drothgery's Victorian Eberron game - IC


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One of the men takes a shot at the corner Horace is peeking around, but the bullet ricochets off the wall. Horace's return shot hits the man squarely, leaving him trying to cover his wound with one hand and reload with the other.

(end surprise round; Horace and one of the attackers were not surprised, the other two failed to spot Horace and so were surprised)

Initiative

Doc 18
Horace 15
Quaen 13
Grant 10
Aedele (likely to be eaten by a Grue if nonamazing doens't show up soon) 7
Thugs 4
 

Grant, AC: 18, HP: 28

Grant moves foward, rapier already in hand, to engage the flat-footed thugs. He thrusts with his rapier towards the one that was in the lead, the rapier's blade bursting into flames as he closes.

[sblock=ooc]Activate quickfire capsule. Mastercraft rapier +7 (1d6/18-20x2) +1d6 SA +1d6 fire[/sblock]
 

Quaen comes out of hiding, and frowns. These tattoed attackers were a little too close to drop another Grave Mist, and they were more likely to move out of the effect. Besides, the fledgeling necromancer didn't want to use more of her second valence spells unless neccessary. Making a quick decision, she decides to take a risk to end hostilities quickly in her favour, rushing forward quickly.

[sblock=OoC]If they're nice and bunched up, Quaen will try to move next to as many of them as possible while they're still holding guns/flat footed, and hit Negative Energy Burst for 4d4 negative energy (Will 17 for half). If she doesn't have such good luck, Horace or Doc are in line of fire, or she doesn't have enough movement/clear path, Quaen will instead move up to the cloest flat footed redshirt, cast Inflict Light Wounds, and touch him for 1d8+4 negative energy (Will 16 for half) plus 1d8+1 negative energy from Charnel Touch: a grand total of 2d8+5 negative energy damage on a failed save.[/sblock]
 


A twinkle appears in Doc's eyes, and he whispers, "Watch this!" He turns his head into the tunnel, exhales, and suddenly a strong burst of wind escapes his mouth! It slams into the nearest thug, attempting to force him back!

OOC: Hurricane breath: Bull rush against the thug (only 1d20+2, sadly). If there is another thug behind him, then the rushed thug will be flat footed.
 

The thug Doc targets with his Hurricane Breath turns into the wind, but he manages to give himself excellent footing, and is not pushed back at all (I rolled a modified 16 for Doc... and the thug got a natural 20).

Horace's shot forces a frantic dodge from a second thug (hit, but did only 3 damage).

When Queaen runs up next to the three thugs, conveneintly standing next to each other, and lets out a burst of dark energy, the man Horace hit with his first shot falls to the ground (made save, but took enough damage to go negative anyway), and the other two don't look very well either (failed their saves).

Aedele lets a shot ring out, and a second thug drops.

Hopelessly outclassed, the remaining thug flees into the tunnel (Quaen can take an AoO if she wants to).
 

Wisps of negative energy still hanging around her from the burst, the elf reaches out with a hand as the man turns to flee, and tries to give his sholder a firm grip.

[sblock=OoC]Take the AoO, using Charnel Touch to make a touch attack for 1d8+1 negative energy damage.[/sblock]
 


Horace pursues the thugs, pausing to fire as soon as he can.

OOC: Horace also gets skirmish damage for moving and firing. Just wanted to remind you in case!
 

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