Druids, 'Keepin it Real'

rounser said:
I don't see any reason why druids shouldn't be as good healers as clerics are. Why should a cleric of a god of death or money be better at healing than a druid, who's about growth and nature?

It wouldn't ruin the flavour, and you could dispose of forcing clerics into every party for healing purposes.

Maybe it can be corrected with 4th ed - or more likely - we won't.
:(
That's one of several reasons I don't really like 'em.
 

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I once ran a game where the druids could be Neutral Good, True Neutral, or Neutral Evil. The trick there was that the druids represented every spectrum found in nature... the good nurturing aspects (Neutral Good), the destructive elements (Neutral Evil), and that which balanced them altogether in harmony (True Neutral).

The True Neutral Druids were the parent hierophants that kept the Neutral Good and Neutral Evil druids in balance. Although all druids were essentially healers, the Neutral Good ones generally performed these acts. When nature was under violation, it was the Neutral Evil druids who came to the fore.

If political matters were in order, it was the True Neutral druids who spoke on behalf of Nature Herself, and they had the clout to keep both the Good and Evil druids in line, especially since they all worshipped the same Goddess.

This setup worked quite well for the game I was running. The presence of more civilized clerics didn't interfere with the druidic orders, and they did happen to compliment each other quite well. There was one Neutral Good druid in the party who did warn the other players not to overhunt an area for food, lest her brothers and sisters in the "Evil" order take their vengeance. The idea that the good and evil aspects of nature and the druids worked together brought a kind of respect for the druids in the campaign.
 

What's Wrong With The Druid?

Greetings!

Hmmm...I'm not sure that I understand the percieved problem with the Druid, or the Druid's culture. There are several Druids in my campaign, and they have no problem "fitting in" to society, or the party.

Druids are priests, scholars, diplomats, and advisors within their communities. The whole society has vast respect for the Druids, as the Druids judgements are the very essence of the laws of the tribe, of the whole community.

(1) Druids are advisors and spiritual leaders to the whole community.

(2) Druids are scholars, philosophers, and keepers of tribal knowledge and wisdom.

(3) Druids are skilled in all ways of the gods, in communication with the spirit realms, and with interpreting omens, and the appropriate ceremonies and rituals for the community, and their relationships with the gods and the spirits of the land.

With all of the above in mind, how can the Druid not "fit in?" Only in a naturalistic, urbanised environment, would the customs and ways of the Druids not be familiar. Still, as such a learned and skilled individual, even in strange urban lands, peoples there would likely be either very respectful and polite to the Druid, or they would fear the Druid for their power, their wisdom, their knowledge, and their strong-willed personalities.

In either event though, a party of likely adventurers should be very thankful to have a Druid or two travelling with them. There should never be a dull moment with Druids present.

Semper Fidelis,

SHARK
 

Re: What's Wrong With The Druid?

SHARK said:
(1) Druids are advisors and spiritual leaders to the whole community.

(2) Druids are scholars, philosophers, and keepers of tribal knowledge and wisdom.

(3) Druids are skilled in all ways of the gods, in communication with the spirit realms, and with interpreting omens, and the appropriate ceremonies and rituals for the community, and their relationships with the gods and the spirits of the land.

With all of the above in mind, how can the Druid not "fit in?"

Because none of the above roles necessarily have anything to do with wildshape, trackless step, nature sense, or any of the other druidic special abilities. What you've described is the classic "tribal elder" or "wise man" role. That role can just as easily be filled by a cleric, or indeed a shaman or shugenja. In a world that already has clerics and/or shamans, it becomes hard to define a role that can uniquely be filled by druids. On the other hand, if you start making the druid more generic, so as to fill other roles, the class becomes hard to distinguish from the other priestly classes.
 

Re: What's Wrong With The Druid?

SHARK said:
Greetings!


Druids are priests, scholars, diplomats, and advisors within their communities. The whole society has vast respect for the Druids, as the Druids judgements are the very essence of the laws of the tribe, of the whole community.

(1) Druids are advisors and spiritual leaders to the whole community.

(2) Druids are scholars, philosophers, and keepers of tribal knowledge and wisdom.

(3) Druids are skilled in all ways of the gods, in communication with the spirit realms, and with interpreting omens, and the appropriate ceremonies and rituals for the community, and their relationships with the gods and the spirits of the land.

With all of the above in mind, how can the Druid not "fit in?" Only in a naturalistic, urbanised environment, would the customs and ways of the Druids not be familiar. Still, as such a learned and skilled individual, even in strange urban lands, peoples there would likely be either very respectful and polite to the Druid, or they would fear the Druid for their power, their wisdom, their knowledge, and their strong-willed personalities.

SHARK

I agree that these are good roles for druids and clerics or even arcane magic users, but when I play a druid and I am concerned with balance and strength of nature there is little reason for me to spend time investigating a murder or an individual, go trompsing through ruins and dungeons for personal glory and gold, or even questing to retrieve items for the rich and powerful. I find that I should be motivated by more worldly matters, after all I am a keeper of life and nature.

As a DM, if I create a quest/campaign for the druid motivating through consciousness and selflessness, he may be hard pressed to find companions to travel with him.
 

This may sound odd, but does anyone remember the character Dr. Viper from the cartoon SWAT*Kats? I kinda see him as a CN/NE Swamp-Druid, specializing in Oozes, Plants, and Vermin...
 

Starts casting Protection from Elements: Fire

I use druids as the pagans. They are a nature loving, poytheistic religion and people. Alignments of neutrality? Out the window. If someone doesnt have the OA book where the shaman and (clerics dont exist) and Shugenmja are, Druids are perfect Shaman.

Druids tend to know, see and hear things others dont. People often fgo into the woods to talk outisde of the city so know no one knows whats going on

thats my two cents at least
 

too much line blurring!

Well, the druid distinguishes themselves from the Cleric proper in my campaign by not being part of a church heriarchy. The druid doesn't build temples, minister to the poor, or do anything unnessecarily kind like that. She advances the causes of nature, above all. The druid that's playing in my campaign even worships a goddess, but only for her role in nature.

The druids, IMC, are an international network of spies and secretive folk that live thoughout the world, specializing in learning it's varied flora and fauna. They have connections. They know things only hinted at to those who live in cities. They're useful contacts and they're frightening enemies.

Of course, my campaign also has the Shaman and Shugenga. Shaman are much more tribal-elder type. They'd be a cleric if they were from a culture that had full plate. :) As it is, they're a bit more primitive in their animistic outlook, and it shows. They're kinda a hybrid between savage druid and cultured priest -- a middle ground.

Shugenjas, IMC, don't have the trappings of civilization around them -- they are the class that has been touched by the gods, in a similar way to how sorcerers are touched by dragons. They are the living saints, the true scions of divinity, Aasimar who are watered down enough to be nearly human. They arise from the ranks of the druid, the cleric, and the shaman, and may be indistinguishable at first.

I'm not sure what the problem with Druids is, personally. They've always been different and unique enough to catch my iterest.

...and druids do *not* need more healing. As far as magic goes, their clerics with firepower, too. They're not as concerned with helping those who cannot naturally overcome their injuries, though they will provide a bit of aid. They may refuse to heal someone who is only a bit injured. The druids know how to manipulate the forces of nature, and that often means destruction of those foolish enough to violate it.

Druids can be plenty worldly. How else will they get those fools in the cities to listen to their pleas, unless they "speak the language of gold." And though the mundane trappings of civilization hold little appeal for them, the major ones do. Enough money, and you can buy land from those who own it, and set it aside as a sanctuary. And that may be much, much more effective than simply leveling it later with an Earthquake, and having many, many angry humans breathing down your neck.

So, what's wrong with 'em?
 

Over the years I have played a few druids, but never the 'tree-hugger' type. A sickle in the gullet is often a quicker reminder to leave Nature alone than preaching against people with axes. I don't play druid martyrs.

hellbender
 

" Excuse me, Mi'lord, but after tasting that particular flagon, which I wouldn't suggest you drink from. I really must go see the bloody garden.....er.....ah, royal druid again."


In my experience the classic TN aligned druid is almost impossible to get perfect. In my campaigns and ones I've played in alignment restrictions have pretty much gotten the golden toe.
As a player I prefer the hard core, take no prisoners, mean son of a gun, protect of nature. In terms of the overall campaign the druid provides a cool priest like class for players that don't wont to worship any gods.


"Third time this week, I really need to go to work for someone more well liked, this is getting out of hand
 

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