Druids???

LGodamus

First Post
Is it just me or is there a veritable drought when it comes to books with stuff for druids....am I just missing something? Any ideas which books I need to pick up to satisfy my craving for more info on nature's protectors?
 

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Quintessenial Druids is one option. Another, coming down the pike in 2003, is from S&SS, is the Player's Guide to Clerics and Druids. Perhaps those will offer you some ideas.
 

The reviews for quintessential Druid are pretty dissapointing....that said , I still ordered it anyway. I guess that tells you how little druid stuff I have found.
 

Well another option, if you're into spell casting, check out some druid spells in Book of Hallowed Might and Relics and Rituals 1&2. There's also Masters of the Wild if you don't already have that. It's probably one of the best of the lot at the moment.
 

Honestly, in 20ish years of gaming, the Druid is the least played class I have seen. I am not saying nobody plays them, but maybe there is just not a big demand?
 

Quint Druid

Just adding a two pennys worth.
I have bought Quint Druid and in the most I really like it. I feel the druid offers a very interesting path to take. If you like the wildshaping part of druids you ought to check this out as there is a radical change to its approach which probably works with some tinkering. Essentially you choose what you want want to wild shape into and includes the likes of magical beast, if you want to increase the number of times per day, specialise in a particular kind of beast, advanced options such as increasing the CR of creatures you turn into, etc. There are some oddities that you could easily house rule out if you used these rules. The oddities include allowing druids to wildshape into undead(!?) and allowing the supernatural and spell like abilities of creatures you turn into (at increasing level). This is obviously too high powered as even shapechange does not allow this and one of the forms you can wild shape into at the right level is dragons....breath weapon every 1d4 rounds! The writer was trying to incorporate the change you get when the traditional druid turns into elementals and gets (su) and (sp) powers. However, there are some really good aspects for the shapeshifting including partial and combination transformations and the true form change.

The spells are pretty useful and as you would expect. The magic items (basic ones) are sparse but they add extra ones in such as living magic items....spells on plants (ie think scrolls=petals), living trees that act as wands or staves, monsters grown from eggs and imbued with magic to turn them into items eg black pudding armour (i just love that one).

The prestige classes are alright and again filling niches you would expect....why do Mongoose more often than not do 5 level classes?

So all in all I think it is a worthy addition and there will be stuff you will get from it and areas you will not touch at all either from flavour (ie Otherworld or Arkanix) or too over powered (ie su or sp with wildshape).

Hope this helps.
 

Druids are great. They are so different from the fullplate wearing heal-o-matic cleric. Since the rules update in Masters of the Wild it is great to wildshape. A wildshaping druid, perhaps with a few levels as shifter and the ability to cast in wildshape is a nice class.

Just play around with images of people living in far off places. Guarding the high peaks or the deep forest. Traveling through the desert to provide water and watch over the oasis.
Oh, errr, what I meant is: You just need the MotW for the rules, a few additional spells and the prestige classes perhaps.
The fact that there are very few books about druids and many people say they don't know any druid as character does not mean the druid is broken got the shaft or whatever. I think the druid is good as is.
Just my 2cents.

Hmm, not very constructive I think. Sorry.
Bye
 

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