Drivel

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--Weeble--
huh?
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Err, umm, sorry - unclear example on my part. Just trying to illustrate the inconsistency of this interpretation. If crafted items count as full-cost items for the purposes of this calculation, then a PC would be much smarter to not bother taking items.

Take the wealth listed on the DMG table as actual wealth instead, then use the undisputed item creation rules to create your equipment for half-cost. Sure you lose some experience, and the feats that you need to craft, but you get the items at half-cost.

[edit: added to try and clarify]
Let me again ask this: if crafted items should count at full-price against a character's wealth, why should any character ever take item creation feats? Why not just buy them instead?
 
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Weeble said:
...but it wasn't in reference to that, if you had read the whole thing.

It doesn't matter what it was in reference too, and yes I did read the whole thing. Any decent DM knows it's ludicrous to allow item creating classes to use twice as much gear as everyone else, which is exactly what you, Spikey, and the others want to do.
 

--kreynolds---
Any decent DM knows it's ludicrous to allow item creating classes to use twice as much gear as everyone else, which is exactly what you, Spikey, and the others want to do.
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So now I'm a bad DM too? Wow, talk about waking up on the wrong side of the thread...

Item creation requires (a) feat(s), (b) campaign time, (c) experience and (d) money. I _expect_ characters who take the time to create items to have more material wealth than other characters. That's the point! Crafting allows you slightly more freedom with your choice of items, and saves some money, provided that you're willing to pay the time/experience/feat costs. Still a significant tradeoff.

If there's no monetary benefit to crafting items, _my_ PCs will instead spend the time tracking down NPCs who will cheerfully craft things for full price - heck, the monetary cost is _effectively_ the same, it frees up the party wizard from bothering to spend feats on item creation, and that nasty experience loss he keeps taking... Sign me up!
 

Shaele said:
So now I'm a bad DM too?

It's a matter of perspective, and I don't play in your games, thus I don't know how you DM, except for this of course, so don't take it personal.

Shaele said:
Wow, talk about waking up on the wrong side of the thread...

Nope. I'm just not sugar-coating my opinion. I'm saying it like it is. Do you deny that allowing all item creating characters to carry around double the magic items/magic weapons just might be a little (sarcasm) unbalancing for all the other characters? Obviously you do. And obviously, you're wrong. In a solo game, it's not a big deal, but in a normal game, it's a bad idea. Basically, the way you guys wanna handle this would allow a meager fighter to possess only 25 wands, but the character that made them would be able to carry and use 50 wands, because they cost half as much in his hands. I repeat, ludicrous and horribly unbalancing (if not in a solo game).
 
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Shaele said:
--Weeble--
huh?
---

Err, umm, sorry - unclear example on my part. Just trying to illustrate the inconsistency of this interpretation. If crafted items count as full-cost items for the purposes of this calculation, then a PC would be much smarter to not bother taking items.

Take the wealth listed on the DMG table as actual wealth instead, then use the undisputed item creation rules to create your equipment for half-cost. Sure you lose some experience, and the feats that you need to craft, but you get the items at half-cost.

[edit: added to try and clarify]
Let me again ask this: if crafted items should count at full-price against a character's wealth, why should any character ever take item creation feats? Why not just buy them instead?

OK Shaele, I understand now:D
 

kreynolds said:


It doesn't matter what it was in reference too, and yes I did read the whole thing. Any decent DM knows it's ludicrous to allow item creating classes to use twice as much gear as everyone else, which is exactly what you, Spikey, and the others want to do.

You may have read the whole thing or not, but you blatantly ignore the rules I stated in the DMG on this and you certainly haven't listed rules to the contrary, even though I have asked you to several times.
 

kreynolds said:


It's a matter of perspective, and I don't play in your games, thus I don't know how you DM, except for this of course, so don't take it personal.



Nope. I'm just not sugar-coating my opinion. I'm saying it like it is. Do you deny that allowing all item creating characters to carry around double the magic items/magic weapons just might be a little (sarcasm) unbalancing for all the other characters? Obviously you do. And obviously, you're wrong. In a solo game, it's not a big deal, but in a normal game, it's a bad idea. Basically, the way you guys wanna handle this would allow a meager fighter to possess only 25 wands, but the character that made them would be able to carry and use 50 wands, because they cost half as much in his hands. I repeat, ludicrous and horribly unbalancing (if not in a solo game).

Now you are really starting to make no sense. Of course a wizard creating magic items could have more in that category! Why would he use the Feats to do so? So that fighter with all of those fighting feats should be denied also?
 

kreynolds,
Unless you can state solid fact to back up your opinion, or at least get someone who agrees with you to post here, then this thread is dead and I will ask the moderators to remove it.

Sorry for the inconvenience everyone
 

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