mach1.9pants
Hero
IMO it was written in that way so you can play it your way (TM) cos it really is a play style/table preference thing. Rulings not Rules etc.
Evil paladins have always been around (anti-paladins, blackguards, whatever), but druids have never worn metal armor.
It's the difference between game mechanics and narrative distinctions. It makes sense to keep the metal restriction, because that's based on in-game fluff.
I don't get why you would say that. All druids should have the same restrictions. All druids belong to the same ethical group, follows the same tenets, etc. It's not like the difference between War clerics and Life clerics and Death clerics.It is not the idea that a Druid or a Cleric or a Paladin needs to have ethical restrictions which is wrong, what is wrong is the choice that every single Druid is stuck with the same restriction. That the restriction is pathetic only adds insult to injury: seriously, if the RAW doesn't disallows a Druid to torture animals and destroy nature, but wear a piece of metal and you are out, this makes the druidic religion moronic.
I don't think so, Clerics used to be forbidden from using edge weapons and Paladins had to be Lawful Good. Both of these were primarily narrative concepts, although it's also possible that their mechanics consequences were used as balancing factors.
It's just design stupidity plain and simple. Not because there is something inherently wrong in the idea itself, but because it is inserted in a game edition that purposefully removed all instances of ethical or religious restrictions. Seriously, Paladins can be evil but Druids cannot wear metal armor?
In previous editions this rule was set in a game world with several other restrictions of the same type, and it was after all ok. Except that even back then a large number of gaming groups were irritated by this or ignored it in their games.
That sounds like a joke. It is completely inconsistent with the fact that Druids can use all the metal they want, just as long as it isn't armor. And they can use any other inorganic material, for armor or not, including stone armors. And they can use arcane or other non-druidic magical items, which are possibly the closest thing to something being "unnatural".
It was just a design mistake, not to mention that this was included in the printed books without ever being in the playtests, which were supposed to have exactly the purpose of checking with the community these sort of things (not balance).
I don't get why you would say that. All druids should have the same restrictions. All druids belong to the same ethical group, follows the same tenets, etc. It's not like the difference between War clerics and Life clerics and Death clerics.
Druids started out as one narrowly-defined example of how you could have a different sort of Priest, with different powers and spells and restrictions.
And no, the RAW doesn't allow druids to torture animals and destroy nature. Druid revere nature.That's all in the fluff, which is exactly as RAW as the proficiency list. They won't torture animals, and they won't wear metal armor. End of story. If you do those things, then you are not a druid. (The mechanical impact of a druid violating those restrictions is not detailed.)
A Neutral Evil druid would quite happily sacrifice or even abuse an animal to save his own life.
In 5e, the book has an actual discussion about paladin oaths, how to interpret them, what kind of stuff can happen if you violate them, etc.
Druid has none of that. Furthermore, I think the throwaway line about "druids will not wear leather armor" is the only place the PHB tries to tell me what my character will and won't do (outside of enchantment magic). The no-metal-armour restriction would have been much better described in terms of consequences and reasons, even if left up to the DM, than one terse parenthetical.