His early stats actually represent him the best overall. Sorry but it doesn't take a few hundred years to become 8th level.
Paladins have codes. Lawful.I'm afraid that's incorrect. You can be chaotic and have a code. Look at mercenaries. They are soldiers of fortune who follow the code of money. Look at two face from Batman. He relies on the flip of a coin but the outcomes can vary. If you read the books you will notice that Drizzt shows no mercy to Goblins and Orcs.
While I do not find referencing older edition's definitions of alignments to be at all relevant to discussion of how things do/don't shake out in the current edition, and am a player of a character with a code of behavior he adheres to and a chaotic good alignment (which is, in my opinion, within the definition of chaotic good found in the 5th edition rules because said code was determined by the character's own conscience and with little regard to what others expect), I agree with your conclusion that the character of Drizzt falls within the realm of what 5th edition states of Lawful alignments.Paladins have codes. Lawful.
Monks and samurai have codes. Lawful.
Devils have (twisted) codes. Lawful.
The 3E SRD says '"Law" implies honor, trustworthiness, obedience to authority, and reliability. . . . "Chaos" implies freedom, adaptability, and flexibility.'
Gygax's DMG says that "law dictates that order and organization is necessary and desirable, while chaos holds to the opposite view."
Now I'm not saying that the above is knockdown. If you want your soldiers of fortune who never turn on their employers to be CN or CE rather than LN or LE, go to town! But assuming that you are correct to say of Drizzt that he is a perfectionist, in combat and in everything he does, striving to attain the highest standards within his code of morality and self-discipline, you have described a character who is very apt to be called Lawful, based on the above aspects of D&D's alignment tradition.
(As far as mercy is concerned, that goes to whether he is good or evil: evil characters generally rare merciless; good ones generally are not. It doesn't seem to bear on law vs chaos.)
My intuitive feeling on this is that the edition is meant to deliver a "classic D&D" feel, and the edition seems to have made very few changes to the traditional alignments of various entities. So I think there is some degree of continuity at least.I do not find referencing older edition's definitions of alignments to be at all relevant to discussion of how things do/don't shake out in the current edition
Before you try and figure out a person's alignment, you need to determine for yourself what denotes Law / Chaos-- is internal or external? Or is it both in your opinion?
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But the idea of a "personal code" does not automatically mean you are Lawful. Codes are just beliefs.
I feel there are a few things going on here.am a player of a character with a code of behavior he adheres to and a chaotic good alignment (which is, in my opinion, within the definition of chaotic good found in the 5th edition rules because said code was determined by the character's own conscience and with little regard to what others expect)
I've never read a Drizzt story and have no idea what alignment - if any - would make sense. My post was triggered by the fact that [MENTION=6776548]Corpsetaker[/MENTION] posted a description of Drizzt ("A perfectionist, in combat and in everything he does, striving to attain the highest standards within his code of morality and self-discipline") that describes every stereotypical monk ever. And monks are paradigmatically lawful. Hence, if that description of Drizzt is accurate (I personally have no idea) then I can see why Chris Perkins labelled him lawful.Of course, I am also fairly certain that I could explain any particular behavior of Drizzt as being evidence of any particular alignment, given their generally nebulous definitions
Yes, he could have rolled the great stats in 3e. But if somebody sits down at my table with a 13, a 15, a 14, and 3 17's that he "rolled", I'm gonna pass those back and ask him to roll again.
And assuming fictional characters have those improbably high stats reinforces the misapprehension that the characters they're reading about are better or more heroic than the characters are able to play in your average home game.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.