Kerrick
First Post
Forest's Defense: This powerful spell enables the caster to enlist help from other guardians of the forest to intercept and/or kill powerful enemies of nature. The caster targets up to one creature per point of his Wisdom bonus, which must be in sight when the spell is cast, and must have committed an act of violence against the forest - killed wildlife for no reason, burned or cut down trees, slain defenders of the forest (druids, rangers, nymphs, treants), etc. - or the spell does not take effect. If the targets are valid, the spell alerts every defender of the forest (nymphs, treants, druids and rangers over 9th level, Gaia's Wardens, etc.) in a five-mile radius that there are violators present, as well as general direction and distance, though they are by no means obligated to act on that knowledge. With a round's concentration, the defender gains the location of the target relative to itself (distance and direction) if it is within 1 mile. The spell lasts for one day per level, until the target(s) is/are killed, they leave the forest, or the caster calls off the hunt (i.e., dismisses the spell).
Wilderness Watch: The caster can keep track of all members of a specific creature type in a 5-mile radius - she can get distance, direction, and numbers of a given group with a full round of concentration, and can track multiple groups.
Carpet of fire ants: Summons 1000 fire ants, which form a 20-ft. square, move in a straight line at 10 ft./rd, and deal 10d6 damage to all living, undead, and organic objects in their path.
Force of nature: The caster transforms into a Huge shambling mound for 1/minute level.
Wilderness Watch: The caster can keep track of all members of a specific creature type in a 5-mile radius - she can get distance, direction, and numbers of a given group with a full round of concentration, and can track multiple groups.
Carpet of fire ants: Summons 1000 fire ants, which form a 20-ft. square, move in a straight line at 10 ft./rd, and deal 10d6 damage to all living, undead, and organic objects in their path.
Force of nature: The caster transforms into a Huge shambling mound for 1/minute level.