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drothgery's Victorian Eberron game - IC

[sblock=OoC]Okay then, Quaen will delay until Grant acts, then pop a Kelgore's Grave Mist in the direction he shoots, best as she can guess their position with the LoS she has. No change in actions.[/sblock]
 

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(Adele will climb up ahead of Horace, and I'm going to retroactively assume she identified the dolgrims for you, because I don't want to keep coming up with different ways to say 'mystrey monster'.)

Grant: 12
Quaen: 11 (delayed)
Adele: 10
Horace: 5
Doc: 4 (delayed)
dolgrims: 2

Grant seeing the creatures, lets out a warning, "We've got trouble!", as a shot cracks out from his pistol. Unfortunately, it went well wide of the lead dolgrim, and he fell prone. Grant, you shoot then dive prone, you don't shoot while you're diving prone. That only works in bad plays.

Turning sharply at the warning, Quaen wastes absolutely no time. Pulling out a palmful of gave dirt, the elf pulls at the dark energies mirrored at the core of her own mortal light, as she was taught to draw upon in Aerenal. Quickly flickering her free hand in a tight and efficient series of arcane gestures, the dirt evaporates and disappears, leaving a faint blue glow in a vauge undefined shape before fading. Though she was only guessing at where to place her spell, she guessed fairly accurately, centering its area of effect almost exactly on the dolgrims' hiding spot, and leaving a clear area on the ledge for Grant. Almost simultaneously, an unnatural chill surrounds the squat abominations, thin mists descending to cloak them in fatigue and wintery death. Each of the four arms loosen and slacken, as strength and vitality are leeched from their bodies.

Grant sees one of the monsters fall from Quaen's spell, and the others are badly injured.

Moving away from her exposed position next to the corpse, Qauen manuvers for better cover against the crossbows' deadly barrage, drawing her revolver as she does so. Unless the monsters walk up to the ledge, she won't have a shot at them, but three others have to climb up ahead of her.

Adele makes her way up the rope rather quickly (accellerated climb) and takes a quick step to the side. Horace does the same. Doc, who's not the skilled climber that the two of them are, elects to climb at a normal rate, and is halfway up the rope when the surviving dolgrims act.

One fires a bolt at Adele, and manages to hit her before she's moved away from the rope (5 dmg). One takes a shot at Horace, which goes well wide and lands harmlessly on the ground below. And one passes just over the head of the prone Grant.
 


Grant, AC: 18, HP: 28

After the creatures one of the creatures drops in the mist, Grant knows that the mist isn't just a magical fog, it was hurting them as well. I think I'll just hang out here until...WHOA!...Grant sees the crossbow bolt narrowly miss, he decides to remain on his belly for a moment. Thinking of something better than just lying there, he pulls out his shield trying to cover himself as best he can from the oncoming rain of crossbow bolts.

[sblock=ooc]Remain prone and ready shield, AC 18, 22 vs ranged weapons.[/sblock]
 

Grant waits for the expected rain of crossbow bolts, but it never falls. Seconds after he raises his shield, the other three fall to the ground in the lingering effects of Quaen's spell.
 

Grant

Grant stands up and gingerly brushes the dust from his fine clothes. After retrieving and reloading his pistol, he looks at the lingering mist, "Quite the spell, where did you learn that one?"
After he is suitably ready to move on, Grant begins looking around the room, careful not the go into the dangerous fog. He concentrates on the power of The Silver Flame, slowly scanning the area as he walks for any lingering effects of evil.

[sblock=ooc]Detect evil as I look around. Search +0(aiding another if another does this)[/sblock]
 

Finishing his climb, Doc raises an eyebrow at the spell as it begins to dissipate. He looks appraisingly at the elf a moment, but says nothing. He then returns to the business at hand. "Khyber taint around here for sure. We must make haste to ensure the sanctity of the airship and the safety of her crew."


OOC: Spellcraft check to ID the spell. If he takes 10, he'd (normally) be able to identify it, thus his reaction above.
 

Grant said:
He concentrates on the power of The Silver Flame, slowly scanning the area as he walks for any lingering effects of evil.

[sblock=ooc]Detect evil as I look around. Search +0(aiding another if another does this)[/sblock]

[sblock=ooc]Grant doesn't detect any evil auras in the immediate area. The twisting stone tunnel walls keep him from seeing all the way out to the end of a 60' cone.[/sblock]

Doc said:

OOC: Spellcraft check to ID the spell. If he takes 10, he'd (normally) be able to identify it, thus his reaction above.

[sblock=OOC]I thought about adding an 'obscure spell' modifier to the spellcraft DC for this, but decided against it, so you recognize the Kelgore's Grave Mist spell.[/sblock]
 
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Gingerly climbing up after Doc, Quaen looks at Grant strangely for a moment giving an articulate shrug. "I recieve periodic instruction from Aerenal. It is what I do."

Walking up to the dead Dolgrims, she begins to search the frozen bodies with the familiarity of a graverobber. "I agree with Doc. We need to find the airship as quickly as possible, before more scavengers like these show up. It's far from safe, even for a group such as ourselves..."
 

Grant

Grant nods at Quaen. "No worries it was just quite effective, and I've never seen it in my days of fighting." Grant contiues to look around the area for any possible exits in the upper area.

[sblock=ooc]The dead dolgrims should detect as a lingering effect of evil as per the detect evil spell, unless I am mistaken(purely for smite evil purposes). If the humans below were undead and killed recently they should also have an aura. Were there no exits from this room? Treasure tally: 4 morningstars, 4 spears, and 4 light crossbows. There's roughly 180 gp in mixed coinage and notes among the humans.[/sblock]
 

Into the Woods

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