Nope. A story telling game is Polaris, Dungeon World, Fiasco, Fate, or the like. Those are games where story is the defining thread of the game, and dice and odds and mechanics don't even have to exist.
D&D was created as a tactical combat mini-game that fed high level characters in to a literal Wargame. And, if you look at the mechanics, it's a straight line from OD&D to 5E. Things are resolved with dice and odds, not 'I want the story to be this way'. You attempt what you want to attempt, but the mechanics say how it happens, and the story is a by-product.
That's just it about games with dice: you don't tell the story, the dice do. Roll badly enough in the wrong places and times and your character dies senselessly, whether you want it or not.
And, that's why the long-term mechanical choices matter; if the game is 'we are going to kick in doors and kill stuff', then if you build a character that's all about courtly diplomacy then you're going to have a bad time. Same deal with a high-intrigue political game in Elven society with a 'dump CHA Goliath Frenzied Berserker'.
That's not implying you have to always mechanically optimize, but D&D is a flexible enough system, with enough 'crunch' underlying what your character does, that you have to make mechanical choices to play the character you want to play - and if you choose a fish out of water, you pay the price. Playing a Drow? Suck it up and role play your chosen disadvantage.
That's what our Drow does, BTW - we're not always in direct sunlight, but when she does she rages about it imperiously and tries to bully us to get out of it as soon as possible. It's hilarious, and she has fun, even when she's completely ineffective. But, when we get into darkness, she flips it around and then calls everyone else incompetent idiots as she saves our asses due to her amazing darkvision.
She gets it.
You are still doing it wrong.
That is like comparing +2 Dex Wood Elf and a +0 Dex Dwarf whining "unfair!". That isn't how things are balanced. You have to look at the whole. All strengths, all weaknesses, and see how each race is better in some situations and worse in others.
But, if you choose to look at things arbitrarily, and out of context, and make unfounded complaints based on that poor logic, then that's your right, I guess.
Ok, so you are just insulting, fine, I can deal with that:
“
The Dungeons & Dragons roleplaying game is about storytelling in worlds of swords and sorcery. It shares elements with childhood games of make-believe. Like those games, D&D is driven by imagination. It’s about picturing the towering castle beneath the stormy night sky and imagining how a fantasy adventurer might react to the challenges that scene presents.”
This is literally the first paragraph of the PHB. So no
You are doing it wrong, according to
Wizards of the Coast. The people who make the game.
Except not really, because if you want to ignore the underlying premise of the entire game (remember the above quote is the very first thing Wizards tells new players), that is your right.
If you think Drizzt is a Mary Sue (he kind of is really) and you hate Drow, and will do anything you can to give the players who choose them difficulties no other player faces (not the difficulty of Sunlight Sensitivity, the difficulty of
never being able to do anything about it even if it makes perfect sense story-wise), that is your business.
I think you are a crappy DM for that, but that is just opinion, not fact.
And yeah I actually played Chainmail a lot back in the 70’s before OD&D even came out, and if you are making your decisions based on that game why are you even using 5e anyway? Things have changed since then, that is the whole point of having multiple editions with different rules. If you don’t believe me read the first paragraph in the intro section of your PHB. Or just throw it out since you are apparently not playing D&D, you are playing homebrew Chainmail.
But maybe it is just that your reading comprehension skills leave something to be desired, which could be why you still seem mistaken that I am talking about my own character.
As I have said twice now. It is not my character. Let me be clear: It, as in the Drow being played by a different person in the campaign I am running as DM, is not, as in the opposite of
is, my character.
Understand? Or do you need it spelled out more simply?
And again,
as I said, he takes the penalty whenever it comes up. He does not have any cantrips to deal with it, or anything else, and hopes to someday get a magic item that does.
You know
magic items, which all,
literally all, allow things that a character cannot do during creation. Every single magic item in the game,
with no exceptions, allow characters to do things they cannot do at creation.
So go head and let your apparent dislike of a playable subrace that was put into 5e just like every other subrace be hampered by your own personal prejudices. Just don’t be surprised when people call you out on your hypocrisy.