...and replacing them with clerics with the War domain, and related combat domains (Strength, Elf etc).
It's a hypothesis I've been thinking about: The difference in BAB can be made up for with buffing spells, especially by mid-level, and especially if you take that feat from the FRCS that lets your buffs go on all day. The difference in HP is more or less an illusion beyond the span of a single encounter because of the sheer amount of healing spells the party has access to. The only true compromise I can see is that fighter types can pour all their ability scores into STR and CON, whereas a fighting cleric would probably want to go for WIS and STR in roughly equal proportions. And there's no difference in armour.
Long term, I think a party with clerics in place of their "fighter slots" would probably be more effective, and the party would be more likely to survive overall. Fighting feats are a fine thing, yet healing, buffs and other spells can pick up that slack and then some. Better yet, the clerics would be poring their healing power primarily into their own characters, alleviating the "take one for the team" factor somewhat.
Is there merit to this, or am I way off base?
It's a hypothesis I've been thinking about: The difference in BAB can be made up for with buffing spells, especially by mid-level, and especially if you take that feat from the FRCS that lets your buffs go on all day. The difference in HP is more or less an illusion beyond the span of a single encounter because of the sheer amount of healing spells the party has access to. The only true compromise I can see is that fighter types can pour all their ability scores into STR and CON, whereas a fighting cleric would probably want to go for WIS and STR in roughly equal proportions. And there's no difference in armour.
Long term, I think a party with clerics in place of their "fighter slots" would probably be more effective, and the party would be more likely to survive overall. Fighting feats are a fine thing, yet healing, buffs and other spells can pick up that slack and then some. Better yet, the clerics would be poring their healing power primarily into their own characters, alleviating the "take one for the team" factor somewhat.
Is there merit to this, or am I way off base?