OOC: I'm going to assume Grant doesn't head back through the caves for now, and start doing three rounds at a time. If Doc wants to break from aiding the repair work, let me know.
Grant 22
NPC Allies 20 (probably irrelevant; working on repairs)
Human Musketeers 17
Horace 8
Dolgrim Crossbowmen 7
Quaen 4
Doc 3
Round 2
Grant reloads his pistol, ducking behind one of the many piles of rubble and rock formations in the crevase. "keep shooting Horace!" He yells.
A set of three shots ring out, all as inaccurate as before, and you realize there are another set of men behind the first, loading muskets for them.
Horace quickly reloads his rifle and fires another shot, dropping the man he hit before.
Two of the dolgrims missed again, but one got off a lucky shot and hit Quaen (7 dmg), who then creates a ghostly hand, floating just below the cliff edge from the musketeers (i.e. where they can't see it yet, but it can touch them).
Round 3
Grant actually managed to hit something with his second shot, but just barely; it didn't look like he did much damage to the man.
One of the men who had been reloading stepped forward to join the other two, and another three misses rang down on them.
Horace took another shot, and the man nicked by Grant fell.
This time, the dolgrims had rather less luck, not even coming close to the heroes.
Quaen's spectral hand whipped up to touch one of the men, draining his life force and restoring hers (4dmg, +4hp, presists).
Round 4
Grant ducked behind cover again, reloading his pistol.
Yet another man stepped forward to replace the second victim of Horace's rifle, but he was no better shot from this range than the others.
Horace's rifle just barely found his target, wounding yet another of the men.
While the fourth barage of crossbow bolts came much closer than the third, they still didn't manage to hit anyone.
Quaen's spell continued to drain the man she'd touched before, fulling restoring her hit points, and then touched one of them with the forces of negative engergy at her command (charnel touch).
Grant 22
NPC Allies 20 (probably irrelevant; working on repairs)
Human Musketeers 17
Horace 8
Dolgrim Crossbowmen 7
Quaen 4
Doc 3
Round 2
Grant reloads his pistol, ducking behind one of the many piles of rubble and rock formations in the crevase. "keep shooting Horace!" He yells.
A set of three shots ring out, all as inaccurate as before, and you realize there are another set of men behind the first, loading muskets for them.
Horace quickly reloads his rifle and fires another shot, dropping the man he hit before.
Two of the dolgrims missed again, but one got off a lucky shot and hit Quaen (7 dmg), who then creates a ghostly hand, floating just below the cliff edge from the musketeers (i.e. where they can't see it yet, but it can touch them).
Round 3
Grant actually managed to hit something with his second shot, but just barely; it didn't look like he did much damage to the man.
One of the men who had been reloading stepped forward to join the other two, and another three misses rang down on them.
Horace took another shot, and the man nicked by Grant fell.
This time, the dolgrims had rather less luck, not even coming close to the heroes.
Quaen's spectral hand whipped up to touch one of the men, draining his life force and restoring hers (4dmg, +4hp, presists).
Round 4
Grant ducked behind cover again, reloading his pistol.
Yet another man stepped forward to replace the second victim of Horace's rifle, but he was no better shot from this range than the others.
Horace's rifle just barely found his target, wounding yet another of the men.
While the fourth barage of crossbow bolts came much closer than the third, they still didn't manage to hit anyone.
Quaen's spell continued to drain the man she'd touched before, fulling restoring her hit points, and then touched one of them with the forces of negative engergy at her command (charnel touch).