AGGEMAM said:Weeble, I find this bickering pointless.
So a last line from on this, after this you can flame me all you want.
If you can convice your DM that your idea is balancing gamewise, it's fine by me, I wouldn't allow it in my campaign. However, you and your DM should make sure that everyone else has this opportunity as well, that means everyone with a craft skill should be allowed to essentially double his starting wealth.
If on the other hand you are the DM, I bid to consider the implications of this choice, namely as stated above, everyone with a craft skill, PCs or NPCs, should be allowed to double their starting wealth.
If recall correctly, the whole point of this thread was the idea of running a low magic campaign, that is certainly not accomplished by doing what you suggest.
Have you also considered the giant loophole you opening, if you allow your system, what's to stop the characters selling thier newly improved wealth, creating new magic items, sell them, create new .. etc. With your system thier would be no hindrances to start at 5th level with like 3 Million gp's worth of equipment.
What, sell stuff after making it like a job? Why else take the feats? And I didn't say anything about doubling starting wealth.