Weeble said:3 to 1 kreynolds. How is the question doing so far?
Weeble said:...but it wasn't in reference to that, if you had read the whole thing.
Shaele said:So now I'm a bad DM too?
Shaele said:Wow, talk about waking up on the wrong side of the thread...
Shaele said:--Weeble--
huh?
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Err, umm, sorry - unclear example on my part. Just trying to illustrate the inconsistency of this interpretation. If crafted items count as full-cost items for the purposes of this calculation, then a PC would be much smarter to not bother taking items.
Take the wealth listed on the DMG table as actual wealth instead, then use the undisputed item creation rules to create your equipment for half-cost. Sure you lose some experience, and the feats that you need to craft, but you get the items at half-cost.
[edit: added to try and clarify]
Let me again ask this: if crafted items should count at full-price against a character's wealth, why should any character ever take item creation feats? Why not just buy them instead?
kreynolds said:
It doesn't matter what it was in reference too, and yes I did read the whole thing. Any decent DM knows it's ludicrous to allow item creating classes to use twice as much gear as everyone else, which is exactly what you, Spikey, and the others want to do.
kreynolds said:
It's a matter of perspective, and I don't play in your games, thus I don't know how you DM, except for this of course, so don't take it personal.
Nope. I'm just not sugar-coating my opinion. I'm saying it like it is. Do you deny that allowing all item creating characters to carry around double the magic items/magic weapons just might be a little (sarcasm) unbalancing for all the other characters? Obviously you do. And obviously, you're wrong. In a solo game, it's not a big deal, but in a normal game, it's a bad idea. Basically, the way you guys wanna handle this would allow a meager fighter to possess only 25 wands, but the character that made them would be able to carry and use 50 wands, because they cost half as much in his hands. I repeat, ludicrous and horribly unbalancing (if not in a solo game).