Drivel

Status
Not open for further replies.
kreynolds....

If you charge a character the market price towards his allowed total, you are basically stealing half the cost of the item from him.

If I'm allowed 9000gp worth of stuff, and I have, say, 8000 gold, and I spend 1000gp on making something that is worth 2000gp, when it is finished all the sudden I have 9000pg worth of stuff if you charge market price. 1000gp fly out the window, and I can't have any more stuff. I would have been better off not taking the feats, because I could just buy whatever I want.

"Oh, I'm sorry, I put the right amount of treasure in this adventure, but I didn't know that you would be able to make stuff, so now I'm going to take some out of the adventure."

This is all assuming that the DM is keeping exact tabs on treasure levels, something that I think taken to this degree would be silly. Give the treasure according the what the encounters are worth, not according to what the characters have. If you want low magic, don't give out as much. Its that simple.

--Cross Threaded Spikey
 

log in or register to remove this ad

Weeble weebled ;) :
There is no ruling that I can find that says I can’t do this.

You're right. There isn't a rule that says that. It would be a silly rule. The gold levels are a guideline, I don't care how many times that table is used.

--Tired Spikey
 

SpikeyFreak said:


You're right. There isn't a rule that says that. It would be a silly rule. The gold levels are a guideline, I don't care how many times that table is used.

--Tired Spikey

But I won't fall down :D
 

For what it's worth...

We ran into problems in the campain I'm in at mid-high levels because of character wealth. The item creators had 2-3 times more equipment than the non-item creators. Everyone got equal shares on adventures, but the non-item crafters would end up paying nearly all their gold to the item crafters to enhance their items. The item crafters then used their gold plus the gold from the non-item crafters to make items for themselves.

We ended up using the wealth limits in the DMG as "Magic Item" wealth limits. Any PC with equipment over the limit has to sell off stuff to get under the limit. The "Magic Item" wealth limits seems to have balanced things out between the item crafters and the non-item crafters.

Dwarmaj
 

SpikeyFreak said:
If I'm allowed 9000gp worth of stuff, and I have, say, 8000 gold, and I spend 1000gp on making something that is worth 2000gp, when it is finished all the sudden I have 9000pg worth of stuff if you charge market price.

No. You would have spent 1,000gp (+XP) to create a 2,000gp item and you would have 7,000gp in reserve just waiting to be used to buy/create something else.
 
Last edited:

Weeble said:
On the contrary, DMG p.43, “Character-Created Magic Items: A PC spellcaster can spend as MANY of the XP and gp you have awarded toward making magic items as she wishes, provided that she has the proper item creation feats and prerequisites.”

Contrary to what? Nowhere in that quote does it state "All characters capable of creating their own equipment get to carry around twice as much crap as everyone else."
 

kreynolds said:


Contrary to what? Nowhere in that quote does it state "All characters capable of creating their own equipment get to carry around twice as much crap as everyone else."

"Not at all. Actually, you end up allowing a much greater allowance to a spellcaster that makes their own gear. Think about it. If the spellcaster's own gear counts half as much against his own wealth as it does anyone else's, he can carry around and use twice as much crap."--kreynolds

...but it wasn't in reference to that, if you had read the whole thing. it was in reference to there BEING A RULE STATING THAT YOU (ANYONE, NOT "YOU" KREYNOLDS) USED THE MARKET VALUE OF CREATED ITEMS RATHER THAN CREATION COSTS AGAINST OVERALL CHARACTER WEALTH.
 
Last edited:

>> Contrary to what? Nowhere in that quote does it state "All characters capable of creating their own equipment get to carry around twice as much crap as everyone else."

Then why would I ever take item creation feats? The advantage to (a) taking a feat, and (b) spending precious experience is that I get a reduced gp cost on those items.

If I don't get a reduced cost, why wouldn't I just go out and buy them for the same price, and use my feats on something useful instead?
 

Shaele said:
>> Contrary to what? Nowhere in that quote does it state "All characters capable of creating their own equipment get to carry around twice as much crap as everyone else."

Then why would I ever take item creation feats? The advantage to (a) taking a feat, and (b) spending precious experience is that I get a reduced gp cost on those items.

If I don't get a reduced cost, why wouldn't I just go out and buy them for the same price, and use my feats on something useful instead?

3 to 1 kreynolds. How is the question doing so far?
 

Thought for discussion.

DM -> Ok, you have 9000 gp based on your character level. What do you do with it?

Player -> How much are items if I buy them, vs create them?

DM -> The same price.

Player -> Ok, I won't bother buying anything. I'll take 9000 gp in cash.

DM -> Hmm, alright.... You're sitting in a tavern, when...

Player -> ... I want to spend the first two weeks and my 9000 gp on crafting items.

DM -> <sighs>
 

Status
Not open for further replies.
Remove ads

Top