painandgreed
First Post
IMC, many of the Drow cities are in abysses. The city is very vertical in arrangment with the walls of the abyss (perhaps a few hundred yards apart) have houses, shops and such carved from the walls. They are also covered with centuries of spider silk that form some of the structural makeup of the buildings as well as the walkways that zig zag across the walls as well as back and forth between them. Entrances, doors, hallways and such in this region tend to be funnel shaped as that's the shapes the giant spiders that live in the same walls are used to forming. This arrangement makes it very easy for spiders to manuver all around the city as well as drow that can spider climb or fly. Any attackers enter near the bottom and must fight their way up in full view of the ceiling structures.
The cities tend to be socially structured vertically. From the ceiling drops stalagtite shaped formations of web and rock that act as the churches and offices of various parts of the cities government (the male and female fighter guilds). Nearby, across the top of the walls are the noble family estates with social status of the dwelling dropping as one goes down the walls. Near the bottom, the walls change into mushroom and slime farms that also house insect "livestock". The bottom of the abyss itself acts as garbage dump as well as breeding ground for insects and worms that form the spiders and drows food.
Once inside the walls of the abyss, archetecture takes many different forms according to the whims of the family that lives there. Given the chaotic nature of the Drow, there are few regular layouts. Some stretch deep back into the walls while others are also laid out vertically with each room of a "house" sitting on top of another. Furniture and such are either carved directly out of the stone walls, shapped from stone or metal, manufactured from the woody stalks of some of the mushrooms grown. The richer families can have the insides of their abodes as well as furnature covered in spider's web similar to what their clothes are made from. Such webs also have special qualities due to the type of spider that created them or enchantments that the drow have learned to cast. Such qualities can become sticky with command, entangle, prevent scrying or even astral or ethereal travel.
Each family owns their own abode along the walls of the abyss. With the fortunes of the house, they might expand or contract along the walls, moving up if possible. In extreme cases a house might even move from their ancesteral home but these cases are rare and signify an even greater change of status than the height on the wall of the new estate. Familes, when falling on hard times will sell or trade off rooms and areas to their neighbors, slowly moving everything to a center area of their living space. Usually within a few decades, fortunes shift and they can buy back such spaced from their neighbors who might be falling on hard times or need allies.
The cities tend to be socially structured vertically. From the ceiling drops stalagtite shaped formations of web and rock that act as the churches and offices of various parts of the cities government (the male and female fighter guilds). Nearby, across the top of the walls are the noble family estates with social status of the dwelling dropping as one goes down the walls. Near the bottom, the walls change into mushroom and slime farms that also house insect "livestock". The bottom of the abyss itself acts as garbage dump as well as breeding ground for insects and worms that form the spiders and drows food.
Once inside the walls of the abyss, archetecture takes many different forms according to the whims of the family that lives there. Given the chaotic nature of the Drow, there are few regular layouts. Some stretch deep back into the walls while others are also laid out vertically with each room of a "house" sitting on top of another. Furniture and such are either carved directly out of the stone walls, shapped from stone or metal, manufactured from the woody stalks of some of the mushrooms grown. The richer families can have the insides of their abodes as well as furnature covered in spider's web similar to what their clothes are made from. Such webs also have special qualities due to the type of spider that created them or enchantments that the drow have learned to cast. Such qualities can become sticky with command, entangle, prevent scrying or even astral or ethereal travel.
Each family owns their own abode along the walls of the abyss. With the fortunes of the house, they might expand or contract along the walls, moving up if possible. In extreme cases a house might even move from their ancesteral home but these cases are rare and signify an even greater change of status than the height on the wall of the new estate. Familes, when falling on hard times will sell or trade off rooms and areas to their neighbors, slowly moving everything to a center area of their living space. Usually within a few decades, fortunes shift and they can buy back such spaced from their neighbors who might be falling on hard times or need allies.