Buoyed by his success, the elf decides to keep moving. He searches the area immediately to his north. Finding no traps or weak areas, he steps forward. His stomach lurches as he feels the ground crumble away beneath him. Again he tries to jump back, but he’s too late. His fingers catch at the edge of the hole, but he can’t hold on.
Luckily, the dwarf and human are able to hold the rope. They grunt and struggle, as the rope pulls taught, but they don’t let their companion drop. After the initial tug, the rope is easy to hold, and they easily pull Slyfen from the hole.
Determined not to give up, they try the area to the northwest of where they are standing. Once again, Slyfen searches the area and finds no traps. His heart still beating quickly from the nearly disastrous last attempt, he steps forward again. To his relief, the ground holds. He then searches again and moves north without incident.
Feeling confident now, Slyfen decides to move north yet again, putting himself back on his intended path. He diligently moves aside rock and dust, carefully examining the structure of the stone floor. Finding nothing irregular, he steps forward.
But the floor gives way yet again! Even with the improved agility granted by Belisha’s spell, the elf is once more unable to avoid the fall, and his arms flail as he disappears under the floor. Hardin and Eolan steel themselves to save their ally once again—but the fast moving rope races through their hands, burning their palms as it goes. In their Herculean attempt to hold on, the rope drags them right to the edge of the hole before finally slipping out of their grip!
Slyfen crashes to the floor with an “Oomph!” The cleric and fighter are just barely able to maintain their precarious balance on tippy-toes before stepping back from the lip. Fortunately, their effort served to slow Slyfen’s descent considerably, and he is only slightly wounded. Back in the lower chamber, he looks at the rope lying around him with frustration.
The hole 30’ over his prone body seems to taunt him.
OOC Notes:
Yes, you can clearly see where you have been, and retracing your steps will be no problem at all.
Moving N
Slyfen Search check result 4 + 10 = 14
5’ step
Slyfen Reflex save 7 + 7 = 14
Hardin Strength check result 15 + 2 = 17
Eolan Strength check result 2 + 2 = 4
Total result 21
Moving NW from last safe square
Slyfen Search check result 15 + 10 = 25
5’ step
Moving N
Slyfen Search check result 8 + 10 = 18
5’ step
Moving N
Slyfen Search check result 4 + 10 = 14
5’ step
Slyfen Reflex save 4 + 7 = 11
Hardin Strength check result 4 + 2 = 6
Eolan Strength check result 4 + 2 = 6
Total result 12
Hardin Reflex save 19 + 3 = 22
Eolan Reflex save 17 + 2 = 19
I’m ruling the rope slowed down the first part of Slyfen’s fall, so he only takes 2d6 damage.
Dmg roll [2d6] 1 + 1 = 2
Slyfen reduced to 13 hp
Just in case anyone was wondering, Hardin has been getting the usual dwarven automatic stonecunning Search checks when he gets close to the traps, but none of them have been successful so far. I haven’t reported the checks because I didn’t want to give away when a trap was near unless the check was successful.