Drinking Rules


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Dire_Groundhog

First Post
I really like the drinking rules.

Only one thing jumped out at me as being in need of comment, the rule for passing out if you drink more than your CON in one go. Passing out from slamming a flask of dwarven spirits is funny, but I think it goes a bit too far. Instead of passing out, I suggest that failing their save means the drinker can not keep it down. They imediately throw it back up. This might cause them to lose their bonus for a full stomach if they continue to drink! I would only allow them to 'dump' half of the Alcohol Units they consumed.

So after downing the flask of spirits for 20 AU, poor Mortimer fails his save, immediately, and violently throwing up the contents of his stomach. He still keeps 10 AU for the purposes of counting where he is at for the night, but he loses his Full Stomach bonus for any future checks. And he probably loses the drinking game.

I hope you were looking for feedback! If not, I will just house rule the vomitting.
 

Al

First Post
The Concentration checks to spellcasting seem too low.

For example, under 'Plastered' the effective DC is 26 (not even + level as written: an error or by design?). This means that a mid-to-high level caster has a good chance of getting off his spell.

However, on the descriptor it states 'Communication is impossible, as is standing up'. How can it be that communication is impossible, but spellcasting merely difficult (or, indeed, for a top-level caster with high Con straightforward).

Perhaps each level should instead be given an arcane failure %.
I think perhaps 10% per point of skill check penalty may be appropriate, with a -10% failure (ie less likely to fail) for every component absent (so a Silent Still Eschewed spell cast whilst Drunk has only a 10% failure)
 


dcollins

Explorer
Hey, Morrus: Looking at the Open Game License at the end of this document, specifically the section 15: Copyright Notice, I think you need to add one more thing.

My understanding is that in addition to a line for the "Copyright Notice v 1.0" itself, you also need a line for use of the actual SRD.

An example at the bottom of this page at the OGF: http://www.opengamingfoundation.org/srd/srdlegal.html
 


*Hands Doc Souark a large flagon of Dwarf spirits (112 AU, enough to make pretty much anyone except a Dwarf plastered).*

Drink it slowly, okay?

Hey Russ, I just realized that we should probably edit that "Pitcher of Dwarf Spirits" challenge. It's 448 AU. If you _did_ have a 20th level Dwarf barbarian with Endurance and Hard-Drinking feats, his alcohol threshold would only be 62. If he goes into rage, and if he had a +6 Constitution magic item, that would go up to 86. He could drink the whole pitcher, and would end up plastered, then pass out when his rage wore off. We might want to tone it down to just a flagon, rather than a pitcher.

Hell, a Great Red Wyrm has an alcohol threshold of 496. And he's 80 feet long! :eek:

The Tarrasque could take it, though. He's immune to poisons. So don't try to get a Tarrasque drunk, kids.
 

omedon

First Post
Ranger Wickett

I posted a reply to your EZBoard post regarding games within games during todays downtime. My experience is of a drinking game we had in a northern adventure. I also made a few suggestions for games.
 


omedon

First Post
I noticed that it is "fenworld" this time around, whatever happened to "benworld". Anyways try this.

I have a couple of more game ideas as well. One suggestion is to have games where the competiors are drunk. Like beer league baseball and soccer. There are two types:

An example of the first type would be fuzzy duck. A drinking game I have played a few times.

Basically you sit in a circle and each person must say "fuzzy duck" in a clockwise direction. This goes on until somebody says "was he?" at which point the direction changes to counter clockwise. While counter clockwise the phrase that must be said is "ducky fuzz". You can change the direction with the "was he?" pharase as much as you want to confuse people. If anybody calls out the wrong phrase, calls out a phrase when it is not their turn, or slurs it badly they must take a drink. Common mistakes include "duck fuzzy" and "duzzy *uck". This simple game can be quite difficult for people who are under the influence, and with each mistake it becomes harder.

In this type of game the drink is a sort of punishment that should be avoided in order to succeed. It doesn't have to neccessarily be a drinking game like the example above, it could be a sport.

The second type is one that the drinking is required it is not a punishment or penalty within the game but rather a required part of the game that helps create the challenge. For example things such as riding a bicycle or juggling become much more challengeing when you are under the influence. They also can make an event much more interesting.

I thought up a game along these lines that might be used in Tournaments, Fairs, and Taverns is one where you must run across a log that is 3 feet or so off the ground, making a balance check to do so. But each time you do so successfully you must take a drink, making it progressively harder.

Also how about Pie-Eating contests?
This is far from well thought out, but how about the maximum amount of pies you can eat be a fuction of your Constitution, and the speed at which you can eath them a function of your Dexterity?

Lets say the base time it takes to eat a pie is 10 rounds, you roll your con bonus/penalty and subtract that number of rounds. That is how long it would take you to eat one pie.

Of course it wouldn't have to be pies it could be any sort of food.

Anyways, I have to get to bed now.

BTW

Thank you Morrus for the intoxication rules, they look really great, if ever there was something that DnD needed to have clearly defined this was it.
 
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