I was saying that we should actually have a restriction feat that gives you a few point by disallowing armor or some such. You say taht spellcasters would automatically start taking it to have extra points, but I think a lot of the wizards, in this system, would want to keep their options a bit more open to having armor if they wanted it. So maybe having a restriction feat that denies them the use of armor completely as well as some sort of feat to show that some folks are good at maneuvering in their armor for 10% less spell failure could be cool. I'm just trying to put even more variations into the system to allow for even more choices.DrSpunj said:Um, I'm confused by that statement. If you meant "So what if you start seeing a bunch of casters able to utilize armor." then I'll have to look at the feat you're proposing to make a judgement. I think the Bard's "all Light armors are okay" is too much as a single feat for all arcane casters, but something less than that I don't think is necessarily unbalancing.
I was trying to show that Divine Training should be a series of codified prereqs leading up to it. A Paladin type and a Cleric type both take Divine Training but get different rewards for doing so. Qua? Make a series of restrictions that breaks down each of the issues. So Divine Training would become Cleric Training, Ranger Training, Druid Training and Paladin Training and Paladin Training would have 1 restriction prereq of Code of Ethics, another for etc etc. These restrictions would total the cost of the Paladin Training feat. This would also allow others to pick up the restrictions if they wanted to tailor their character in a different fashion but not to go down the exact same route.DrSpunj said:When you say "the Paladin Code would be worth 1", what exactly are you saying? Since we're talking about restrictions I'm assuming you mean they get a single point back to spend on other things.
Nope just 1 CB *grin* The Paladin has that stuff front loaded in the PHB and you don't take it each level so I see no reason to give them an extra point each level just b/c of the restriction. The extra point will count more at 1st level when you're trying to develop the initial character.DrSpunj said:And if you mean 1 CB back per level (that's at least a more even deal, IMO) what happens when & if someone falls from paladinhood? Do you stop the game right then and there and say "You know those free points you've been getting for sticking to the Paladin's Code? Well now that you've ignored it you have to remove those extra points from your PC, but you may get them back if/when you atone. You're 14th level so that's 14 points so we'll just take away...let me see your sheet....".
True and this would still be accurate. I don't want to see points reallocated.DrSpunj said:If you no longer meet the prerequisites for a feat, you no longer have it, and therefore can't access any higher feats up the chain either.
If you take up the Paladin's Code (through Divine Training) you gain access to all sorts of nifty divine abilities. In Core this is limited to the Paladin, but in the Book of the Righteous (the religion book I'm going to be using in my summer campaign) this would need to be modified to account for any of the various Holy Warriors. Whatever you're getting needs to be explicitly worked out with the DM. Regardless, since many/most of your feats are built on that Divine Training cornerstone, losing it (by falling from Paladinhood) means you can't access those abilities (you still have them, you just can't access them, same as in the Core rules like when you can't use Cleave if your Strength falls below the 13 you need for Power Attack). Simple! With this method there are no points to reallocate.
The wizard would expect 1 extra CB as he wants to have a wizard with a very specific codde of ethics. That's all.DrSpunj said:Now, I have no problem at all allowing a Wizard to take on the Paladin's Code, but I have to ask you, what does that Wizard expect in return for doing so? If it's divine abilities along the lines of what a Paladin gets than I'll ask him to take 3 ranks of Knowledge(Religion) and the Divine Training feat. If it's something else, well, I'll just have to consider the request and see what prereqs and what type of Training feat I think is appropriate to balance out the abilities.
Ok so drop 1 point from armor and 1 more from BAB or HD. heh. Still a nasty character.DrSpunj said:Realize that you're cheating a bit here. If you're dropping Defense out of the system then you don't really get 24 points to distribute, you get the 22 you figured out before, and only 11 for each level thereafter. Also realize that you've got two Armor Proficiencies, both of which will cause difficulty with your Half Magic because of Spell Failure without some kind of Armored Casting feat. Still, this is exactly the type of character build I would expect for someone looking to build a Hunter Mage or Assassin type.
Hagen