishes granted, you have only to call out my name - Azagaard - and I will be there to grant you your desires."

With that, and after the heroes all indicated they were perfectly content to wait until later to cash in their wishes, Azagaard bent down and embraced his six daughters in a massive hug. "Come," he said. "Let us return to the Elemental Plane of Air, and let you all have time to recoup from your ordeals before you enter into any more agreements with mortal spellcasters." And with that, there was a flash of lightning and a crash of thunder, and the seven djinn were gone.

- - -

Once again, this played out very differently than I had anticipated. I built the adventure backwards, realizing I'd need each of hte PCs to have a wish spell by the end of the campaign, so I wrote an adventure that would grant them "future wishes." And I separated the wizards from each other specifically so the PCs could take them on one at a time (as they ended up doing) or splitting up and attacking the five dwellings all at the same time. I had put a bit of effort into each wizard's spell selection, so not everyone had a means to warn the others from a distance and only a few had the means by which they could teleport to another wizard's abode to render aid if needed.

But then they stumbled upon Petey's telepathic abilities, and the adventure - which I had figured would be Wakuren-centric, given his status as a cleric/paladin of Cal - instead became a vehicle for Xandro's new status as an instant assassin. Seriously, these wizards ranged in level from 12th (the twins) to 16th, specifically so the PCs would have a slight advantage over their foes if they opted to split up (figuring the wizards' "home team advantage" would help temper that a bit), but they had wizard Hit Dice so none of them had a whole lot of hit points. But after tackling the twins, the rest of them were relatively easy pickings. Oh well, it's never wise to try to undo the players' awesome tactics.

After we finished the adventure, we advanced the PCs up to 19th level. Joe was away at a concert, so he'll be emailing his dad his spell selection for Zander; our next session won't be until 1 March due to a funeral taking Dan and Vicki out of state at the end of this month.

- - -

T-shirt worn: My black "Chaotic Evil is Never Having to Say You're Sorry" T-shirt - to represent the drow wizards who had been capturing the genies for their own twisted benefit.
 
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ADVENTURE 91: MESSAGE FROM THE DEAD

PC Roster:
Alewyth Putterpye, dwarf priestess of Aerik 19​
Thurloe Pulver, human fighter 3/wizard 3/spellsword 10/eldritch knight 3​
Wakuren, half-orc cleric of Cal 9/paladin 10​
Xandro Silverstrings, human bard 6/rogue 13​
Zander Quilson, elf sorcerer 19​

NPC Roster:
Beetle Darkcloud, halfling ranger 6​
Robin the Balladeer, human bard 6​

Game Session Date: 1 March 2025

- - -

"This is going to be a problem," admitted Beetle, frowning at the road before them. Trees had been popping up on either side of the road as they traveled west to Spiraclast, but now they had formed a full-fledged forest. "Andrea and I went this way with no problem," he said, "but we were just riding on our mounts. We didn't have to deal with anything like that." He ended his sentence looking up at Wakuren, whose face could be seen poking out of the "attic-head" control room of the 60-foot-tall wood colossus he was piloting.

"I could pluck the trees out as I went," the half-orc suggested, only half kidding.

"I think we'll skirt north around the forest," suggested Beetle. "Spiraclast is on the other side, and we'll never get there with you uprooting trees as you go to get your wooden house-man through."

"Sounds like a plan," agreed Thurloe, eager to get on the road again instead of standing here arguing. The sooner they found Andrea Jandoval's body and returned it to Armaturia, the sooner he'd inherit all of her worldly goods. The others all agreed, and Beetle set his borrowed pachycephalosaurus mount northward, around the edge of the forest, with the other mounts and the wood colossus trudging behind.

And that's how half of their number ended up dead a mere few hours later.

As twilight crossed the land, and the sun had its last few moments brightening the ever-darkening sky, the collected group of heroes approached a small lake just ahead. There was a young woman sitting on a rock, her back to the group, staring wistfully ahead, watching the sun begin to drop down behind the horizon. She didn't seem to notice the group's approach, which was somewhat surprising given they were making no attempts to be stealthy and the wood colossus caused the ground nearby to tremble with each massive footstep. But Zander and Petey noticed something the others hadn't yet discovered on their own: they could see the rocks through the space where her body sat.

<She's a ghost!> Petey warned the group telepathically.

Alewyth drove her bonehead mount Lapis ahead of the others, fully aware that even if this was a ghost, it didn't necessarily mean she was evil; many ghosts were mere victims rather than monsters, trapped in undeath and unable to cross over to their next lives. Still, this could also be nothing more than an illusion, although for what purpose the dwarven priestess could not imagine. But to be sure, she cast a detect magic spell as she approached, the negative findings indicating that this was, in all probability, a ghost after all.

"Excuse me," Alewyth began, but she didn't get to finish - the interruption broke the ghost out of her reverie and she snapped her attention behind her, taking in the riders on their bonehead mounts and the wood colossus towering behind them. But while her face - her dark coloration and pointed ears marking her as a drow - expressed shock and fear, it wasn't for herself she was afraid.

"You are alive!" she gasped aloud. "You must all leave, immediately - before Eldoranda appears, or she will surely try to kill you all!"

"Whoa, now, settle down," advised Thurloe. "Who exactly is this Eldoranda, and why should she wish to attack us?"

The ghost looked behind her worriedly at the fading sun, and apparently decided she had time for a brief - a very brief - explanation. "She hates all living things, after her life was taken from her, as it was for the rest of us." As she spoke, certain dim, glowing lights began manifesting all around the shore of the lake, slowly taking on the forms of young drow women.

"Someone killed you? All of you?" Alewyth asked. "Was it the same person?"

"We do not know," the ghost replied. "Each of us was attacked from behind in the shrine, with no one able to see their attacker. Father Quentin had escorted us all there, but he cannot have seen anything - he was born blind."

"If he was on site at each of the killings, I wouldn't be surprised if he was the one behind it all," scoffed Alewyth.

"Father Quentin has been nothing but kind to we trainees," the ghost argued. Then, worriedly seeing the last of the sun's rays going out, she returned to her warning. "Now you must flee!" she pleaded. "Please, for your own sakes! Eldoranda--"

"I think we can handle an uppity ghost," replied Thurloe. He and the other spellcasters started preparing attack spells, just in case, as the ghostly shapes started taking on fuller form now that the sun had gone down. Many were like the first ghost, looking very much like they had while alive, while a few others never manifested more than a nebulous, glowing, partially-humanoid form. Alewyth and Wakuren, the two heroes with clerical training, assumed these were likely apparitions - mindless souls with little memory of their previous lives, just a glaring hatred for what had been done to them. Was one of these shapeless forms the Eldoranda that so worried their fearful ghost?

As it turned out, no - as became apparent when another figure manifested, this one quite visibly a young drow maiden like the other ghosts, but wearing an expression of outrage, hatred, and horror. "Oh, crap!" called out Thurloe, realizing this was quite possibly a banshee they were facing, not some mere ghost.

Fortunately, Wakuren had come to the same realization when deciding on which spell to have at the ready and, from his high perch in the control room of the wood colossus' head, he cast a blade barrier spell right where Eldoranda had manifested, causing the flying blades of force energy to swirl around in a tight circle. Incorporeal she might be, but the whirling blades would hurt her as easily as they would a fleshly foe.

At the same time, Zander unleashed a simple magic missile spell; he had more powerful spells, but as the missiles were likewise composed of force energy, they were sure to cause the incorporeal banshee harm. Alewyth cast a quickened flame strike down upon Eldoranda, bathing her in a shower of holy flames from directly overhead.

But none of that was enough to slay the banshee. Floating out of the confines of the blade barrier spell, she moved forward, towards the riders and their mounts, and then gave forth a wail of such power that four of the dinosaurs and their riders collapsed to the ground: Alewyth upon Lapis, Thurloe upon Boney, Robin upon Alosaurus, and Beetle upon the borrowed Persistence. Upon landing hard on their sides, none moved so much as a muscle, for each of the eight was dead.

Seeing this, the assembled ghosts - there were six of them now, each fully formed - gave a collective gasp of horror as the five shapeless apparitions glided forward. "Eldoranda, stop!" cried Alamandra Jessertaine, the first ghost to have manifested. "They have done you no harm!" But the banshee was unmoved by the plea, and looked about her for more victims.

Xandro leaped down from his mount, Ceph (both had been subject to the banshee's sonic attack but each had survived), and slashed out at the banshee with his enchanted rapier Deathwhisper, to no avail - the blade passed harmlessly through her insubstantial body. Zander guided his bonehead Pachy off to the side - they'd been fortunate enough to have been out of range of the banshee's deathly cry - and made a quick estimate as to where to focus a sunburst spell so as to definitely catch Eldoranda in its area of effect but not Xandro. He was, unfortunately, a bit off in his calculations, and thus Xandro and Ceph were both subjected to the blinding light of the spell cast by the elf sorcerer. On the plus side, the sunburst spell obliterated Eldoranda before she could wail again, but it cost both Xandro and Ceph their vision - each was now blind.

"Sorry!" replied Zander, turning to Alewyth to ask if she had a spell to restore the rogue's vision on hand, only to discover her unmoving and lifeless form.

The wood colossus ambled forward, stepping around the bodies of the slain heroes and their dead mounts, and then Wakuren cast himself out of the attic-head's window, allowing his shield of Cal to feather fall him safely to the ground. Zander was about to ask what the problem was, for he'd taken care of the banshee, until he noticed the five apparitions all zeroing in on the half-orc, who was preparing a holy word spell for use in the immediate future. Wakuren waited until they were almost upon him - they reached out at him with their hands, as if trying to strangle him from afar, but the heroes' feast he'd partaken of that morning protected him from such fear-based attacks - and then let fly with his spell. The apparitions, who had all moved closer to attack, were suddenly deaf, blind, and paralyzed in place; the ghosts had wisely held back and were out of range. But against such helpless targets, Zander's magic missile spells and Wakuren's blasts of positive energy through his holy symbol of Cal soon took care of the apparitions, leaving the two spellcasters and the blinded Xandro standing alone with their two bonehead mounts as the sole survivors of the ghostly attack.

Alamandra stepped forward and introduced herself and the other ghosts to the trio. "I am sorry about your friends," she told them. But Wakuren held up a calloused hand. "We have the means to restore them back to life," he assured her. "Not today, though - we'll need to place them in stasis inside the wood colossus for the time being, and tomorrow I will pray to Cal for resurrection and raise dead spells to restore life to our four companions."

"What of your riding lizards?" asked the ghost.

"Those," Wakuren assured her, "will not go to waste either. Our halfling guide, Beetle, can turn their flesh into jerky as travel rations."

Alamandra and the other ghosts finished what they could of their individual tales. Each had, in life, been a novitiate in a clerical training temple for young female drow, where they had studied the gods of the pantheon and each decided upon a patron deity on whom to focus their attentions. Alamandra was a devotee to Telgrane, God of Knowledge, but as He was also the God of the Sun, she often manifested a few minutes before the other ghosts so she could watch the sun's final rays fade away. The other ghosts, like most drow, found the bright light of the sun off-putting and awaited full night before manifesting.

As for their deaths, their stories were remarkably similar: upon graduating from the temple, they had each been escorted through the forest by Father Quentin to the Shrine of Delphyne, where they were to have placed the magical statuette of the god or goddess of their choice upon the small plinth in the shrine and intone the phrase that would then teleport them to their destination, a temple of that deity in a city allied with the training temple. But none of them made it that far, being attacked from behind by an unknown assailant who strangled the words from their throats before they could teleport to their new locations.

"And none of you have any idea who it was that attacked you?" Xandro asked.

"None," admitted Alamandra. Then her face brightened. "Except perhaps Jorybeal!" she exclaimed. "She escaped her attacker and fled, but she was caught and drowned in the lake." The ghost indicated the still, dark waters before them. "When Jorybeal was slain, the waters were much shallower that they are now, and so she manifests where she died - a place now fully submerged," she added sadly.

"That won't be a problem," Wakuren assured her. He started wading into the cold waters of the lake, confident that when his head was submerged beneath the water, his headband of Cal would keep a bubble of breathable air around his head. And with his orcish darkvision, finding the underwater ghost was not an issue. He approached the dead girl, noting her white dress floated around her as if affected by the water's currents. But Jorybeal didn't have much more to add, for her attacker caught up with her at the edge of the lake and tackled her, holding her head underwater until she drowned. She didn't get a good look at his features, for he wore a grayish cloak with a hood that hid his face in shadows, but she could see the flesh of his arms and he was a male drow. This, Wakuren thought to himself, only furthered Alewyth's supposition that the blind Father Quentin had been the slayers of these graduating novitiates.

Returning to the shore, Wakuren warmed himself by turning the wood colossus into its house configuration and lugging - with the help of Zander and Xandro - the dead bodies of their slain friends and their mounts inside. They were laid out on the floor of the study, down on the ground floor, so that when Wakuren restored the colossus to its humanoid form, the bodies of the slain were placed into temporary stasis - it was part of the magic of the construct, for otherwise the furniture and inhabitants would be battered incessantly as the massive figure trundled across the landscape.

Following Alamandra's instructions, they headed to the training temple, this time the wood colossus in the lead with Zander and Pachy following, leading the blinded Ceph and Xandro behind by means of a guide rope. Once there, Wakuren leapt out of the colossus' front window again and approached the front doors of the temple with Zander and Xandro at his side, hoping the readily-visible holy symbol of Cal he wore around his neck would overcome any concerns the nuns might have about his half-orcish features; he could easily have magically disguised himself with his cloak, but it didn't feel right pulling a fast one on the people he was turning to for help.

The novitiate who answered the door - again, it was unlocked but Wakuren didn't want to impose by having three strange men enter a training temple devoted to female drow - listened attentively to the half-orc's story and then invited them into the temple, leading them to the cloister in the back where they met with the temple's leader, the Abbottess Hethryn, and her two aides, Sister Sharilynn and Sister Belinkka. They were aghast at hearing the last dozen or more graduates had never made it to their follow-on assignments elsewhere in Talonia, and vowed to do whatever they could do to aid the heroes in finding the killer, or killers, of the novitiates who had completed their training. Sister Belinkka was an adherent of Cal, God of Healing, and had a remove blindness/deafness spell on hand to cure Xandro's damaged vision, much to his relief.

"What can we do to aid you?" asked the Abbottess. When told they wished to talk to Father Quentin, she sent a novitiate out to his hut - he lived in a simple wooden structure, 10 feet to a side, on the other side of a stream from the temple - but she returned shortly thereafter with news that the good Father was away, likely gathering firewood in the forest. "He reveres Feron," the Abbottess explained. "He spends much of his time in the forest. I will have him sent to you when he returns, although that might not be until tomorrow."

In the meantime, she gave the visitors a quick tour of their facilities, the better to give them a background of the slain graduates. Each drow novitiate slept in a simple cell in the student dorm area, while the three nuns each had their own rooms over by the cloister and the Abbottess' office. The temple itself consisted of rows of pews facing a platform, upon which stood one of the gods or goddesses of the pantheon; currently, a wooden carving of Feron - depicted as a drow - stood in the place of honor, with the statues of the other deities tucked away in cabinets along the platform. "Father Quentin carved these for us," the Abbottess confided, and when Xandro pointed out they were quite well done by a person without sight, she responded with, "Yes, it is often the case that when one sense is taken away, the others are enhanced to some degree." There was also a full garden in the middle of the temple, with no roof above it; a wooden walkway surrounded it, so the nuns could walk around it without getting their shoes dirty in the garden loam. Throughout the day, several novitiates tended to the garden, which provided the drow with much of their vegetables.

The following morning, Wakuren entered the study of the wooden construct - he'd had it converted to its house construction long enough for the three to get some sleep, for they'd had a long day and they preferred sleeping through the night hours, unlike the drow - and prayed for his morning spells, then began the process of reverting his slain friends to life. Alewyth and Thurloe each received a resurrection spell, while Robin and Beetle were returned to life with raise dead spells; Wakuren, splitting his focus between the life of a cleric and that of a paladin, was not as powerful a spellcaster as was Alewyth, who would have been able to use resurrection spells upon all four. But by the end of the half-orc's spellcasting, the four slain heroes were back to life, and the three who had survived the banshee's attacks filled the others in on what had happened since their regrettable deaths. And, since Alewyth had not been alive to prepare a new day's worth of spells, Wakuren cast a heroes' feast in the temple, inviting the nuns and novitiates to join them in their meal. He could tell by their expressions that this was magic of a type none of them had ever experienced before, and he mentally assessed their spellcasting abilities to be quite far behind what he and Alewyth could do.

Shortly after the completion of their meal, a novitiate who'd been stationed outside came running in to say that Father Quentin was back from the forest, with a bundle of firewood slung on his back for the temple. She'd informed him of the heroes wishing to talk to him, and he'd promised to come join them inside once he'd dropped his load of firewood in the receptacle just outside the temple's kitchen.

In the meantime, Wakuren introduced the newly-restored heroes to the nuns and gained the Abbottess' permission to use the cloister - a large room where temple discussions took place - as their inquiry room. Permission was given, and Wakuren cast another spell he'd prayed for that morning: a zone of truth covering the entirety of the cloister. He was up-front about what he was doing, again not wanting to insult their hosts, and the Abbottess was fine with allowing him to cast the spell. Everyone in the room could feel the compulsion to tell only the truth as the spell was cast, and only Thurloe fought off the effect, wanting to be able to speak falsely if it became necessary. Then the spellcasters among them cast a few spells, just in case: Thurloe cast a protection from evil spell and Xandro cast a tongues spell so he could better understand the drow language being spoken. (He was gradually picking up the language, but it was slow going.) Alewyth covered herself in a protection from evil and a true seeing spell, while Zander granted himself the same latter ability with his scout's headband. He also activated his jade cooshee, which caused the novitiates to coo and gurgle and attempt to pet the elven dog to death; at the Abbottess' suggestion they took the cooshee out by the gardens so as not to be distracting. Robin chose to join them, as the cloister was only so big.

Not long thereafter, there was a clack-clack-clacking sound as Father Quentin tapped his cane along the wooden walkway around the indoor garden on his way to the cloister. Stepping through the doorway, he jolted in surprise for a brief moment - no doubt feeling the sudden compulsion to speak only the truth - but gave no indication he found the presence of the effect insulting. "You wished to see me, Abbottess Hethryn?" he inquired.

Father Quentin was a lean man, somewhat tall for a drow, with skin almost fully black and thick white hair in stark contrast. He wore a simple robe of tan held closed by a brown belt, and wore a pair of dark-tinted spectacles, apparently to protect those looking at him from seeing the empty eye sockets which many found upsetting. The Abbottess introduced the blind cleric to the heroes, and then explained that they'd discovered the ghosts of the temple graduates going back many months, if not years. Father Quentin's dark face lightened in shock as he heard the news, and his mouth opened in surprise, although no words came out. "These visitors would like to ask you a few questions about the girls," the Abbottess said.

"Of course, ask away." Father Quentin leaned heavily on his cane, as if using it to stop him from falling over.

"I understand you escorted the graduates to the Shrine of Delphyne," Wakuren began. As he spoke, he was looking at the cleric's aura, seeking the telltale signs of evil, but he was clean.

"Yes."

"Why was that? I mean, no offense, but what assistance could you provide in the case of an attack, being blind?"

"I cannot see," Father Quentin admitted, "but, being born blind, I have never been able to. I am therefore no worse off than I have ever been, and I have made it through life to a somewhat advanced age without incident. Plus, blind or not, many forest creatures will not attack a pair of travelers when they might very well take their chances against a sole victim. Safety in numbers, you see."

"Did you escort the graduates into the shrine?" Wakuren pressed.

"Not inside the shrine, no. I took them to the shrine, then they entered to teleport to their new destinations."

"So you didn't see if-- sorry; you weren't able to tell if there was anyone inside lying in wait for the graduate?"

"The shrine is not very big. I believe the girls would have seen if anyone was inside the shrine before they entered."

"Do you have any idea who might have attacked and killed the girls?"

At that, Father Quentin made a good show of thinking it over before answering. "I don't know of anyone wanting to kill the novitiates here," he began, "...although there are rumors of bugbears roaming in the forest. I suppose it could have been a bugbear, slaying just for the sport of it." At these words, the nuns looked at each other with worrisome faces; this was the first they'd heard of such rumors.

"Where have you heard such tales?" demanded the Abbottess.

"From wandering woodsmen I've met in the forest on occasion," Father Quentin replied. Alewyth and Wakuren, who had been watching the cleric like hawks, both noticed he was swallowing quite a bit, as if he were nervous about this line of questioning.

"Can we look inside your hut?" Thurloe demanded out of the blue, with thoughts that there might be some incriminating evidence of his being the murderer hidden there.

"I don't see why, but certainly - I have nothing to hide." The questions were coming to an end in any case, so the heroes followed Father Quentin to his hut, crossing a little wooden bridge across the stream to get to it. Once there, Thurloe gave it the once-over with a detect magic spell, and Zander used his elven senses to give the interior a good search, but both came up with nothing.

"Okay, how about you lead us to this Shrine of Delphyne, where the murders took place?" demanded Thurloe. He got close enough to the cleric that he could see past his spectacles, and sure enough, there were empty holes where his eyes should be. That ruined one theory: that Father Quentin was faking being blind, on top of lying about being the murderer. Father Quentin agreed at once, and, tapping with his cane, started down the path into the forest. Beetle opted to stay behind and start smoking the dinosaur flesh from their slain boneheads, doing so behind the wooden colossus house and out of view of the temple, so as not to offend their sensibilities.

Once they reached the shrine - not far from the lake, but tucked away inside the trees of the forest, such that none of the heroes had seen it when interacting with the spirits by the lake - Alewyth and Zander searched it for secret passageways, while Wakuren cast a detect magic spell and gave the whole place a once-over. Inside the shrine, which was indeed small enough (and a single room to boot) that nobody could have hidden inside without being immediately spotted, he saw an odd thing: the plinth upon which the statuette of the deity of the temple where one wished to be teleported was magical, but none of the small carvings of the deities had an aura of magic about it. And the carving style seemed awfully familiar....

"Did you carve these?" the half-orc asked the blind cleric.

"Carve what?" asked Father Quentin, staring straight ahead as if not knowing what Wakuren was asking of him.

"These statues of the pantheon. They look like smaller versions of the statues back at the temple."

"No, I'm afraid these were all here long before I started helping out at the training temple." Wakuren frowned, for the carving styles were almost identical; he was almost positive that the blind cleric was lying to him. But that would mean he had to have been lying in the zone of truth spell, which would mean he was likely a much more powerful cleric than he was letting on....

Thurloe saw the half-orc's doubtful expression and, tired of playing games, came right out with: "Quentin, admit it: did you kill all those girls?"

The blind cleric's face frowned, and he sputtered in indignation. Then he did something rather strange: he backed away from Wakuren and started casting a spell. There was a sudden pop of displaced air, and in an instant a night hag stood off to the blind cleric's left. "Kill them!" demanded Father Quentin, no longer pretending to be a mild-mannered cleric of low spellcasting power but generally friendly demeanor. The night hag responded by casting a magic missile spell directly at Zander, who had just stepped out of the shrine; the power of the spell was instantly absorbed by the brooch of shielding the elf wore upon his cloak. "Amazing!" he cried out in delight. "That thing finally saw some use!"

Robin immediately stepped back out of reach and began strumming her lute, playing the song of inspirational courage. Alewyth cast an implosion spell at the night hag, but when she failed to overcome the fiend's inherent resistance to spell energy she ducked back out of sight behind the wooden shrine, fearing retaliation. Xandro, who had surreptitiously activated his ring of invisibility while the others were checking out the shrine, quietly stepped behind the blind cleric, ready to strike with Deathwhisper when the opportunity presented itself.

But Father Quentin was overcome by emotion, now that the accusation was there in the open. "It's their own fault!" he declared. "Prancing around in their chaste outfits, only to bathe nude before me in the pond! Filling the air with their giggles and whispers! I have tried to remain on the path of righteousness, but a man can only take so much temptation! These whores have gone out of their way to disrupt my meditations with their young, ripe bodies! And then, after tormenting me for the duration of their training, to try to escape without punishment! No, this I will not permit! They had to be punished for their constant flirting and teasing!" And, his little rant over with, he followed up with an implosion spell of his own - putting him on an even level with Alewyth, as far as casting spells went - directly at Zander. But the elf, despite an involuntary squeal of fear as the spell hit home, managed to overcome the worst of its effects, surprising even himself.

But with the cleric's focus on the elf, Xandro sent Deathwhisper's blade directly into Father Quentin's back, to stick out from his belly, covered in the drow's blood. The night hag, eager for payback at Alewyth, stalked her around to the back of the shrine and cast another magic missile spell; Alewyth, lacking the elf's protection, took the magical assault with a grunt. But then Zander retaliated against the murderous cleric with a horrid wilting spell that sapped him of all of his remaining strength. He fell to the ground, cane falling one way and spectacles flying in another direction; with the dark-tinted glasses no longer in place, the illusion of empty eye sockets vanished, showing Father Quentin was no more blind than anyone else present.

Zander's cooshee, who had accompanied the group on their trek to the shrine, leapt out at the night hag, hoping to snag a limb and drag her to the ground, with no success. Petey likewise flew from his master's shoulder and attacked the night hag with a venomous stinger at the end of his reptilian tail, but he too was unsuccessful in his attack. Thurloe cast a quickened true strike spell as he charged at the hag - he had no love for the things after becoming a nightly victim years ago - and brought Spellslicer cutting deep into her torso. But then Wakuren cast a dispel magic spell on the hag, overcoming the summoning spell that had brought her to this plane of existence in the first place - and just like that, she was gone, ripped back through the dimensions to her own Hellish plane.

"Tie up this piece of crap," commanded Thurloe, and Xandro put away his rapier and set himself to the task. Then Wakuren cast just enough healing to bring Father Quentin to full consciousness, after which he was subsequently frog-marched back to the training temple for a full confession before the Abbottess and her two started aides. With his glasses confiscated, and his suddenly present and fully working eyeballs in place, there was no point in trying to continue with his deceptions; he confessed to the killings with a snarl, repeating his accusations against his "tormentors."

"That's no defense at all!" snarled Alewyth. "Your whole 'I'm an innocent blind man' ploy - that's proof you were planning on spying on the novitiates all along! You're just a creep - a sad, pathetic creep!"

"What do you propose be done with him?" asked the Abbottess. "I will not countenance an execution on the temple grounds!"

"I don't believe that will be necessary," Wakuren assured her. "It will be dark soon; I suggest we return Father Quentin to the scene of his crimes, and let the ghosts of his past victims decide his fate. Bringing their killer to a just end will likely be exactly what they need to pass on to the next life." The Abbottess was obviously not happy with the thought of her slain former students being used as executioners, but she saw the reasoning behind the decision and allowed the heroes to take Father Quentin away to the lake.

He didn't survive very long once the ghosts manifested by the lake, to find their trussed-up killer at their mercy after having the events explained to them.

- - -

That night, in the Dreamlands, the five dreamwalkers were herded to their dream instructor by their individual moogle guides, but there was another moogle there as well - one they'd never seen before. "This is Maystra. kupo," announced Mogo, obviously a bit peeved at having his nightly training session interrupted.

"Hey, kupo," said Maystra, a female with even fluffier fur than the average kittenish moogle. "I have a message for the five of you, kupo," she said, then explained that her dreamwalker needed to talk to them in person. With Mogo's begrudging permission, she led them out of the Corridor of Dreams and to the back way into the Dreamlands, a place of forgotten ruins being overgrown with vines. Bloodthirsty zoogs watched their passage with interest, but dared not attack dreamwalkers in such numbers and of such power.

Maystra led the group down twisting alleyways, stopping finally before a pile of collapsed stone. "I brought them, kupo!" she called out.

A slab of stone slowly slid sideways, revealing a hole beneath it. Stepping up out of the hole was a middle-aged woman, wiping the dust from her clothes. None of the others had ever seen her before, but Thurloe Pulver recognized her at once: it was Andrea Jandoval, the woman whose presumed death had brought them all the way across the continent of Talonia from Armaturia.

"Hello, Thurloe," said Andrea. "I suppose I owe you and your friends some explanations."

She sat down on a chunk of rock, making herself comfortable, and began explaining herself.

"As you well know, I am a wizard - a diviner, in fact. You may not have guessed I was a dreamwalker, like yourselves - hence Maystra, my moogle guide. But my divinations led me to feel the need to explore the Forbidden Lands, for I sensed a growing danger there that would eventually threaten the entire world. The only reason I took Thurloe on as an arcane student was because my divinations told me he and the friends he'd eventually start hanging out with would become very important in taking down this world-ending threat.

"As you might have guessed, I have made it to the Forbidden Lands. As I suspected, it's a land of the undead, led by a group of immortal liches. They welcomed me into their midst when I convinced them I was interested in joining their ranks as an undead lich. I've spent the last few months working upon the completion of my phylactery, after which time I'll be expected to go through with the procedure, ending my life and joining the ranks of the undead.

"Unfortunately, I still haven't determined the exact nature of the world-ending threat, but I'm certain the answer lies with the Conclave of Skulls – the ruling entity behind the Forbidden Lands. But even worse, no living thing can approach the area where the Conclave is housed – I'll need to become an undead creature if I wish to get that far, and hopefully unearth their plans."

She looked at each of the dreamwalkers in turn. "I'm sorry for tricking you into following me into the Forbidden Lands under false pretenses, but my divinations indicated it is absolutely necessary that you be in the Forbidden Lands if there is any chance of avoiding the dire fate the Conclave of Skulls has planned for the Erthe.

"I've been holding off on the lichdom ceremony as long as I can, hoping you would arrive in the Forbidden Lands, but some of the liches are starting to get suspicious, so I don't dare tarry any longer. This is likely the last night of my life, and I fear as a lich, I'll no longer have access to the Dreamlands, as the undead have no ability to dream. As a result, this is the last opportunity I have to reach out to you, and offer any advice I can give you. Just where exactly are you, anyway?"

"We're to the north of the forest just to the east of Spiraclast," Thurloe replied. "Beetle says that's the city where he left you to go find the Forbidden Lands."

"It's taken you much longer than I would have thought. Oh well, it can't be helped."

"What can you tell us of the Forbidden Lands?" asked Wakuren.

"The guardian of the Forbidden Lands is a massive, stone statue of a sphinx. It asks a different riddle of anyone seeking entry into the Forbidden Lands. Once you answer the riddle successfully, you'll enter through its mouth and gain access to the Forbidden Lands. You'll have to leave any mounts behind, but the liches can fetch them later if desired. Once you make it into the Forbidden Lands, you'll need to try to pass yourselves off as pilgrims wishing to become undead. I hope you won't have to actually become undead like I'm about to, and if possible, I'll find out the world-ending plan of the Conclave of Skulls and find a way to pass that information on to you. But if anything happens to me in the meantime, you should be prepared to become undead yourselves if necessary to gain access to the Conclave."

Andrea spent a moment in thought, and then continued. "If you end up working to become undead, I'm afraid you no longer have enough time to construct phylacteries to protect your life forces, so you won't be able to become liches. You might need to pretend to wish to become a form of undead that's quicker to become, like a vampire or necropolitan, or even a mummy lord. In any case, it would be for the best if you pretend not to have ever met me once you enter the Forbidden Lands, so the liches there won't transfer their suspicions about me over to you."

During their discussions in the Dreamlands (Andrea inhabited a dream pocket created by a night hag she slew some years ago, to hide from the moogles, who would otherwise know she was still alive and be able to spill the beans to the five dreamwalkers about the falseness of their quest to bring back her body to Armaturia), she expressed some disappointment at how relatively low-powered of a wizard Thurloe was. Still, she admitted the divinations didn't say they required him to be of any particular level, she just assumed he'd have spent more time on his arcane studies and less time waving around a stupid sword.

"Hey!" interjected Thurloe. "I've managed to find a way to channel spells through my blade, and successfully cast spells while wearing armor! Can you do any of that?"

"I don't need to, dearie," she said, patting his cheek. "Wizards don't concern themselves with such things. Now then, is there anything else I can answer for you before we all wake?"

"Yes," replied Wakuren instantly. "What's a 'deathborn'?"

"Oh, dear," replied Andrea, giving it some thought. Finally, she admitted, "I know the answer, and I found it out here in the Forbidden Lands. But I think I'll let you find out on your own once you're here. I'm not holding out to be mean, but I think it would be better for you all if your reactions when you find out are genuine. If the liches think you already know...well, it wouldn't be very good, and it would be an indicator that you had been in contact with someone inside the Forbidden Lands. No, I think you'll have to wait for that answer. But I wouldn't volunteer that term to anyone inside the Forbidden Lands, if I were you."

"Shucks," sighed Wakuren. He'd been wondering for months what the term might mean.

- - -

Joe was about an hour late for this session, so we spent some of the time waiting for him in rolling up the stats for our new PCs for two new campaigns. My follow-on campaign to this one will take place in the same game world, 20 years later, and Logan had been champing at the bit to roll up his new character, a female snow fox hengeyokai wu-jen. Dan rolled up the stats for his human monk, and Vicki did likewise for her PC, a human/mermaid (therein lies a tale) scout. Then we rolled up the stats for the new PCs in Logan's new campaign (to start up once Dan finishes up the last three adventures in his campaign): my fiendish human cleric of Boccob, Dan's shadow human druid, and Vicki's celestial elf druid. Harry opted not to roll up any stats, since he's still deciding if he wants to even join in our new campaigns, as he should be entering college this fall and will likely be away for most of the game sessions.

Incidentally, Father Quentin wore a ring of mind shielding that masked his alignment, and cast a Nindeval's magic aura spell on it daily to hide the fact it was magical. That, and the eyes of the eagle (in spectacles form) that he used to watch the novitiates bathing from afar, were the only bits of treasure in this adventure, but the players did get another bit of treasure (of a sort) by way of an info dump on the Forbidden Lands.

- - -

T-shirt worn: My white "Walking Dead" T-shirt, to represent the ghosts, apparitions, and banshee the PCs met up with in their initial encounter.
 
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ADVENTURE 92: MUMMIES AND DEADIES

PC Roster:
Alewyth Putterpye, dwarf priestess of Aerik 19​
Thurloe Pulver, human fighter 3/wizard 3/spellsword 10/eldritch knight 3​
Wakuren, half-orc cleric of Cal 9/paladin 10​
Xandro Silverstrings, human bard 6/rogue 13​
Zander Quilson, elf sorcerer 19​

NPC Roster:
Beetle Darkcloud, halfling ranger 6​
Robin the Balladeer, human bard 6​

Game Session Date: 22 March 2025

- - -

"There a few things you should know about Spiraclast before we enter the city proper," suggested Beetle as Wakuren transformed the wood colossus back into its house configuration. The little halfling sat astride Ceph, one of the two pachycephalosaurus mounts to have survived the trip this far; Robin sat upon Pachy, the second such dinosaur. Other than Wakuren, who had been sitting in the attic control room of the wood colossus during the trip around the forest to the east of Spiraclast, the others had walked from the drow cleric training temple to their present location, just far enough from the drow city where Beetle had dropped off Andrea Jandoval to be able to see the outskirts in the distance.

"First and foremost," continued the halfling, "the drow of Spiraclast engage in a type of ancestor worship that includes being transformed into an undead creature upon death; that way, you can continue to serve your family and the city. For that reason, it won't be unusual to see undead roaming around in the city, mingling with the living as if nothing were unusual."

"Weird," scoffed Alewyth, a look of distaste upon her dwarven face.

"What kinds of undead?" asked Zander.

"Some skeletons, but they have a type of zombie that can move around as quickly as they did when alive - they're called 'juju zombies,' but I'm not sure what that name symbolizes."

"Odd," snorted Thurloe.

"Yeah, and the city is ruled by a pair of mummy lords, King Amotok and Queen Draenora. He's a powerful cleric of Akari, and she's a sorceress. Sometimes they go parading in the town, and if you see them, you're required to bow down before them."

"Great," sighed Alewyth, who was not a fan of undead and didn't envision enjoying genuflecting before the rulers.

"So naturally, you're not allowed to cause harm to any undead within the confines of Spiraclast," Beetle finished up. "Doing so is considered a great crime, far worse than killing a living person. Are you guys going to be able to abide by those rules? Because otherwise, I'll just drop you off right here and we'll call it good."

"No," argued Thurloe. "You've taken us this far, no point in not coming with us into the city. I want to know exactly which way Andrea went when she entered the desert. And we can behave, right, guys?"

"Most of us can," replied Wakuren, recalling how often the spellsword's own tongue got them into trouble. He reminded the group of when Thurloe informed the King of Armaturia that he was beholden to them, since they were the only ones who could awaken his little sister from her dream-coma. That hadn't gone over particularly well. "You think you'll be able to behave yourself?"

"I'll be just fine," insisted the spellsword, starting off for the city in the distance. "C'mon, I want to hit a shop before it gets dark, so I can pick up a new magic missile wand - mine's almost out of charges."

"The drow of Spiraclast do most of their business during the hours of darkness," Beetle observed, giving his borrowed bonehead a kick to get it moving ahead. "Some of the undead don't do so well in sunlight."

Such proved to be the case. Twilight had hit when they entered the city through one of the sets of gates among the surrounding wall. Night had fallen by the time Thurloe had purchased his new wand and Zander had upgraded his magic cloak to a more powerful version, which would make his spells even more difficult to counteract. But it was when stepping back out of the shop that they ran into their first bit of trouble: nearly bumping into a juju zombie that was entering the store on an errand for his living family members, the undead creature's eyes widened in shock at the sight of the spellsword, and he immediately dropped to one knee, bowing his head before Thurloe.

"What the--?" sputtered the startled adventurer. He looked over at the others to see if they had noticed, and another juju zombie nearby looked over in their direction. Upon seeing the heroes, it too dropped to one knee, genuflecting in their direction.

"What's going on?" demanded Zander, frowning in confusion as another undead face locked eyes with his, looked startled, and dropped to one knee before the elf spellcaster.

"It's the marks on our foreheads!" reasoned Wakuren. "The ones only undead can see, that mark us as Emissaries of Akari!"

"That's just weird," determined Robin, looking down the wide street from her perch on Pachy's saddle. More and more undead were looking in their direction to see what all the fuss was about, and as soon as they got a good look at Alewyth, Thurloe, Wakuren, or Zander, they bowed down before them, remaining immobile as if waiting to be commanded to rise.

"Hey, you don't need to be doing that!" offered Beetle, but the juju zombies ignored the little halfling on the bonehead. He turned back to the heroes. "If the King and Queen see this, they're not going to be too happy about it!"

As if on cue, a small procession turned from a side street and started approaching the group. King Amotok and Queen Draenora sat upon an ornate palanquin, balanced upon the shoulders of four strong mummies. A fifth strode before the procession, flanked by two living drow guardsmen, with two more bringing up the rear. On either side of the palanquin strode a living drow cleric - an Obedient, in the vernacular of Spiraclast. As they went by, living drow and their undead ancestors dropped to a knee and bowed their heads before the procession. But then King Amotok saw others down the street bowing down to a group of strangers - living beings, but none of them even drow - and called for an immediate halt. The entire procession stopped in unison, obedient to their king's every command.

"What is the meaning of this?" demanded the mummy lord and ruler of the city. "How dare you genuflect to the living - and strangers at that? Stand up immediately, all of you!" His bandaged countenance frowned in fury as his words were ignored. But to the juju zombies, their actions were justified: King Amotok and Queen Draenora might be the lawful rulers of the city, but they did not wear the Mark of Akari on their foreheads. In the scheme of things, kings and queen ranked much lower than a god - or His living representatives.

"Uh oh," observed Xandro. Hoping to defuse the situation, he took a few steps away from the others and made a point to drop to one knee and bow down before the city's King and Queen. Thurloe immediately followed suit, although he mentally activated the fly spell inherent in his celestial armor so it would be ready if needed. Robin, unsure of her required actions while sitting on a riding mount, opted to guide Pachy to hang back; Beetle, seeing the wisdom in her actions, did likewise. Zander and Wakuren stepped forward and also dropped down to a bow, leaving Alewyth - the last to have exited the magic shop and just now seeing what all was going on - standing conspicuously outside, not bowing as she should be doing. But the dwarf didn't particularly feel like bowing down before undead mummy lords, so she found another solution: casting an ethereal jaunt spell, she faded from the Material Plane and entered the Ethereal, from which she could see the events all around her but was herself invisible to view.

"Bring these strangers before me!" bellowed King Amotok, and the four guardsmen ran forward to comply, the mummy at the front of the procession moving to assist. But the living drow moved faster than the shambling mummy, even in their armor, and they pulled Xandro, Wakuren, Thurloe, and Zander to their feet. Neither of the four offered any resistance as they were dragged to the front and side of the royal palanquin. Petey obstinately refused to leave his master's shoulder, snorting in irritation at the drow fighters. Wakuren noticed the two Obedients making spellcasting motions, and decided they were likely casting protective spells upon themselves - protection from good, if the evil auras flickering about their heads were any indication.

Thurloe was brought to the front of the palanquin, where the King and Queen stared down at him. Their own eyes widened at shock upon seeing the Mark of Akari upon his brow. "Wh-what?" sputtered King Amotok. "Explain how you came to have that mark upon your forehead!"

Thurloe knew he wasn't the best one to offer up explanations, and he did not want to get blamed for messing up this situation any worse than it already was. "Uh, actually, Your Majesty," he rambled, "Wakuren can offer up a better explanation." He helpfully pointed at the half-orc to indicate where the king should address his inquiries.

The King swung his head to stare over at the half-orc - who, with a complete lack of understanding of how this wasn't helping at all, had used his robe of blending to give himself the appearance of being half-orc, half-drow (and he'd missed the look of distaste the drow fighter accompanying him had given him upon getting his first look at the half-breed "abomination"). Knowing King Amotok was himself a devotee to Akari, Wakuren said, "The great god Akari has found it to be worthwhile to have a group of living Emissar--"

That's as far as he got. "Why would He grant such an honor to the living, when I have devoted my entire life, and the centuries of undeath beyond that, in His service?" the undead king demanded. Then, the jealousy coursing through his unbeating heart (which, of course, had been removed from his body and was sealed in a canopic jar with several of his other major organs) led him to the only explanation that made any sense. "Fakes! Imposters! Slay the infidels, who would pass themselves off as Blessed to Akari!"

Wakuren, who had seen this reaction coming, did several things at once. First of all, he channeled Cal's positive energy throughout his body, preparing to enrich the very air around him such that healing energy would be maximized. But at the same time, he brought his shield of Cal slamming into the drow fighter who had brought him before the city's rulers, being sure to activate his weapon's merciful enchantment, so the blow would cause the drow no permanent harm.

Robin and Beetle had hung back but heard the king's orders. Beetle, who spoke enough of the drow tongue to get by, explained what was happening to the young bard. "Oh, no!" she cried, pulling the lute from her back and readying to begin the song of inspirational courage. But the juju zombies, having been given orders by their king, saw that neither of the two strangers riding their bonehead mounts wore Akari's symbol on their foreheads, and thus were fair game. They started surrounding the two in an arc across the wide street, preventing them from getting any closer to the palanquin. And those near the palanquin, having been ordered by their king to attack - but fearing to harm those chosen by Akari Himself - opted to go for Xandro, whose forehead was devoid of any such personal attention by the God of Death and Undeath.

Zander pulled away from his guard long enough to cast a finger of death spell his way, which killed him instantly. But then he was struck by the lead mummy - the one not involved in holding up the four ends of the palanquin - and felt a weakness travel through his system from the very touch. Fortunately, the mummy rot did not find a hold - at least not this time.

As Queen Draenora cast some sort of spell upon herself, Alewyth advanced, dropping out of the Ethereal Plane and casting a mass cure serious wounds spell. Due to the positive energy-enhancing effect Wakuren had set in motion, the dwarf's spell did a major amount of damage to the mummies and healed up Wakuren and Xandro, and then a strange thing happened: Alewyth felt a wash of positive energy flow back her way, as if it had rebounded off the mummy lords. The healing energy did nothing to her - she had no wounds requiring healing - but it also seemed not to have affected the king or queen at all.

The drow guardsmen stabbed out with their rapiers, the three of them attacking Wakuren, Xandro, and Thurloe. And then King Amotok cast a summoning spell, bringing forth a fiendish tyrannosaurus in the middle of the street. It wasted no time, bending forward and snapping up Alewyth in its jaws before she had time to react to its presence; one moment she was standing in the street of the marketplace, and the next she was inside the creature's fetid mouth, using her warhammer as a barrier to prevent a jagged tooth from piercing her through the thigh.

Each of the Obedients lashed out, one with an inflict critical wounds spell at Thurloe and the other, too close for easy spellcasting, swung his mace at Xandro, who was already fending off several juju zombies. Both attacks hit their marks, to the heroes' detriment. But then Xandro stepped back out of range long enough to activate his ring of invisibility and then move away in a different direction, so that none of the drow or undead could tell exactly where he was. Taking care to step quietly, he maneuvered himself behind one of the drow clerics to set up a nice sneak attack.

"Flee!" called out Beetle, pulling back on the reins of his bonehead mount. "There are too many of them!"

"But what about the others?" demanded Robin, as she did likewise and the two dinosaurs fled back in the direction from which the group had come.

"They can take care of themselves! We'll meet up with them later, once we ditch these juju zombies!" That took some doing, for the undead chasing after them were much fleeter than the shambling corpses that made up most zombies, but by darting off onto side streets and through narrow alleyways, the two finally managed to give their pursuers the slip.

Thurloe flew 10 feet straight up and hovered in place, out of reach of the guardsmen and their rapiers. With a smug grin, he activated his ring of silent spells, which not only encompassed him in a 20-foot-radius bubble of silence, but also allowed him to cast spells that normally required verbal components. The undead king and queen below him, however, had no such ability and their spellcasting had been nixed - at least for now. Realizing her predicament, the queen allowed a spell to come to the forefront of her mind but resisted attempting to cast it until she was out of the bubble of magical silence.

Wakuren cast a mass cure serious wounds spell, which slew three of the four palanquin bearers and toppled the queen onto the street; the king fell sideways into her place on the capsized platform. Zander, the farthest away from the palanquin and those around it, cast a cone of cold spell, converting it during mid-casting to deal sonic energy, since he was pretty sure a lot of different types of undead were immune to cold damage but was fairly certain not many of them had any special resistance against sonic energy. He dealt a great deal of damage to the mummy nearest him and to the fiendish tyrannosaurus (he'd seen it grab up Alewyth and thus had made sure to cast the spell such that it hit the dinosaur's legs, not its mouth), but he'd been unaware of Thurloe's zone of magical silence, and thus the two remaining mummies, the fighters and clerics, and the mummy lords were completely shielded from the sonic attack.

The sole remaining palanquin-bearer mummy bent over to help King Amotok to his feet, while the other one slammed a fist at Zander. This time, the mummy rot made it past the elf's defenses and his throat went immediately dry as weakness coursed through his system. He did his best to ignore it, however; surely Wakuren or Alewyth would be able to heal him after this fight had run its course.

Alewyth managed to wriggle out of the tyrannosaur's mouth and she fell to the ground, landing on her feet. She then cast a righteous might spell, doubling her height and increasing her weight eightfold. That, she felt, ought to give her an advantage when fighting a fiendish tyrannosaur on her own! Only, not so much: the dinosaur bent forward and grabbed her up again, finding no difficulty at all in lifting her into its massive maw. However, as it raised its head to swallow her whole, it did come to an unfortunate realization: she might not be too big to gobble up, but she was definitely too big to fit down its throat!

The drow fighters advanced upon Wakuren and Zander, while King Amotok scrambled away from the downed palanquin until he could once again hear the sounds all around him. No longer in the zone of magical silence, he cast another summoning spell - but this one was different. Instead of calling forth some creature from another plane to serve him, he created one right here on the Material Plane: casting his arms wide to encompass the dazed drow shop owners and customers, he caused them to start hemorrhaging from their eyes, ears, nose, mouth, and even the pores in their skin. As they collapsed into lifeless heaps upon the street, their mingled blood pooled together, then rose up into a semi-humanoid shape. The greater blood elemental rose up, seeking living foes to slay. Spotting Wakuren, it oozed its way over by him, forming an armlike pseudopod that struck the half-orc a mighty blow, nearly sending him reeling.

One of the drow Obedients accidentally crossed right before the invisible Xandro as he tried to line himself up for a spell, and the rogue dropped back into the visible spectrum as his rapier Deathwhisper stabbed through the cleric's torso, killing him instantly. Of course, now the juju zombies could see him again, but it was worth it! He spun about and sent his blade stabbing into the back of a drow fighter who hadn't known he was even there, slaying him as well. The other cleric cast a flame strike spell down upon Thurloe, attempting to slay the irksome human and do away with the magical field of silence all around him.

Staggered under the magical burst of unholy fire, Thurloe flew over to keep the mummy lord queen well within his area of silence; he knew from his association with Zander that sorcerers could fling spells about all day, and he didn't want to give her the opportunity. He cast a lightning bolt spell down at her to keep her occupied. Smoke rising from her bandaged body, she backed away out of the silence field and then retaliated with a chain lightning spell of her own, blasting full-force at Thurloe and arcing out to hit Wakuren and Xandro as well. Wakuren cast a heal spell, sending the positive energy blasting through the rarified air to damage both remaining mummies and King Amotok as well. (Now that he'd been driven from the palanquin, neither he nor his undead bride benefitted from the transport's spell turning effect.) It also served to heal some of his own wounds, as well as those suffered by Xandro and Thurloe.

Zander jostled himself into position and then let loose with a widened lightning bolt that slew both remaining mummies and the last of the drow Obedients, as well as hurting the fiendish tyrannosaurus and the closest fighter. Alewyth, shielded from the elf's spell by dint of being up in the dinosaur's rancid maw again, cast a destruction spell at the tyrannosaur, but while the spell dealt the reptile a fair bit of damage, it failed to slay the beast outright. Unable to swallow the priestess of Aerik, the fiendish dinosaur contented itself with chewing on her with its serrated teeth - maybe if it reduced her to smaller, bite-size chunks it'd have better luck making her into its next meal.

As the drow fighters attacked with their rapiers, King Amotok cast an implosion spell at Wakuren, hoping to slay the half-breed at once. But Wakuren gutted out the worst of the spell's effects, and knew that particular casting of the spell could no longer deal him any harm - the mummy lord would have to try targeting it elsewhere. However, the spell did focus the half-orc's attention away long enough for the blood elemental to get in another attack, this one almost knocking Wakuren senseless. For a creature made out of blood, the thing could certainly pack a punch!

Xandro slew another guardsman with Deathwhisper as Thurloe did an aerial charge straight down at Queen Draenora, slamming her with his bastard sword Spellslicer, the strength of his blow enhanced by the spellsword's torc of the titans. But she was made of stern stuff - as was her husband, as Wakuren was learning - and she backed away, letting the momentum of his sword-strike help propel her back out of the zone of magical silence once again, as it was centered on Thurloe's ring and moved about with him. Once it was safe to do so, she cast another chain lightning spell, once again targeting Thurloe as the primary and arcing bolts of electricity out to encompass Xandro; Wakuren had, by this point, moved too far away from the undead queen for her spell to reach him.

Zander cast one of his most powerful spells, a meteor swarm. Two of the flaming spheres of fiery energy struck the fiendish tyrannosaurus and exploded into wide balls of fire, encompassing Thurloe and Wakuren as well as slaying one of the drow fighters. The other two meteors struck King Amotok and exploded to encompass the greater blood elemental and, unfortunately, Wakuren, who could barely stay on his feet at that point. A drow fighter went rushing up to the elf to try to take him out, and while his rapier blade cut at Zander, the sorcerer failed to fall to the sword.

Alewyth swung an oversized Sjondra at the interior of the tyrannosaur's mouth, breaking off teeth and sending them tumbling down the great brute's throat. She punched a hole through its palate and was rewarded with a rush of blood and saliva, then spun about as the creature fell to its death. She managed to exit its mouth but fell prone upon the marketplace street, covered in blood and other fluids. But as a summoned creature, it vanished upon death and was no more.

King Amotok backed further up and cast a fire storm spell at Thurloe, nearly knocking him senseless, making it anyone's guess whether he'd collapse before Wakuren, who wasn't in much better shape. The blood elemental settled that score my slamming the half-orc to death with a fluidic appendage, then started oozing its way to its next-closest living foe: Alewyth.

Xandro charged the drow fighter attacking Zander, slaying him with a quick thrust through his back. Thurloe continued his sword attacks upon the queen, hoping to take her out before he collapsed, but she turned and actually fled from him - but only until she was once again out of the zone of magical silence, and then she slew him with yet another chain lightning spell, this one arcing over to strike the double-sized Alewyth with a secondary arc of electricity. Zander thanked Xandro and stepped to the side, casting another meteor swarm spell, two fiery meteors each heading towards King Amotok and the greater blood elemental. The mummy lord wore a ring that protected him (to some extent) from fire damage, but it wasn't enough to shield him from the two flaming meteors, and he was slain on the spot. Unfortunately, as this was a new spell for the elf, he wasn't yet used to its areas of effect, and the explosions washed over Alewyth, a quite literal example of "friendly fire." "Sorry!" he called over to the priestess.

But Alewyth, caught up in the heat of battle, hardly even noticed. She moved away from the advancing blood elemental, glad to see she could move much faster than it could. She cast an implosion spell at Queen Draenora, but the mummy lord survived the attack.

"Looks like just the three of us left," observed Xandro, seeing the fallen forms of Wakuren and Thurloe. Not wanting to get too close to Queen Draenora for fear of getting in the way of the spellcasters, and realizing his training on how best to target his blade into a living body to inflict the maximum damage was useless against an undead mummy lord, he unpacked his little-used crossbow from his back and set a quiver into place. At least it had magical enhancements to power up the bolts with magical fire, cold, and electricity - hopefully at least some of that would get through! He took careful aim and fired, striking the undead queen in the side as she faced Alewyth.

But then Queen Draenora turned and fled again, although the magical field of silence was no longer moving as Thurloe lay dead in the street. But she ducked behind a row of buildings, only to pop out a few buildings over, hoping to catch Alewyth in surprise. However, Zander had been ready for her, with a prismatic spray spell at the tip of his tongue. Speaking the arcane words, a rainbow flew out in a wide arc before him, catching the mummy lord in its rays. She staggered for a moment as she felt the pull of another plane trying to drag her away, but stuck it out and remained in place, fully unscathed. Alewyth, unable to cast another spell as long as her implosion spell was still active, swung and targeted the greater blood elemental. It rose up and condensed itself into a single point in midair before vanishing altogether.

Xandro reloaded and sent another crossbow bolt heading at Queen Draenora. She, for her part, could not manage to care for a moment about whether juju zombies prostrated themselves before living beings wearing the Mark of Akari, but now she was determined to slay these strangers for the crime of having slain her husband, as well as several of his most loyal followers, living and undead. She cast a chain lightning spell at Alewyth - why mess with a tactic that was working? - with an arc of electricity reaching out to strike Zander. The elf winced at the incoming blast of energy, but was surprised when nothing happened - until he recalled he'd placed a chain lightning spell into his ring of counterspells months ago, and it finally discharged when the anticipated conditions were finally right.

He'd have to remember to recharge his ring after this battle, but first, he had to deal with the remaining mummy lord. He cast a sunburst spell at her, and grinned in excitement once it became apparent the spell had not only harmed her, but blinded her as well. Alewyth positioned herself halfway between the elf and the queen and cast a mass cure critical wounds spell, healing up herself and her two remaining living compatriots while chipping away at the queen's ability to remain standing. Xandro shot another bolt at the queen for good measure, figuring every little bit of damage helped, even though it would undoubtedly be one of his two friends to finish her off.

Unable to see, Queen Draenora could no longer target chain lightning spells against her foes, but she could hopefully get them in a spell with a wide area of effect. With that thought in mind, she cast a fireball spell at the spot where Alewyth had been standing when the mummy lord's sight was taken away; Alewyth was no longer there, but she was within the blast area, and the fiery explosion dropped her into unconsciousness.

"Uh oh," said Xandro, looking over at the elf sorcerer. "It's just the two of us now."

<And me,> piped in Petey telepathically.

"Yeah, but you think you can put a mummy to sleep with your tail venom?" argued Xandro. "Not likely!" He shot another bolt at the queen; at least she was easier to hit when she couldn't see the bolts flying at her. She flinched under the attack, then stood still with her head cocked, trying to pick up her foes' location by hearing alone. Zander let her know exactly where he was when he called out the words to a cone of cold spell, once again altering its energy output to sonic damage. That was enough to take her out of the fight.

Xandro ran over to Alewyth and grabbed one of her healing potions from her belt, unstoppered it, and poured its contents down her throat. She woke coughing, some of it having gone down the wrong pipes. But by this time, Zander was starting to feel the effects of the mummy rot to which he'd been exposed, and the dwarven priestess cast the necessary spells to rid him of the affliction. "Thanks," breathed the elf with a sigh of relief.

"We'd better get out of here," suggested Xandro. "Those juju zombies all skedaddled after Robin and Beetle, but there are plenty of living drow eyewitnesses to us having slain their king and queen." He ran over to Wakuren, grabbed Hesperna's lamp from its pouch on the half-orc's belt, set it on the ground, picked up Wakuren's corpse, and said the word that transported them into the lamp's extradimensional interior. Popping back out soon thereafter, he scooped up the lamp and repeated the process with Thurloe's body. Zander, in the meantime, had pulled a magic ring and cloak from each of the two rulers, after a detect magic spell indicated they were all magical. He didn't bother with looting the guardsmen or Obediants; time was running out and he thought he could hear the sounds of running steps headed their way from several streets over; more guardsmen, most likely. The three remaining heroes fled via narrow alleyways.

Eventually, their wandering path led them to bump into Beetle and Robin. Telling them what all had happened, the halfling entered the nearest inn and purchased a room for himself for the night, then smuggled the others into his room via the lamp. After that, he and Robin went to go find overnight lodging for the two boneheads at the nearest stables.

The next morning, Alewyth cast two true resurrection spells, one on Thurloe and one on Wakuren, then welcomed them back to the land of the living with her traditional heroes' feast spell. It was while they were all finishing up their breakfast that Beetle gave the group his final suggestions. "Andrea left by the northern gate," he said, "entering the desert and heading directly north. If you do the same, you should find the entrance to the Forbidden Lands - that's what she believed, in any case. I'd recommend you sneaking back out of the city, fetching your wood colossus, and circling the city until you line up with the northern gate. But this officially completes my duties as a guide, bringing you as far as I brought Andrea. With your permission, I'm going to take Ceph with me, to replace Yellow-Belly, as I make my way back to my tribe. You can take Pachy with you, although I really don't know how long he'll last in the desert."

"Actually..." began Robin, somewhat hesitantly. Xandro looked over at her in surprise. "If you don't mind, I'll take Pachy with me. I'm going to ride with Beetle, as far as Chu'curan, in any case. There are plenty of taverns and inns for me to perform in to earn my room and board, and we have friends there: Baronessa Vhondryl Morgaunt and Alaknarr. I'll be fine there while you guys go about your business in the Forbidden Lands."

"But why?" asked Xandro. "Don't you want to come with us, and see this to the end?"

"I'll just be a drag on your resources," Robin countered. "And that prophecy, it says you five need to be there to save the world, but it doesn't say anything about me. I'm afraid I'll just get myself killed, and be a distraction from what you need to do. Seriously: you need to concentrate on the mission at hand, not worry about me. So Beetle can escort me back to Chu'curan, and I'll be fine there. Better than here, where I'm a known accomplice to the strangers who killed the city's king and queen."

"Are you sure?" asked Xandro, not wanting to part with his girlfriend.

"I'm sure, And don't worry, I won't be going anywhere. Just go save the world, and then don't forget to come back for me!"

"I won't," promised Xandro.

- - -

I was a bit concerned that this adventure, which was basically one big fight in the streets, could easily be finished quickly with the right set of spells: a few of Zander's prismatic sprays could have cleared the battle map of all but the king and queen (which is why I put a spell turning effect on the palanquin; I figured that's the sort of thing a pair of centuries-old mummy lords would come up with), leaving us all several hours short of our normal game day duration. So I had the adventure that comes after this all prepped and ready to go, just in case - but it wasn't necessary, as running through this took us almost four hours.

Harry was a bit surprised that I took Robin away from the rest of the campaign, but he followed my reasoning and accepted it. Logan, however, had one more thing he wanted Wakuren to do before leaving Spiraclast: using his robe of blending to appear as a full-blooded drow (not as a half-drow, half-orc as usual), he wanted to buy some sovereign glue and some lumber. He plans on building a structure on the top of the attic roof (the "head" of the wood colossus in its humanoid form), so two spellcasters can ride on the palanquin once he glues it in place up there, letting them cast spells while under the protection of its spell turning effect. He also wants to pick up an ioun stone to grant him a +2 to Intelligence, because - after seeing how tough mummy lords can be - that's the route he's going to go if he needs to actually become an undead creature himself, and getting mummified comes with a -4 decrease in Intelligence. So with the ioun stone in place, that'll only drop him to an 8 Intelligence, something he's decided he can live with.

- - -

T-shirt worn: My white "The Walking Dead" shirt, for obvious reasons.
 

ADVENTURE 93: ENTERING THE FORBIDDEN LANDS

PC Roster:
Alewyth Putterpye, dwarf priestess of Aerik 19​
Thurloe Pulver, human fighter 3/wizard 3/spellsword 10/eldritch knight 3​
Wakuren, half-orc cleric of Cal 9/paladin 10​
Xandro Silverstrings, human bard 6/rogue 13​
Zander Quilson, elf sorcerer 19​

Game Session Date: 5 April 2025

- - -

"Thank you," said Wakuren to the shopkeeper, taking the ioun stone he had just purchased and dropping it into his pocket; no need for it to draw any attention to himself by having it spin around his head just yet. He turned to leave, not noticing the drow's furrowed brow as he tried to match Wakuren's image - he was wearing the guise of a full-blooded drow, courtesy of his robe of blending, so as not to stand out - against his horrible accent, which almost made him sound like he had some sort of orc blood in his lineage. But then the shopkeeper shrugged; odd accent or not, the man's money was legit, and that was all that really mattered to him.

Wakuren hurried back towards the inn where Beetle had taken up residence for the night; the little halfling had smuggled Hesperna's lamp into his room, and surely no one would suspect the tiny room of holding the five adventurers who had just slain the city-state's undead king and queen. But as the half-orc strolled down the street, he happened to look up at a second-story building, whose jutting balcony seemed awfully familiar.... It was only when the drow woman stepped out onto the balcony, and a bat flew out of the night sky to approach her and take on a humanoid form, that Wakuren recognized the scene as one he and his dreamwalking companions had seen now twice in the Dreamlands.

"You have come," said the young drow maiden, pulling her long, white hair out of the way and exposing her supple neck to the drow vampire who gazed hungrily in her direction.

"And you are here, waiting for me, as promised," he replied.

"I will always be here for you, My Lord," the woman answered, adding, "For as long as you desire." But then their conversation was abruptly ended by the sudden appearance of a hooded, cloaked drow male air walking up to the balcony level from the street below.

"Sorry to interrupt," interjected Wakuren, pulling back the hood and allowing the startled vampire to see his forehead, and the Mark of Akari etched upon it. "But I, and other Emissaries of Akari, are on our way to the Forbidden Lands. I wish to confirm it is directly north of this city."

"Wh--what?" stuttered the vampire. "Uh, yes, yes, My Lord Emissary. Five days straight north, through the desert."

"And that's where I'll find the sphinx?" Wakuren pressed.

"Yes."

"Very well - thank you for the information." He glanced over at the young drow woman, hands covering her sheer nightgown, clearly not having expected anyone to see her midnight tryst but the vampire she willingly allowed to feed from her. "Carry on, you two!" And Wakuren air walked back down to street level, continuing his journey back to Beetle's room.

The next morning, after saying their pre-dawn farewells to Beetle and Robin, who departed the city on the group's last two remaining bonehead dinosaur mounts, Wakuren (once again disguised as a full-blooded drow), smuggled the others out of the city in Hesperna's lamp, heading straight to where he had left the wood colossus in its manor form. It had one main difference since the previous day; the palanquin that once held the mummy lord leaders of the city was now attached to the attic roof, held in place with sovereign glue and some boards of just the right size. "What do you think?" he asked the other four dreamwalkers as they emerged from the extradimensional space inside the magic lamp.

"Well, it's not going to win any architectural awards," commented Alewyth.

"It doesn't need to look fancy," countered Wakuren. "But now two of you can sit up top, getting a good view of any threats before they get too close, and be protected from enemy spells." They'd learned by fighting the mummy lords the day before the palanquin was shielded by a spell reflection effect. After some discussion, it was decided Wakuren would pilot the wood colossus from the control room as usual, with Xandro in the room with him, while Alewyth and Zander (and the elf's pseudodragon familiar Petey) would ride topside and perform lookout duties. Thurloe, on the other hand, had decided he'd use a new spell of his, phantom steed, to ride out ahead of the colossus and act as a scout.

For the first two days, this worked out just fine. Alewyth began each day with a heroes' feast, as usual, and Wakuren had taken to casting the spell find the path to direct them unerringly towards the entrance to the Forbidden Lands. They had noticed that this was the most barren desert they'd ever seen; their home continent of Armaturia had desert lands at it center, but these barren dunes offered nothing but sand, sand, and more sand - not a speck of vegetation to break up the monotony. Xandro spent a good chunk of each day practicing on his lute; he'd allowed Robin to perform those duties when she'd been part of their group, but now she was gone, waiting two cities over for the dreamwalkers to do what they needed to do in the Forbidden Lands.

It was on the third day they got their first bit of excitement since entering the barren desert. Thurloe was about 400 feet in front of the wood colossus, riding his phantom steed (which took on the form of a normal horse despite the fact there didn't seem to be any horses on the continent of Talonia), when the sands erupted immediately before him and a massive, arachnoid form scrambled up from beneath the desert sands. With a sense of relief, the spellsword realized this was a colossal monstrous scorpion - they'd been expecting its appearance any time now for three whole days, having been forewarned of its likely appearance in a prescient dreamscape many weeks back.

From their high perches, Alewyth and Zander spotted the commotion and called out to the others. Xandro immediately started singing the song of inspirational courage, which boosted the combat effectiveness of all but Thurloe; it served the spellsword right for insisting upon ranging so far ahead of the others. Thurloe, they could see, had his phantom steed fall back as he cast a lightning bolt spell directly at the monstrous scorpion. Alewyth followed almost immediately with an empowered flame strike spell, dropping holy energy down upon the massive arachnid. Zander cast a chain lightning spell at the scorpion, as it was one of the few spells he could cast at a target so far away, for while the wood colossus plodded ever onward, it would take it some time to bridge the distance between itself and its passengers and the battle playing out hundreds of feet ahead of them.

Its armored carapace smoking from the fire and lightning spell attacks, the colossal scorpion skittered forward at a speed much faster than Thurloe would have guessed possible, even in a creature that size. Before he could maneuver his phantom steed out of the way, the creature's tail stinger came striking at him like a fired bolt, piercing him through his armor at his shoulder. He grunted from the pain of the attack, but was secure in the knowledge that any poison entering his system through the wound would do him no further harm, protected as he was against all poisons and venoms from Alewyth's heroes' feast spell that morning.

Wakuren called out across the planes, and his air element heavy warhorse, Nimbus, appeared in a flash of lightning. But the half-orc didn't leap onto its broad back as expected; rather, he urged Xandro to ride the cloud-horse into battle, where he could bring his magic rapier Deathwhisper to bear that much sooner than the wood colossus could bring him to the fight. Excited at the new experience, Xandro leaped onto Nimbus' broad back and the cloud-horse sprinted forward through the sky.

Thurloe had his phantom steed back further away from the scorpion, and the spellsword fired off a ray of enfeeblement spell at their foe. Alewyth cast a normal flame strike spell (having only prayed for the one empowered spell of the same type that morning), covering the scorpion's top side with a gout of falling flames once again. Zander cast another of his chain lightning spells, even though he didn't have a secondary target to which he could arc off bolts of secondary electrical pain. But though the spells all hurt the scorpion to one extent or another, it was still very much in the fight, skittering forward again and stabbing Thurloe for a second time.

Wakuren called forth a searing light spell, sending it from the wood colossus's attic-head down to the massive arachnid, as Nimbus and Xandro streaked through the sky above it. Thurloe decided to stop backing away from the fight and start using his bastard sword Spellslicer, activating his torc of the titans to bring a little extra strength to bear. His blade came swinging down multiple times in as many seconds, carving its way through the scorpion's armored exoskeleton. Up on top of the palanquin above the wood colossus's head, Alewyth cast an empowered searing light spell down at the scorpion, and this finally did the creature in. It collapsed onto the desert sands, sending a blast of sand in all directions.

However, just as had happened in their prescient dreamscape, no sooner was the first monstrous scorpion slain than another one rose up from the ground to join in the battle. It scurried forward, catching up to Thurloe and his phantom steed in no time. But the wood colossus had been closing the distance, and Wakuren judged he was within range for a thunder strike spell. With a blast of thunder, the spell rolled across the scorpion's back, sending bits of its carapace flying as the sonic damage cracked its outer shell. And then Nimbus came diving down from the sky, buzzing close enough to the scorpion that Xandro was able to lean to the side and bring Deathwhisper sliding deep between its carapace plates.

Thurloe and his phantom steed raced around the body of the dead scorpion, striking this second foe at the base of its raised tail with his bastard sword. Alewyth, for her part, tried freezing up the vicious arachnid with a hold monster spell, but it had no effect. Zander, not seeing a reason to stray from what had been working well thus far, cast another chain lightning spell at the second scorpion, but then it spun about and struck with amazing speed, catching both Xandro and Thurloe in its wide-open claws. It sent its tail stinger stabbing deep into Xandro's torso, puncturing his armor and his lung alike.

But by now the wood colossus was within striking distance, and it did just that, raising up a massive foot and sending it crashing down upon the arachnid's flat back, pinning it in place with the bulk of its weight. Zander further weakened the scorpion with a ray of enfeeblement spell, while Xandro and Thurloe attacked the giant vermin's pincers while still held fast between them. Together, these attacks did their work, causing the scorpion to fall dead to the desert floor, releasing its pinned captives upon its death. Wakuren and Alewyth made themselves helpful with casting healing spells to those who needed them, and then they were back on their way north once more, seeking out the Forbidden Lands.

On the fourth day of travel, after having been chided by his teammates for having strayed so far ahead of the others the day before, Thurloe opted to only range 200 feet ahead of the wood colossus and its passengers. However, this time Xandro was beside him, once again riding upon Nimbus. The spellsword shielded the sun from his eyes as he sought to verify what he thought he'd seen up ahead: a patch of green, an unexpected bit of color in the otherwise featureless desert. But sure enough, at the top of a dune ahead, he could make out what looked like a massive cactus, and there was some sort of localized sandstorm beside it. But as he got closer, he could see both cactus and sandstorm were themselves moving towards the spellsword, each having a somewhat humanoid build.

Xandro had Nimbus drop back, and he started playing the song of inspirational courage on his Dardolian Lute. Thurloe dropped back astride his phantom steed as well, casting a shield spell upon himself as he did so with his wand. Up on the palanquin, Alewyth struggled to recall if she knew anything about humanoid cacti; it seemed there was some sort of desert equivalent to a treant, and this looked to be a truly massive version of one - a saguaro sentinel, if she recalled correctly. As for the humanoid sand cloud, she assumed it was either some sort of elemental or a golem - hopefully the former.

Zander struck first with a horrid wilting spell on the saguaro sentinel from the palanquin's other seat, thinking a plant creature would suffer even more from such a spell than other living foes. In this the elf sorcerer was absolutely correct; he could practically see the saguaro sentinel dry up as the spell struck true. But it lumbered on, and the sand golem at its side did likewise. The wood colossus stomped forward to meet them.

As a precaution, Wakuren cast a wind wall spell at the open windows of the attic control room in which he sat, preventing any sand from entering - he was worried about the sand golem and what its whirling sands could to at close range. Thurloe and Xandro continued to encourage their steeds to fall back, away from the advancing threats.

Alewyth tried another hold monster spell and today she had much better luck than the day before: the sand golem stopped in its tracks, although the cloud of whirling sands all around its blocky body continued spinning about it. But now the saguaro sentinel was moving away from the motionless golem, making it the predominant target for the moment. Zander cast a lightning bolt at the advancing cactus-creature, and this was enough to slay it outright. Wakuren cast an air walk spell on himself, preparing to exit the wood colossus's control room through the open windows in the front if it came to that. But his spell was unnecessary, for Alewyth summoned an elder earth elemental and Zander summoned forth a huge fire elemental, and between the two of them and the wood colossus itself, the sand golem was soon pummeled to death, the sands making up its bulky humanoid form spilling in all directions and forming a little dune where it once stood.

The group returned to their trek northward.

And sure enough, on the fifth day, Wakuren, Alewyth, and Zander spotted a rocky line of cliffs in the distance. There before the cliffs stood a gigantic carving of a reclining sphinx, right at the end of the arrows only Wakuren could see as a result of his find the path spell, cast anew each morning before setting off on their continued journey. The statue sat unmoving until the group arrived directly before it, and then its head moved to face them. It opened its granite mouth, and spoke.

"WHY HAVE YOU COME?" it demanded in a voice that reverberated off the stone cliffs behind it.

"We seek the Forbidden Lands, sent forth by the god Akari," replied Wakuren.

"THEN EACH MUST PROVE THEIR WORTHINESS BY ANSWERING A RIDDLE. ONCE YOU HAVE ANSWERED YOUR RIDDLE CORRECTLY, YOU MAY WAIT AT THE SIDE UNTIL ALL HAVE BEEN GIVEN A CHANCE TO ENTER. I WILL SLAY ANY WHO ANSWER INCORRECTLY, THEN THOSE WHO HAVE PASSED MY TEST MAY ENTER THE FORBIDDEN LANDS ALL AT ONCE. WHO WILL ANSWER THE FIRST RIDDLE?"

"I guess I will," replied Alewyth, stepping out of the front door of the wooden colossus, which Wakuren had converted back to its manor house form for that very reason. Once she, Zander, and Alewyth had exited, he had the colossus resume its humanoid form and stand by, thinking if any of them failed to answer their riddle correctly it might not be a bad idea to have a giant wooden construct on their side fighting against the giant stone sphinx colossus.

The sphinx bent its head forward and looked down upon the dwarf priestess and spoke the first riddle.

"BEGIN WITH A VEGETABLE GROWN IN A POD​
ADD TO IT THE OBLIGATION TO REPAY​
ADD THE PREFIX THAT MEANS YOU'RE NO LONGER THAT WAY​
STATE THE THREE-LETTER WORD, I'LL GIVE NO FURTHER PROD"​

The others all stared at Alewyth as she puzzled out the answer on her own, each fearing to say anything and be accused of having cheated to help her. But she nodded her head after having figured out the answer on her own, and mentally rechecked her work: pea, owe, ex. Finally, she answered, "Pox."

"CORRECT." Alewyth strode forward, to stand between the sphinx's two forelegs, sheltered in the shade of its massive, stone head.

Wakuren strode forward. "I'll go next," he announced.

"OF THE CARDINAL DIRECTIONS THERE ARE ONLY BUT FOUR​
AND THESE LETTERS ARE ALL SHOWN ON MAPS, TO BE SURE​
USING EACH ONE BUT ONCE, ALL FOUR IN A ROW​
PROVIDE TWO DIFFERENT WORDS WHEN ARRANGED THUS AND SO."​

"'News'," replied Wakuren at once, adding after a moment's thought, "...and 'sewn.'"

"CORRECT." Wakuren walked over and joined Alewyth in the shade under its massive chin.

"I'll go next," offered up Xandro, stepping forward.

"FOR EACH THREE-LETTER WORD, CHANGE BUT ONE AT A TIME​
TO MAKE A NEW WORD ACCORDING TO THE RHYME​
BEGIN WITH THE BURNING ORB UP IN THE SKY​
CHANGE THE VOWEL TO FORM A FATHER'S LITTLE GUY​
CHANGE A LETTER TO SPELL OUT A PIGLET'S MOTHER​
THEN A WEAPON, FORMED WHEN YOU CHANGE OUT ANOTHER​
THE NEXT WORD'S ANOTHER FORM OF QUICKSAND​
CHANGE A LETTER TO FORM A SACK HELD IN YOUR HAND​
FOR THE FINAL EXCHANGE, MAKE A WORD MEANING 'CRONE'​
THEN TELL ME THE WORDS, IF THE ANSWERS ARE KNOWN"​

Xandro had been visualizing the answers as each clue was given, and he spouted them out before he forgot which one came in which order. "Sun, son, sow, bow, bog, bag, hag."

"CORRECT." Xandro gave a huge sigh of relief and went to join the other two.

"Might as well get this over with," said Thurloe, stepping forward. "Let's hear it."

"I'M A MOMNET IN TIME THAT OCCURS EVERY DAY​
I'M THE SAME UPSIDE-DOWN IF YOU WRITE IT THAT WAY"​

"That doesn't make any sense," complained Thurloe, causing Wakuren and Alewyth to gasp in surprise - would they need to jump into battle with the sphinx colossus? But then Thurloe added, "Oh, no wait, I get it: 'NOON.'"

"CORRECT." Smirking heavily, Thurloe sauntered over to the others, leaving only Zander and Petey standing, awaiting the final riddle. But the sphinx colossus apparently didn't consider a mere familiar as needing to answer a separate riddle, for it fixed its stony gaze upon Zander and asked its final question.

"TAKE THE NUMBER THAT HAS AS MANY LETTERS AS ITSELF​
MULTIPLY IT BY TEN AND SET IT ASIDE ON THE SHELF​
TAKE THE FIRST TWO-DIGIT PRIME NUMBER, AND MAKE IT A SQUARE​
ADD THAT NUMBER TO 3 AND PLACE IT THERE ON THE STAIR​
THEN TAKE THE NUMBER FROM THE SHELF AND DIVIDE IT BY TWO​
ADD IT TO THE STAIR'S NUMBER, AND THEN HERE'S WHAT YOU'LL DO:​
DIVIDE IT BY A DOZEN, SPELL OUT THE NUMBER CREATED​
AND READ ME OFF THE VOWELS IN THE WORD THUS INDICATED"​

"Figures I get the tough one," grumbled the elf. But Petey was able to repeat the riddle word for word, telepathically, allowing his master to do the required arithmetic. "Four gets me forty," he puzzled, "then 11 gets me 121, then 124...let's see, 40 becomes 20, so the 124 becomes 144...divided makes it 12...okay, I've got my answer for you: E, E!"

"CORRECT." Zander nearly collapsed in relief.

"YOU MAY ENTER," announced the sphinx colossus, opening its mouth out wide and lowering its chin to the ground. There was about a three-foot-wide tunnel in its mouth leading into darkness; apparently, the way into the Forbidden Lands was through the sphinx colossus itself.

"Wait!" called out Wakuren. "Can I bring my wood colossus inside?" But there was no answer, so Wakuren instructed the wooden humanoid figure, with the palanquin attached to the top of its head, to go stand by the side of the cliff and await their return, fighting off anyone else who tried to enter it. Then he joined the others, who were already entering the sphinx colossus's mouth. He noticed an initial, faint repulsion effect as he entered, but he looked down and saw it was only affecting the loose grains of sand that had clung to his clothing, keeping them from dirtying up the interior.

It was dark in the narrow tunnel, which widened into a square room lit only by the sunlight seen through the narrow passageway behind them. Xandro activated his goggles of the night so could see as well as Alewyth and Wakuren, whereas Thurloe and Zander held everburning torches to provide illumination for themselves. The back wall of the room held an open doorway, and while the room itself was dark, the chamber beyond was pitch black, impenetrable even to the darkvision enjoyed by three of the heroes. Wisps of mist pooled out of the doorway.

"A final riddle, before you proceed any further," said an unseen voice in the room. "Talk among yourselves if you wish before giving a single answer for the group."

Wakuren looked to the others, then spoke on all of their behalf. "We're ready," he said.

"THESE ANIMALS HAVE THREE LETTERS IN THEIR NAME​
THE FIRST IS A LARGE DEER, WITH ANTLERS ITS FAME​
TO THAT ADD A FELINE, A-PROWL ON THE HUNT​
JOIN THE TWO NAMES, THEN READ THE WORD FORMED BACK TO FRONT"​

"These undead guys sure like their rhyming riddles," muttered Thurloe to himself. But the others were devoting their energies to solving the answer, and before long Alewyth responded with, "Tackle."

"Sure enough," replied the unseen voice. "Go ahead, then, into the darkness with you."

Thurloe cast a protection from evil spell and stepped forward into the darkness. The first thing he noticed was it was cold, followed immediately by the realization the fog was seemingly pushing back against him: solid fog, he surmised. But there was a tingling sensation in the back of his mind that felt like someone was trying to take a peek inside: mind fog as well, he wondered? He concentrated on keeping his mind as blank as possible as he pushed forward into the darkness - which engulfed the light from his everburning torch as a soon as he had entered the room.

Behind him, the others followed, Alewyth casting a death ward spell upon herself before entering and Wakuren casting a magic vestment spell to increase his protection. Zander cast a stoneskin spell on himself and Petey and followed suit. Thurloe added a bear's endurance spell as he fought his way through the thick, black fog, and Alewyth added a magic circle against evil spell centered on herself. While they were all clustered together fighting through the thick fog, Zander cast a haste spell on the group, although that didn't help them make their way through the room any faster. Wakuren cast a freedom of movement spell on himself and was suddenly able to walk through the fog at normal speed; as a result, he was the first to exit the room through the open doorway at the back - and the first to see the figure sitting behind the desk in the room beyond, waiting for their arrival.

There was a strange helmet sitting on the table before the seated figure, seemingly made of solid metal such that there would be no way to see out of it once it was on one's head, but that's not what the half-orc was focused upon. Rather, he was transfixed with the figure himself: a skeleton with strands of hair still stuck to what remained of his scalp, wearing rotting robes. His skull-face offered no facial features with which to signal surprise, but Wakuren got the impression from the instinctive intake of breath (or what would have been an intake of breath if the lich still breathed) that the undead being was as surprised by Wakuren's appearance as the half-orc was by the lich.

"Let's wait until everyone exits before we make our introductions," suggested the lich, then muttered to himself, "Mother's going to get a kick out of this!"

Once all five heroes were in the room, the lich stood up and introduced himself. "My name is Pendlebrook," he said. "May I ask why you wish to enter the Forbidden Lands?"

Usually, either Alewyth or Wakuren would have answered for the group, but this time Thurloe was the first to respond. "We're not sure," he answered. "We were sent here by Akari. We assumed you would be able to tell us."

Wakuren's heart had just about exploded in his chest when he heard Thurloe supplying their cover story; the brash human more often than not got them into trouble when he opened his mouth. But this time, the answer apparently worked. "That would explain the marks of Akari on your foreheads," the lich observed. "Although not on yours, I see," he said, singling out Xandro.

Before Xandro could get out a single word, Thurloe covered him. "He just works for us," the spellsword explained, relegating his fellow human as a mere servant to the four heroes wearing the mark of the God of Death and Undeath upon their brows.

"Well then, there's no need to wait any further," said Pendlebrook. "Let's enter the Forbidden Lands, shall we?" There was a wooden door behind the lich, and when he opened it, the entire doorway was covered in a blue light, obscuring the view of what lay beyond.

"Wait!" pleaded Wakuren. "We have a wood colossus outside - can he enter the Forbidden Lands with us?"

"Will he fit in the doorway?" asked Pendlebrook.

"Well, no,"

"Then no."

The lich stepped into the blue light of the doorway. One by one, the five dreamwalkers followed, into the Forbidden Lands at last.

- - -

The players all had a fun time with this, even though the adventure itself was just a series of travel encounters, followed by some riddles. But I made a scale "miniature" of the sphinx colossus, which took me six sheets of cardstock to print out and glue together; the finished product stands nearly 20 inches long and stands 10 inches high. (I also made a larger "miniature" of it in a combat pose, using the original artwork from the Pathfinder Bestiary where I found the sphinx colossus stats, but never used it as the players each solved their riddles on their own.) They've come to the conclusion that the Forbidden Lands could literally be anywhere, even on another plane or in a pocket dimension, figuring the blue light is a planar gate of some type. They'll find out the truth of the matter soon enough.

- - -

T-shirt worn: My light blue Red Cross blood drive shirt, to represent the vampire Wakuren interacted with at the beginning of the adventure. (I don't have any T-shirts particularly appropriate to desert encounters.)
 
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