Dry Spell

Belisha readies her things, and watches and listens at the entrance, but does not hear or see anything coming down the corridor.

Slyfen uses one of the wall torches to cleverly light the tunnels. Carefully watching and listening, he doesn’t see or hear anything coming down the corridor, either.

Hardin and Eolan heal up with spells and potions. Eolan, feeling refreshed, then surveys the room and searches the bodies for clues. He finds a small, finely wrought gold bracelet (worth 70 gp) in the back corner and 462 gold coins on the table. He guesses that this must be the loot the monsters were bickering over when the party entered. He finds nothing that looks particularly suspicious, and nothing else that seems to be of dwarven design or manufacture. The search takes about 10 minutes.

All of the orcs and goblins slip away into death except for one orc, who is still unconscious, but stable.

By the time Eolan’s search is over, Slyfen’s mark of air and Hardin’s protective ward will be active for about 20 more minutes.



Belisha
Listen check result 17 + 5 = 22
Spot check result 7 + 2 = 9

Hardin casts CLW, healing Eolan of [1d8+3] 2 + 3 = 5 hp
Eolan drinks 3 potions of CLW, healing [3d8+3] 3 + 7 + 5 + 3 = 18
Eolan raised to 26 hp

Hardin drinks a potion of CLW, healing [1d8+1] 3 + 1 = 4 hp
Hardin raised to 22 hp

Slyfen
Hide check result 16 + 10 = 26
Spot check result 12 + 8 = 20
Listen check result 20 + 8 = 28

Surviving orc is stable at -4 hp

The party has 8 remaining potions of CLW
3 belong to Eolan
2 belong to Slyfen
3 belong to Belisha

I have added 133 gp to each character sheet.
 

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"Let us proceed to the other room, unless we want to question the orc," says Belisha. "But I would say we make haste."
 


Nodding in agreement, Eolan adds, "Let's keep moving, if we stand still too long we will only set ourselves up for an attack."

Wiping his blade on a goblin's clothing, the warrior walks to the passage. Looking at Slyfen, he asks, "Do you want to scout or would you prefer I charge down the passage?" Winking, the fighter jokes, "Of course, I would charge 'silently.'" Chuckling quietly, the knight readies himself.
 

"Remember that this other passage is supposedly trapped. Let me try to find what is there before we proceed."

Slyfen will start with the rock pile and search it carefully, then if he finds nothing move aside rocks quietly to allow entrance to the other passage. After that, head down the passageway really slowly searching for traps and alert for danger.
 

Slyfen carefully searches the rock pile. He finds no traps or anything else of interest. He then quietly moves the rocks aside, opening up the other passage. The earthen “hallway” here extends about 75 or 80 more feet, the turns to the left. He very quietly moves down and around the bend.

About 10 or 15 feet past the bend, he sees a portion of the hallway that that widens out. Instead of 5’ wide, it becomes 15 to 20 feet wide. The wide area of the passage is about 50 to 60 feet long. Unlike the tunnels in the rest of the complex, the floor in this area is covered with a thick layer of pebbles and cave dust. Beyond the wide area, the tunnel narrows to 5’ again, traveling another 20’ or so before turning to the left.

The elf stops before the wide portion, and considers what to do next.

He has been separated from the rest of the group for about 3 minutes.



OOC Notes:

Skill check results:
Search 14 + 10 = 24
Move Silently 1 + 10 = 11
Search 6 + 10 = 16
Listen 18 + 8 = 26
Spot 18 + 8 = 26


If you keep moving forward here, I need you to tell me very specifically where you want to move and what you want to do, square by square.
 

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Slyfen will go back and bring the party forward to near his position, and to get better lighting for the tricky part of the tunnel. "This looks very suspicious to me. I'd guess some sort of pit trap under the gravel, but who knows. Any words before I proceed slowly?"
 

"Perhaps we could use one of the bodies of the orcs to try it out?" asks Belisha. "Or there's one of them still comatose that we could wake up..."
 

"It seems to me that using the live one as a tester might not be half as effective as making him call to Relgore that there are intruders at the entrance, and luring him to us." Says Hardin.
 

Slyfen strokes his chin and speaks, "Not really my style, but either of those ideas could work. I'd prefer to get past whatever trap lies ahead without setting it off or alerting the enemy. Maybe if there are intruders their standard plan is to leave out the back..."
 

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