Ravellion said:Both should be able to be used. Who takes their spells and powers away from them after using, say, a heavy mace anyway? The god of Nature himself?:
"Behold druid, that thy brethren who are clerics of mine use heavy maces, but if you do, I must take away thy powers."
Yes, but the deity himself has to take the powers away now doesn't he? It is perfectly fine to say: Oath. It is not fine to say Oath or consequences in game mechanics as well as in world consistency.Umbran said:
There are various orders in real world religions that take different vows, and are held to different rules while still following the same deity. So, there's nothing odd about holding druids to one set of rules, and clerics to another. After all, if druids were held to exactly the same rules as clerics, they'd be clerics, not druids.
kengar said:IMC, we changed the druid to allow longbow & shortbow proficiency (no crossbows); but said they had to use stone-tipped arrows (flint) these do -1 damage (House Rule).
Gez said:
Stone-tipped arrows should deal more damage, but on the other hand be much more expansive -- hard to find because bothersome and time-consuming to create. The druid may have to make his own ammos, since no self-respecting fletcher would have stone arrows handy.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.