Feralborn Trading
Villager
I have always been a little unsatisfied with the rules for death and dying in 5e so I revised it for my campaign. That campaign is coming to its climatic conclusion and I plan to use the Level Up Ruleset for the next campaign.
This may be premature because I am still wrapping my mind around some of the new Level Up rules, but I wanted to share my first attempt at modifying that rule and some of my other house rules to work with Level Up SRD.
For Dropping to 0 Hit Points my intention is to make characters feel more heroic and give them opportunities to avoid going unconscious (which I always feel is boring for a player). I attempted to balance this out by modifying how healing effects a creature at 0 hit points, merging the rules for fatigue/strife, and by also making it a little harder to bring a dead character back to life.
I am very amicable to critique, and enjoy theory craft and discussion. I am fully expecting to have missed some unintended consequences brought on by revising this document for Level Up. Looking forward to any feedback.
This may be premature because I am still wrapping my mind around some of the new Level Up rules, but I wanted to share my first attempt at modifying that rule and some of my other house rules to work with Level Up SRD.
For Dropping to 0 Hit Points my intention is to make characters feel more heroic and give them opportunities to avoid going unconscious (which I always feel is boring for a player). I attempted to balance this out by modifying how healing effects a creature at 0 hit points, merging the rules for fatigue/strife, and by also making it a little harder to bring a dead character back to life.
I am very amicable to critique, and enjoy theory craft and discussion. I am fully expecting to have missed some unintended consequences brought on by revising this document for Level Up. Looking forward to any feedback.
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