drothgery said:Barbarian - <snip> they're going to be STR primary/DEX secondary/WIS tertiary characters (yes, high-CON barbarians are traditional, they're not getting heavy armor, so they'll need DEX or INT for defense, snd INT's not stereotypical for barbarians either -- and they ought to need at least one mental stat).
Not sure they need to have a mental stat - str/dex/con seems reasonable to me. You want barbarians to have high strength, good reaction speed and high endurance, so I suspect it will be those three, with con playing into rage and dex into some of the utility stuff (plus I expect them to have stealth as a class skill). Maybe there will be two different styles of barb, though, with one focused on con and the other on dex.
drothgery said:Druid - WotC has said they're Primal Hybrid in class and role, focused on shapeshifting, and gave some vague hints they'd be able to stand in for a cleric. So while a 3.5 Druid could fill any 4e role, I'm going to guess the 4e is a hybrid Striker/Leader (and can't really do controller stuff or defender stuff well).
Leader/controller makes more sense to me, though I suppose it depends a lot on what types of things they shape-shift into.
drothgery said:Sorcerer - Since these guys basically existed in 3.x to give a spontaneous caster, and someone else that used all of those wizard spells, it's no real surprise that the 4e version is getting a substantial reflavoring -- and at the end of the day mostly exists to give another controller option.
I believe sorcerer as a controller is confirmed, so I'm not going to argue that they aren't doing that, but I find it a little strange. The sorcerer always struck me as being more of a striker-type: launching huge spells and overcoming obstacles with brute magical force, instead of the wizard's tendency to study the situation and be prepared to handle it.