Druid Feats

VanRichten

First Post
Hey guys I have a concept and here it goes:

Half Orc Druid. Pirate mentality. PHBII style shapeshifter.

Set in the Forgotten Realms setting and from The Moonsea.

This character is versatile as all druids. He can fight, he can nuke, and he can heal. But I can't figure out good ideas on feats.

Any ideas would help.

Books I own: PHB, PHBII, C. Warrior, C. Mage, C. Divine, C. Champion, C. Arcane, Dragon Magic, MMI.
 

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Draconic Wildshape, wasn´t that in the Draconomicon?

Otherwise I´d get Extra Wildshape and as many Wild feats as I can get.

Did you consider the Swift Avenger Feat? All you need is one level scout. And druids are good at getting pounce.
 

Without a more specific build its hard to suggest feats, though Wild Spell is always a good option for just about any druid build.
 


Darklone said:
Draconic Wildshape, wasn´t that in the Draconomicon?

Otherwise I´d get Extra Wildshape and as many Wild feats as I can get.

Did you consider the Swift Avenger Feat? All you need is one level scout. And druids are good at getting pounce.

This is apparently a PHBII variant Druid: no Wild Shape.

Some suggestions:

Scribe Scroll - There are a ton of useful low-level druid spells that can be incredibly handy... but don't come up often enough to prepare daily. Scrolls give you a ton of flexibility.

Extend Spell - if you use the Spell Compendium, there are several Druid spells that benefit greatly from this.

Spell Focus (Conjuration)/Augment Summoning - if you want to go that route.

Track - can be very useful if your party doesn't have a Ranger... although I think you can get this via spells.

Other - anything to improve your AC. That's the one weakness most Druids have...

-Stuart
 

Darklone said:
Draconic Wildshape, wasn´t that in the Draconomicon?

Otherwise I´d get Extra Wildshape and as many Wild feats as I can get.

Did you consider the Swift Avenger Feat? All you need is one level scout. And druids are good at getting pounce.
Someone didn't see the PHB-II variant being used.

- - -

Scribe Scroll for your awesomely situational spell list.

All the usual feats a Barbarian would want. Consider a Charger build.

Spell Focus (conjuration) + Augmented Summoning. Obvious, and with the extra splat books to mine for Conjuration spells, not that bad even before you get Augmented Summoning.

A Reserve feat or two, which you can use even when you are Shapeshifted. Mua-ha-ha! Eventually you'll want Minor Shapeshift, but that's a ways off.

Cheers, -- N
 

Let me add some more details my apologies for not doing so earlier.

The character is a PHBII variant for shifting and for the healing effect by giving up Summon Nature's Ally.

He has a str of 18 at least, and good stats beyond that. He is also level 9.
 

OK. That helps a lot.

At level 9, you have 4 feats to play with. Augment Summoning isn't worth it if you're giving up spontaneous summoning. I'd go with:

Scribe Scroll
Power Attack
Extend Spell
something else charge/combat related

At 12th or 15th level, consider picking up Persistent Spell.

-Stuart
 

I would discuss with your DM some way of being able to use your buffing spells on your wild form. While some of the spells you can cast while in humanoid form, there are some that you cant. The biggest one that jumps to mind is Greater Magic Fang. Since you do not have a claw/bite/etc attack in human form you cannot cast on it. Further you cannot use the normal route to resolve this(Wild Spell) due to how the PHBII variant is written.
 

1/ Scribe Scroll
3/ Augmented Healing (C.Divine)? Imbued Healing (C.Champion; only if DM allows you virtual Domains)
6/ Storm Bolt (C.Mage)
9/ Minor Shapeshift (C.Mage) -- very flexible, a must for tanking.

Cheers, -- N
 

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