• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

drothgery's Victorian Eberron game - IC

"I didn't sign up for this mission to have no truck with dead things. Best let them lie, I say." Horace makes a sign against evil, and steps nervously back from the corpses. He scans the room, then heads over to the knotted rope, gives it a pull to check it's secured and begins to climb, slinging his rifle over his shoulders.
 

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Grant

Once Grant reaches the top of the rope, he redraws his pistol, covering his companions as they climb up. "Keep an eye out people, we don't know what we may be walking into," he whispers.
 

As far as Quaen can tell, the second body was living when he was slain. The scars on the men seem nothing more than residue of being in a great many fights and rarely, if ever, having access to skilled healers, and if the tatoos they have are of any special significance, she doesn't recognize it.

Grant has no trobule climbing the rope, but upon reaching the top, he notices four more of the abominations huddled in the corner, hustling to aim crossbows at him.

Since Grant noticed them, no one is surprised.

initiative
Quaen: 19
Doc: 15
Grant: 12
Adele: 10
Horace: 5
dolgrims: 2
 

Doc, hearing noises up above, delays to let the more martially able climb up the rope before he himself attempts it.

OOC: Delay until Horance and Adle are up.
 

Turning sharply at the warning, Quaen wastes absolutely no time. Pulling out a palmful of gave dirt, the elf pulls at the dark energies mirrored at the core of her own mortal light, as she was taught to draw upon in Aerenal. Quickly flickering her free hand in a tight and efficient series of arcane gestures, the dirt evaporates and disappears, leaving a faint blue glow in a vauge undefined shape before fading. Almost simultaneously, an unnatural chill surrounds the squat abominations, thin mists descending to cloak them in fatigue and wintery death. Each of the four arms loosen and slacken, as strength and vitality are leeched from their bodies.

Moving away from her exposed position next to the corpse, Qauen manuvers for better cover against the crossbows' deadly barrage, drawing her revolver as she does so.

[sblock=OoC]Drop a Kelgore's Grave Mist on top of the Dolgrims if she has good line of sight to them, or as close as she thinks she can get them if there isn't LoS. Then she'll make a break for some cover, drawing out her revolver as part of the move action.[/sblock]
 

Horace finishes climbing the rope, and then moves 10 feet to the right and fires at the nearest horrid abomination against nature and Man.
 

OOC: The cliff is high enough that those of you on the ground really can't see anything above it unless it's standing on the edge (like Grant). Those of you below don't really know what's going on up with Grant, at least not until he shouts or shoots something...
 



Grant, AC: 17, HP: 28

Grant seeing the creatures, lets out a warning, "We've got trouble!" If close enough, Grant takes a shot at the lead creature, it's blast echoing off the cave walls. He then drops prone, making it harder for the creatures to shoot him with their crossbows.


[sblock=ooc]If the creatures are more than 30' feet away, then no SA. Otherwise, pistol +6(+4 if further than 15'), 2d4+1d6(SA) damage. Dropping pistol after the shot and drawing rapier then, dropping prone, AC vs. Ranged attacks is 21, vs melee, 14.[/sblock]
 
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Into the Woods

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