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Droid101's Story Hour, "Of Gods and Devils" Updated 10/12!

Sandain said:
Can you tell me what these are please, and what sourcebooks they are from?

Curst Human
Urostifter
Ancestral Avenger
A fabulous question.

A Curst is an undead template in the "Monsters of Faerun" book. Basically, in Forgotten Realms literature, these "Cursts" could be created through powerful wizardry. Essentially, a Curst can never die. It regenerates all damage (albiet, pretty slowly) no matter what the source. It says that only divine intervention, or the one who created the Curst can ever truly kill it. And the one who created Bloodthorne is long dead. Pretty interesting little template. Here it is in its entirety:

Hit Dice: Change all hit dice to d12 as undead.
AC: +3 Natural Armor
Spell Resistance: 12 + Character Level
Undead Traits as normal, except that he can be healed via normal healing magic. Negative energy heals him as well.
Regeneration: Regenerate 1 hp per level per hour. So 10th level curst would regen 10 hp per hour. Regenerates all lost limbs. If head is cut off, body disintegrates and a new one grows out of the head.
Cold and Fire Immunity
Turning Immunity
No Constitution Score (As undead)
No sense of smell



Urostifter is a three level prestige class from the "Complete Swashbuckler" or whatever it's called. Older book by a thrid party company. Forgot the exact name of the book. But the class gets the ability to use two longswords as if one of them was light (so only -2 to each attack), and it focuses on insults, which lets them use a bluff check to make their opponent flat footed for the round as a Move action, instead of a standard action. It gets some sneak attack damage in there as well.

The Ancestral Avenger requires you to be elf or half-elf, +5 base attack, Wilderness Lore 3 ranks, Alertness, Iron Will, and Tracking feats. It gets a fighter attack progression, good Fort and Will saves, d8 hit points, and 2 skill points per level. It was from January 2001 Dragon Magazine. By level 10, he'll have the following abilities:

Underground Tracking - He can track underground with no penalty for poor visibilty, and treats hard surfaces as firm surfaces for purposes of the DC for tracking.

Drow/Spider/Demon Bane - He gains a +3 to hit and +3d6 damage when attacking drow/spiders/demons.

Poison Resistance - +10 bonus to save against drow sleep poison or any spider poison.

Overcome Spell Resistance - +2 bonus to overcome drow spell resistance.

Webwalking - Can move through webs as though he has a freedom of movement spell cast on him.

Drowic Change - Can change into a drow, as if he used alter self spell.

Spell Resistance - Spell resistance equal to character level plus 10, like a drow.

Hope this was informative. Any other questions are welcome!
 
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Bloodthorne donned an extra black and red cape. Ogrim’s beard was dyed black, and braided with tiny skulls. His holy symbol was hidden. Eltharion was dressed in a simple black robe, concealing himself entirely. Viknen’s tattered robes were replaced by a formed cloak and robe, with high-flying shoulders and a wide, flowing base.

They were ready.

“All right, ‘ere’s the plan. We’ll announce ourselves as emissaries from Archon, for Imperagon. We’ll go in. If he asks for details of our plan, or what we wish, I’ll pull out one of the scrolls and use it. Once I do that, that’s the queue to attack,” Bloodthorne finishes.

“Simple enough, let’s get going,” Eltharion says.

They head through the hot metal city of Dis toward the location they were given. They arrive at a fairly large looking ornate palace. The outside of which is surrounded by a fairly large wall. A devil resembling a huge fly twitches by the gate.

“We are from Archon, and ‘ave been sent by the great Imperagon to propose an alliance across the planes with the mighty Dispater. Gryrtag was our given contact,” Bloodthorne lies.

“Wait here,” a high pitched voice answers, and the fly-devil flies over the wall and into the palace. After about five minutes, it emerges, and opens the gate.

“Enter, and be quick about it,” the fly says. The Heroes walk on in.

A long hallway stretches before them. The walls are carved with reliefs of Gryrtag doing all kinds of horrific acts. His bust is on pillars to either side of them. They reach a large room.

The room has lush carpeting and a fine throne. Upon which sits Gryrtag the Pit Fiend himself. His bat-like red wings stretch out behind him, and his horns jut out ominously. His teeth show in a half scowl as the Heroes enter.

To either side of the throne is an iron statue of Gryrtag, as well. Next to the one on the right, there is a lever…

“So, Imperagon sent you? I haven’t heard his grovelings for a while now. I figured he gave up his quest for interplanar domination, the fool,” Gryrtag’s deep, chilling and overall grating voice runs down the Heroe’s spines.

“Yes, our master Imperagon has a new proposal, if you would please,” Bloodthorne pulls out a scroll of Magic Circle Against Evil, and pretends to read. “Firstly, the territories present in Archon shall ‘eretoby be named githku-arianthatelden’duk desdar.”

But of course, the last words Bloodthorne spoke weren’t any name. They were the incantation written on the scroll, and so the spell went into effect. A white circle surrounded Gryrtag, who immediately stood, outraged. But he couldn’t move, the circle kept him stationary in an invisible cage.

“I can’t believe that worked…” Bloodthorne looks on in amazement. Ogrim and Eltharion immediately throw off their robes. Viknen casts haste on Eltharion. The two iron statues of Gryrtag start moving toward them.

Eltharion sprints right at the lever, and grabs onto it and tries to pull it down. Just as he does so, one of the iron statues grabs onto the lever and Eltharion’s hands, pulling back up. So their struggle began.

Ogrim charges at the other iron statue, axe and shield at the ready. Bloodthorne does the same.

“Kill them! Guards!!” but Gryrtag’s voice goes unanswered, his great hall too long for the outside guards to hear.

Ogrim’s axe chews into the iron readily, but the statue keeps attacking. A heavy fist falls onto Ogrim’s head, which rattles him. Another slams into Bloodthorne’s side, but he mostly ignores hit, but the snapping of ribs can be heard.

Eltharion pulls down with all of his might, but it only moves a couple of inches. The iron statue’s grasp is strong, and Eltharion can feel his fingers cracking from the pressure. Blood begins to pour out of his hands and drain out off the lever onto the floor.

“Oh no you don’t, he’s MINE,” Gryrtag yells as he unleashes a Power Word: “STUN!” However, Eltharion is unaffected, due to the scrolls they had bought and used.

“You take this one, I’ll get the devil,” Ogrim states as he backs off the iron statue. He approaches the magic circle, and enters his ancient dwarven defensive stance. His feet placed the perfect distance apart, he launches several attacks through the magic circles protection, slamming into Gryrtag’s legs, who has no room to maneuver.

“Die you filthy dwarf!” Gryrtag spouts in rage. He’s unable to retaliate due to the circle’s protection.

Eltharion pulls the lever down another couple of inches. He can’t feel his hands anymore; he knows all the bones are broken. He just grits his teeth and pulls even harder.

Bloodthorne dances and weaves around the iron statue, dodging the powerful swings, and delivering several cuts with his enchanted longswords.

Viknen calmly flies over and hastes Bloodthorne.

“You petty mortals… DIE!!” Gryrtag unleashes four meteors, which crash into the ground and explode violently. The room fills with smoke and fire, and the sound reverberates off the walls. The smoke clears…

…and nobody is injured.

“I’m not a mortal, mate,” Bloodthorne corrects Gryrtag as he chops through the arm of the iron statue, removing it completely. It thumps to the ground and stops moving. The statue continues to swing at Bloodthorne with its remaining arm.

“AHHHH!” Eltharion lets out a mighty yell as he heaves the lever all the way down. The wall behind the throne vanishes, revealing a pure white room. Enzonito is sitting, cross legged, in the middle of the white chamber.

“Finally…” Enzonito says calmly. However, the calm is broken in an instant as he charges Gryrtag. He delivers a powerful flying kick, and then a flurry of punches, kicks, headbutts, knees, sweeps, backhands, uppercuts, jabs, and chops.

With a final jump and spinning kick, his foot slams into Gryrtag’s face, spinning his head around…

…snapping his powerful spine and sending him slumping to the ground.

Ogrim and Bloodthorne surround the one-handed iron statue, finishing it quickly.

Eltharion backs off, holding onto his bleeding and broken hands as Enzonito quickly finishes off the other Gryrtag statue with his mighty katana blade.

“Quick, the alarms are off, we have to get out of her NOW,” Enzonito says as they start running out of the palace. They reach the end of the hall and bust open the doors.

Outside, they can see what looks like fifty or more of the fly-looking devils flying down upon their location from every angle.

“Hang on…” Enzonito grasps his emerald green serpentine amulet, and all five of them are plane shifted back to the Prime…

…only to find themselves floating in the ocean.

“Damn, it’s cold! Vik?” Eltharion says.

“Stay close now den…” Viknen casts teleport and the Heroes are safe back at the inn at Baron.

“Water…” Enzonito immediately graps Eltharion’s wineskin and downs its contents entirely.

“You okay?” Eltharion asks.

“I haven’t had any food or drink in… well… a long time…” Enzonito answers. “Over a month now. I don’t know. I calmed my mind with meditation, so I’m not really sure how long I was in there.”

“So what happened after the last time we saw you?” Ogrim asks.

“Well, I teleported Gryrtag and myself to Hell, to get him away from all of you. So, once we go there, we started one great pitched battle. He’d fly off, cast spells, and keep flying, staying well out of my reach. Finally, I backed off, to give him a false sense of security.

“Now, mind you, this battle was going on for days, and over miles and miles of terrain. Finally, I followed him back to his palace. I charged him. I noticed he had on a peculiar amulet…” Enzonito holds out a small black stone around his neck. “So I stole it. While I was running out of the place, I made a wrong turn and ended up in that cell. It blocked all kinds of planar travel, so I was truly stuck.

“He was going to keep me in there until I died of starvation, I guess. Then he could go in and steal back his amulet. Little did he know, I mastered my body and mind. He couldn’t break me.”

“Now hold on, is that stone what I think it is?” Eltharion asks.

“It’s one of the six stones of power they talk about in the prophecies. Supposedly, if you…” Enzonito is cut off.

“Yeah, we know, we’re actually looking for that stone. All five other stones have already been gathered!” Ogrim states, a little more excitedly than normal.

“Really? That’s great news! Let’s tell the king as soon as possible!” Enzonito seems ecstatic.

Next time: The Gathering of the Stones.
 

Viknen, Eltharion, Ogrim and Bloodthorne listen to a few stories from Enzonito as they await the morning.

He relates world after world being overrun by evil or some other primal forces, his amulet the only thing keeping him from joining those worlds’ fates. He also mentions something about never having seen anybody else be able to juggle five daggers, but leaves the point at that.

Their recent employ to the Lord of the Seventh, Baalzebul, is quite unexpected. Enzonito explains that if there is one thing about devils, they will keep their word. But they expect the same from who they deal with, or there will be swift retribution. Perhaps the alliance can prove to be more fruitful in the coming months.

Viknen also looks better than ever. It seems like he was made for the adventuring life. Standing by idly for so long was probably what was taking the biggest toll on his physique. Being out on the road again has been invigorating for him.

The stone around Enzonito’s neck has begun to levitate off, pointing in the direction of the castle, almost trying to pull itself toward the other stones.

The meeting spot for the ceremony is to the south of the Capital City, out in a patch of farmland, just in case there is a violent reaction.

The bearer’s of the stones are permitted to bring their entourage, but those close friends are the only others allowed to watch the proceedings.

Once again, the halfing and his female companions, the frail woman and her two friends, the grey elf and lizardman, the paladin Donovan, Damaré, Misani and Senamn, along with Ogrim, Viknen, Bloodthorne, Eltharion, Enzonito, Adlai, Felix, the dwarven king, and King Baron, are gathered.

Each stone is placed apart, forming a circle around a central location. The bearers of the stones have to actually hold onto them at this point, or they’d fly into each other. The king begins to speak.

“When the Prophet arrives, you shall all release your stones!” King Baron says emphatically.

The ensuing silence could almost be cut with a blade. All were uneasy, as none knew what to expect from the coming together of these objects of legend. None knew what would happen.

The silence was pierced, however, by a chanting. Low and monotonous. A tune none of the people present had heard before. The Prophet; his gowns almost glowing, they were so white compared to the dark and dreary dusk light. He had two other stark-white-haired individuals with him, the ones doing the chanting. His presence was almost unsettling; some hidden power must have been at work. He and his two followers walked to the center of the circle.

“So have you all suffered to bring the stones together. So you shall all feel assuage as your mutual suffering ends. So shall evil be exterminated from the face of Aldor-Valencia. So shall we be triumphant, together,” the Prophet bows his head and motions for everyone to release their stones.

The stones all fly together extremely quickly, clashing with a small but loud explosion above the head of the Prophet. The glow from their combined state intensifies until everyone is forced to look away; the brightness grows exponentially.

Ogrim’s teeth grind together as he resists a wrenching in his head, as if all was falling, and fast. The headache that ensues is the most powerful he’d ever experienced.

Eventually the glow subsides, and the Prophet is holding a fully-formed stone in his hands. Around him, in a smaller circle than the location of all the sonte bearers, are five new forms.

One is instantly recognized as King Wallace Brunswick, his raven hair blowing lightly in the night air.

Another is a fully black cloaked individual, his face hidden by his arm pulling his cape up over it. Only his blood red eyes and pale skin could be made out.

Another is a pillar of water, which quickly sprouts four tendrils of water; two of them supporting him as legs, the other two like snaking arms.

The next form is a gray rock, taller than anyone present, which begins to roll just as it appears.

The fifth and final form is a human, but his skin is tinted red and his hair is flowing like fire. His hands are instantly encircled by fire as he materializes.

Just as all these forms appear, a bolt of lightning streaks from where the sixth form should have been, striking some of those in the outer circle before shooting off in another direction. As that happens, the dark cloaked form vanishes, the boulder rolls off in a different direction past Donovan, and the watery form dissipates into the soil. The only two remaining forms are the firey man and Wallace Brunswick.

Ogrim looks around and notices that the dwarven king, Donovan, and the grey elf are similarly holding their heads as if some fierce migraine had hit all of them simultaneously.

Why? The thought donned on him instantly. All the people clutching their heads had holy symbols on their persons.

The Prophet’s eyes were no longer their normal crisp and clear blue, but now stark white like his hair and garments.

“The stone must be protected or the demons and devils would once again be able to invade. Judgement for all, mortals and Gods alike, is at hand. ‘The Trials’ have begun. So has the Prophecy spoken,” the Prophet begins to become insubstantial and starts to rise into the sky. As soon as this starts, only a pillar of light remains, and the Prophet is gone.

The stone is left in the care of the two Prophecy Priests, who place it in an ornate box and begin to leave the circle of people.

“Did he say what I think he said?” Eltharion looks to Ogrim, who is still in a little bit of pain.

“Aye. The Gods are on Aldor-Valencia. They are no longer Gods until they prove themselves worthy…” Ogrim states flatly.

“And what does that make the Prophet?” Eltharion asks, looking around at anybody who would listen.

“The only true God.”
 

“So, according to the prophecies and a little input from the now-ascended Prophet, you’ve figured it out?” Eltharion asks impatiently.

“Well, not exactly. It’s really tough to decipher all this these ancient texts,” Adlai responds. “But this is what I know. The Prophet has cast all the Gods down here to our plane of existence. They have lost all their Godly powers, and only retain mortal-like abilities. From what I understand, they have shown up in places where their following is greatest.

“For instance, Moradin appeared with the King of the dwarves, and is currently residing in Baron Castle with him.”

“Did you say Moradin?” Eltharion says incredulously.

“You got it. That’s the good news. The bad news is, for example, Lloth is probably teamed up with the dark elves, making the battle to come a little more interesting,” Adlai says. “But from what I’ve gathered, the prophecies say that anyone can become a God during this time, not just those who have fallen. If you prove yourself a master of a certain aspect of life, you can ascend once again. Look for the Gods who have fallen to do anything and everything they can to further their cause and re-gain Godhood.”

“I’ve got an idea, we should try to round up all the good Gods and have them help us!” Eltharion says.

“Good idea,” Ogrim adds.

“True. There’s a few things pending, then. We still need to find Grog and the others who never made it back from the Battle at Brunswick. I need to continue to decipher the prophecies to try to help in the upcoming battle, or just see what’s coming. And we can look for Gods to come help us,” Adlai says.

“I’ll go find the others, we need to find Grog as our first priority,” Eltharion says.

Eltharion rounds up Bloodthorne and Ogrim. They go find Viknen.

“I tink me old bones be needin’ a rest, now den,” Viknen says without rising.

“That’s fine. You’ve been more than a help to us so far, get your rest,” Eltharion says. He looks back over to Ogrim and Bloodthorne. “We’ll head out tomorrow.”

They head over to the castle to see what they can see for the rest of the day.

“How have you all been?” Wallace, the king of Brunswick asks.

“Pretty good. What was it like being stuck in that gem?” Eltharion asks.

“Very strange. But it’s good to be out,” Wallace says. “And I heard you lost my castle to dark elves while I was gone.” He looks sternly at the Heroes.

“But, it… we tried!” Eltharion stammers.

“I know, I’m just kidding with you. You did what you could. We’ll get it back, worry not,” Wallace says.

“Something’s coming!!” a guard runs in the room shouting. He continues to run through the castle.

“Oh great, not a moment’s peace…” Ogrim grunts. They head out of the castle. Approaching them looks like a hundred mounted forms with spears and other sorts of weapons.

"How did they… wait a minute…” Eltharion looks quizzically at the creatures approaching. They weren’t mounted at all, they were centaurs.

“Ho there, friends!” one of the centaurs comes forward. They Heroes instantly recognize him as Balophan, the centaur that helped them defeat Vecna.

“Old friend!” Eltharion shakes Balophan’s hand heartily, as does Ogrim. Bloodthorne nods with a goofy grin on his face.

“We heard that the forces of darkness were about to decend upon the Kingdom of Baron. I could not stand idly by. If they took Baron, they would sweep across all of Aldor-Valencia. We cannot let that happen. We are here to offer our help in the impending battle,” Balophan says.

“That’s great news! We’ll let King Baron know. You’re welcome to stay out in the fields alongside the dwarven and Brunswick refugees,” Eltharion says.

“Thank you, we shall be ready for a call to arms,” Balophan says as he leads his massive group of centaurs out of the Capital City.

“Things are looking better and better. Anti-magic that the Prophecy Priests can cast through, extra help from Brunswick and dwarf soldiers, and now centaurs. We can’t lose!” Eltharion sounds ecstatic. Adlai joins the group from the castle.

“Quick report, follow me,” Adlai leads them to his lab, where Senman, Misani, and Damaré are waiting. “Okay, just wanted to let you guys know what we’re up to here in the labs. The dwarves have helped us develop some firearm-type weapons. We’ve coupled that with a heavy cavalry of Baronian soldiers for a deadly combination.”

“Sounds good. Tomorrow, we’re going to search for Grog, so that’s where we’ll be, in case you need to know,” Eltharion says.

“All right, see you later then,” Adlai says as he dismisses everyone.

The following day, Bloodthorne, Eltharion, and Ogrim head north out of the Baron Capital City to the Great Wall. After a day on horseback, they leave the kingdom and head north.

“I remember Grog runnin’ north of the Battle at Brunswick while we were distractin’ the giants. Perhaps we should start looking in the forest near Brunswick?” Bloodthorne says.

“Good idea. Let’s get moving,” Eltharion says.

They travel north for another day, and arrive at the Adventurer’s Guildhall. They go in for some investigating.

“Have you seen our friend Grog lately? He’s a goblin, about this tall,” Eltharion motions to Basil Evans, the brightly colored fop behind the counter.

“Ah yes I remember him. I haven’t seen him in quite a while. Last time I saw him was the last time you were here with him, several months at least,” Basil responds.

“Okay, well, thanks anyway. If you see him, let him know we’re looking for him,” Eltharion replies.

“Hm, I did see a tall fellow with black dreadlocked hair and a skull-topped staff a couple of days back. He said that if he didn’t return in a week, to send word to Baron about ‘The Necromancer’s’ demise. I wasn’t really sure what he was talking about, but I said I’d do it,” Basil says. “That’s the only strange activity I’ve seen lately.”

“The Necromancer. He must be in some kind of trouble. Let’s get going,” Eltharion says. The Heroes go out and ride off into the forest. Bloodthorne flies up above, trying to survey a larger area.

After several hours of searching, dusk comes.

“I think I see somethin’!” Bloodthorne says as he flies back down to Eltharion and Ogrim. They continue forward toward whatever Bloodthorne saw, and come to a clearing around a small brook. There are about ten tents set up here and there.

The Heroes are surrounded. Six or seven goblins all poke primitive spears in their direction, calling out in the primitive goblin tongue.

Bloodthorne looks around at them, then back to Eltharion and Ogrim.

“Should I kill ‘em?” Bloodthorne asks.

“I don’t think so, not worth it,” Eltharion says.

“Smelly things…” Ogrim grumbles.

“Wait! Guys!” a voice is heard from across the camp. They see none other than Blaze Brague running at them, his hugely muscular form and shiny plate mail glinting in the moonlight.

“Blaze! We didn’t know what happened to you!” Eltharion says. The goblins back off as Blaze approaches.

“We basically tried to lure the demons off the main battle, but looks like we lost the castle anyway…” Blaze says. “My brother Blaine, The Necromancer, and Grog are here too.”

“What in Moradin’s name are you doing in a goblin camp?” Ogrim asks.

"Long story. I’ll let The Necromancer explain, but first you need to see Grog…” Blaze says.

He leads them to a tent, and opens the flap, revealing Grog.

Grog looks different. He is wearing some pearly white ornate samurai-type armor. He also has a wakizashi and kata with hilts and sheaths that match his katana.

“Grog…?” Eltharion says.

“Yes.” Grog responds tesely. He doesn’t even turn to look at Eltharion or the other new arrivals.

“How have you been?” Eltharion tries to pry an answer.

“Fine.” Grog responds.

“Where did you get that armor?” Eltharion asks.

“A spirit gave it to me while I was wandering alone,” Grog says.

“Strange…” Ogrim says. “So what are we doing here?”

“I am hunting those who would kill my people. The evil rat-men have been killing my kin here and I must defend them,” Grog says.

“Is he crazy?” Eltharion asks Blaze.

“No, no. We have been fighting off some insane skaven cultists, for lack of a better word. Blaine, The Necromancer and I stumbled upon them near the ruins of Canticus. We overheard them talking about how their God is re-joining them on earth and will help them spread plague and chaos. We fought them a couple of times. They retreated once, and we had to retreat once.

“They use all kinds of poisons and disease, so the battles are pretty nasty. We ran into Grog out here, and he wouldn’t come to Baron with us. He said that no matter what he was going to kill these skaven and save his people.” Blaze says.

“Looks like the God of the skaven is looking to get back his status by spreading plague,” Ogrim says, remember Adlai’s words.

“Wait, did you say God?” Blaze says.

“Seems like the gathering of the stones of power caused all the Gods to fall to Aldor-Valencia. Each one has to do something to earn back its status as God,” Eltharion explains.

“That’s not good…” Blaze shakes his head.

Another fight with a God? Will the Heroes stay and help Grog, or go back to Baron? Find out next time!
 

“So, what you’re saying is, he needs to infect as many people as possible with his plague to regain his God-hood?” Blaze asks.

“Pretty much,” Eltharion replies. They were walking toward the abandoned and destroyed town of Canticus. The same town with the underground temple to Iyachtu Xvim where he ascended.

“You’re sure they’re in the destroyed temple?” Ogrim asks.

“When they retreated, we followed them back here, so we’re sure this is where they’re staying,” The Necromancer responds.

They reach the rubble that was once Canticus and find the hatch that leads underground, where the church used to be.

“Okay, so what’s the plan? Rush ‘em?” Blaine asks.

“We destroy the enemies of my people…” Grog says with a straight face.

“It’ll work. Worry not, I can’t die, remember?” Bloodthorne chuckles as he pulls up the hatch.

Grog, Eltharion, Ogrim, Blaze, Blaine, The Necromancer, and Bloodthorne head down into the dank underground. The once neatly carved walls and doorways were now destroyed, scorched, and in general disarray. They manage to find their way to a larger chamber.

On the far wall is hanging a map of the area. Looking at the map are five skaven.

One of them is wearing a deep green robe. One has all kinds of metal pieces grafted onto his body, almost like a macabre machine. One is wearing a green cape, and carries a staff. One has all his fur dyed green, and it’s all tied up in tufts all over his body. He looks horribly scarred from head to toe.

The final one is what draws the most attention. This one is over 15 feet tall. Completely naked except for a loincloth and a jagged metal mask, with two long metal horns protruding from it. He spins instantly to face the Heroes, whirling around a huge and wicked glaive.

And the room erupts into chaos.

The robed skaven pulls out a heavy flail/censer, which trails some noxious gas as he charges toward Blaze. His flail slams down into him hard, and he staggers back a step. The gas fills his lungs and he starts coughing horribly as it burns him from the inside.

“TEMPUS!!” Blaze doesn’t back down, and slams right back at the flail-wielding skaven with a force that could level a building. His muscles bulge, and his armor squeals from the pressure.

The Necromancer casts haste on Ogrim. Ogrim runs directly at the large masked skaven.

“By the hammer of the All-Father, you shall meet your end!” Ogrim bellows as he slams his Orc-Killer axe into the side of the fallen God, drawing a stream of brackish bile and blood. Ogrim swipes at him again, missing, as he steps over him to the center of the room, swinging his glaive with a mastery the Heroes have never seen.

He spins it back behind him, then over his head, then back to the front. The attack seems to be headed at Blaze, but at the last second it swirls around and strikes Ogrim. Ogrim staggers from the immensely powerful blow; the glaive shearing through his adamantium full plate armor.

The green-dyed skaven charges Blaze as well, pulling out two razor-sharp kukris as he does so. A jagged cut to Blaze’s arm draws another growl of pain as he feels the poison burn into the exposed wound.

Bloodthorne spins and draws his two longswords, jabbing them both out at the kukri-wielding skaven, drawing two deep cuts and a high pitched squeal of pain.

“You going to be okay, brother?” Blaine says as he draws his rapier and main-gauge.

“I’m fine, go,” Blaze says, and Blaine charges at the fallen God. He slides in and stabs it with his rapier in the thigh.

Grog unsheathes his exquisite katana blade. It speaks to him in a voice only he can hear, and he charges the fallen God. He slashes into it violently and with all his strength. He cuts the shin of the God to the bone, and the masked-rat looks down at the pesky goblin.

The caped skaven with the staff casts a spell, and points to the fallen God. Some of his wounds close up.

“Cleric…” Eltharion charges it, Moon-scimitar and Sun-sickle drawn and ready. The fallen God swings out his glaive and delivers a brutal slash to Eltharion, who dodges to the side just enough to avoid losing his life. He reaches the cleric, however, and stabs out with his scimitar, slicing the skaven across the arm.

The mechanically-endowed skaven has some jagged claws protrude from his forearms, and he clanks up behind Grog, slashing him across the back. One of his eyes is covered with metal, only a red glowing point can be seen.

The flail-wielding skaven swings out again and again, slamming into Blaze several times. Blaze staggers backwards once again, in terrible pain, inside and out. The entire area around he, Bloodthorne, the flail- and kukri-wielding skaven is covered in poisonous smoke.

Blaze steps back and heals himself. He looks back to the skaven with a steely gaze.

The Necromancer casts fly on himself, and flies up to the ceiling of the room, to stay out of range of these skilled combatants.

Ogrim charges the fallen God again, taking an expertly-placed glaive slash to the stomach as he does so, and hacks into its leg.

Once again it merely steps past Ogrim, who chops it again. Blaine also jabs his rapier into it as it steps past him. It swings its glaive once again, leveling it into Blaine. He’s fast, but not fast enough, and he takes a terrible slash across the stomach, and he bends over in pain.

The kukri-wielding skaven enters a deadly routine. Eight attacks fly out at almost every direction. He strikes Blaze four times and Bloodthorne four times as well. Bloodthorne feels no pain, but sees chunks of his own flesh rending from his bones. Blaze isn’t so lucky, however, and he collapses to one knee after the horrible routine, leaving his body bleeding and burning from poison.

Bloodthorne positions himself behind the flail-wielding skaven.

“Shouldn’t let me get behind you, mate,” Bloodthorne says as he stabs the skaven with unerring accuracy. The horrible squeals are almost as loud as Bloodthorne’s laughs.

Blaine ducks and weaves past the spinning glaive to land a hit on the fallen God.

Grog pushes the mechanical skaven out of his way and moves toward the cleric. He takes a glaive-shot to the back for his efforts, but screams in rage to block out the pain. He slashes the cleric with his katana, who falls backwards, but regains his feet quickly.

Eltharion ang Grog corner the cleric against the wall. Eltharion lets loose a seven-hit combo that would normally kill seven men; but the skaven stays standing, barely.

The mechanical skaven moves opposite the chamber from Eltharion and Grog. From underneath his forearms come two pistol-looking weapons, which place themselves in his hands. He fires one of them, and a glowing-greenish substance splashes onto Grog. Grog hardly notices the terrible burning sensation.

The flail-wielding skaven growls and slams into Blaze a few more times. Blaze is overcome with pain, bruises, breaks, and poison, and collapses.

The Necromancer frowns, looking around. He flies down and touches the flail-wielding skaven, casting a maximized vampiric touch. He feels the life force drain out of the rat-man and into his body.

“I love that…” The Necromancer’s smile is as evil as ever.

“Settle down, Nekky,” Eltharion calls from across the room.

Ogrim ducks a glaive swipe as he runs at the fallen God again, but isn’t fast enough. He gets jammed in the gut and grits his teeth in pain. That doesn’t stop him, however, and he chops into the God once again.

Again the huge masked skaven steps past both Ogrim and Blaine, who both get minor hits in as it does so. It slams its glaive into Grog from 15 feet away, who falls to one knee.

The kukri-wielding skaven smiles a toothy smile to Bloodthorne as he throws an eight-hit combination at him. Bloodthorne can’t dodge enough of the lightning-fast blade attacks, and collapses into a flesh-torn mass.

Blaine tumbles away from the God, and pours a potion into Blaze’s mouth, who comes to.

“What happened?” Blaze says, startled.

“Look out!” Blaine says, as the flail-wielding skaven turns back to face them.

The cleric-skaven attempts another spell, but it is lost, along with his life, as Grog chops into his body with his katana as a butcher into meat. A bloody mass is all that remains.

Eltharion tumbles in toward the God, barely dodging a glaive hit that would have removed his head. He stabs into it with his Moon-scimitar.

The mechanical skaven fires two more green-sludge blasts. One hits Grog, and one hits Eltharion.

The flail-wielding skaven swings at Blaze, but it is deflected by his armor. He hits Blaine once, however, and Blaine coughs from the poison gas.

“TEMPUS!” Blaze bellows again, his muscles expanding. He chops down with his axe three times, each one more powerful than the last. Somehow, the flail-wielding skaven is still standing. Parts of its bone are exposed along its arms and ribcage. Its entrails are falling out of his body, and it is bleeding from dozens of different places.

“How is that thing still alive!?” Blaze yells in frustration.

The Necromancer narrows his eyes at the kukri-wielding skaven, who is now lording over Bloodthorne’s mangled body. He points his drow-skull topped staff at it, and invokes an evil rite. A trap the soul spell weaves into being, and the two rubies set into the skulls eyes begin to glow. The skaven’s eyes go wide, and he drops his kukris. He vanishes into one of the gems, forever trapped.

“Nice work Nek!!” Eltharion calls out in triumph.

Ogrim charges the fallen God and takes another glaive hit to the flank. He chops into the thing’s leg.

The God spins its glaive over its head, and slams it down into Ogrim, and then Grog. Both of them are left barely clinging to life. Grog has several mortal wounds, but sheer adrenaline keeps him going.

“I’m going for the rat-king,” Blaine says as he disengages the near-dead flail-wielding skaven, heading at the fallen God. He takes a glaive slash across the arm for his efforts.

Grog does so as well, gritting his teeth. He slashes into the fallen God’s leg once again.

Eltharion does the same, and they have the horned rat surrounded.

The mechanical skaven fires two more globs, both splashing into The Necromancer.

“Bad move,” The Necromancer says as he winces from the burning poisonous sludge. He levels a finger at the mechanical skaven, and invokes a flesh to stone spell. The skaven’s flesh turns to stone, and the mechanical parts stay metal, so it becomes quite a work of art.

“I’m glad he’s on our team,” Elthaion quips to Grog, who doesn’t seem to hear.

The flail-wielding skaven and Blaze stalk back and forth, knowing the next hit could possibly kill either one of them. The skaven swings first, but Blaze ducks. As he does, he swings his axe in from the side, gritting his teeth, and swinging as hard as he possibly can…

…and the skaven’s torso is removed from its legs. Its body almost falls apart now as it has no willpower left to keep it together.

The Necromancer throws a horrid wilting spell at the fallen God, and Ogrim hacks into it four times. It counters, slashing its glaive at Ogrim, Grog, Eltharion, and Blaine. Each one takes an almost lethal hit. Eltharion staggers back, as does Blaine.

Blaine spins back in and stabs in with his rapier and main-gauge quickly and precisely.

Grog follows with a wicked combination of overhead chops, followed by a jump stab to the fallen God’s stomach. The fallen God staggers back, dropping its glaive, which clangs on the stone. It then falls to a knee, looking at each of the Heroes. He removes the mask, revealing a horribly scarred and diseased rat-face. He collapses, and the mask skids across the ground.
 




Ankh-Morpork Guard said:
Well, I've finally caught up in reading this story hour, and I think Hairy Minotaur says it best.

Sweeet! :D
Thanks for reading!
Sandain said:
Wow you were nice to your players with that fight.
Hm, I don't think I was that nice. The fighter (kukri) and barbarian (flail) had far more hit points than any of the characters. Not to mention the Horned Rat, who was an even higher level fighter.

But note that he was no longer a God. He was only whatever he was before he became a God. In his case, just a fighter. Albiet a really awesome one. Let me add that if either the kukri skaven or the mech skaven had saved against The Necromancer's spells (flesh to stone and trap the soul, respectively) the battle may have gone sour.

Thanks for the responses, however. I'll be posting an extra bonus loot post for your efforts!!

BONUS POST!!!!

The Loot-a-rific Post!
Version 3

Quite a haul.

Huge Glaive +5 – Infects anyone hit with Greater Horned Rot disease.
Mask of Corruption – Infects the wearer with the Greater Horned Rot disease. Grants +10 to all save throws.
Keen Crippling Kukri +3
Keen Virulent Kukri +3
Bracers of Armor +5
Amulet of Natural Armor +3
Eversmoking Plague Censer (Flail) +4 – Fills 5 foot radius around wielder with skaven poison gas.
Robes of Armor +6
Bracers of Dexterity +4
Quarterstaff of Poison +3 – On successful hit, skaven poison. As standard action, can fire skaven poison globs.
Bracers of Armor +6
Pale Green Ion Stone
Lavendar and Green Ion Stone
Statue of mechanical skaven.
Skaven Soul-in-a-Gem.

The Horned Rot disease has an incubation period of 3 days, DC22, and does d3 Str, Dex and Con damage.
The Greater Horned Rot disease has an incubation period of 3 days, DC30, and does d6 Str, Dex, and Con damage.
Skaven poison is DC22, 1d6 Con initial and secondary damage.
 
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Into the Woods

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