Dry Spell

"I don't mind Hardin's plan either. Perhaps we could yell like a goblin speaking Orcish," says Belisha. "Rufus could... bark if needed too." She says, sounding careful, patting the canine on it's head. "Just remember... let me have a chance to use my spell and catch 'em like a spider nabbing a fly."

If it comes down to a vote, she'll vote for shouting ahead. She also casts her eyes around to spot any potential traps.
 

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"Most orcs aren't too courageous. If Eolan held a sword to his throat, and we told him we'd let him go free if he shouted something like 'Boss, there's adventurers at the door and they've killed the first ones.' or something." Hardin muses.
 

"I feel that such a tactic may just alert the boss that something is wrong. I didn't see any of these underlings try to raise any kind of alarm when we busted in. They didn't even yell."
 

"Well something is wrong. We're about to spank his bugbear a.. behind," says Belisha. "As for not yelling, they're orcs and goblins. They're trained to fight first, yell later. Besides, it is quite a distance between the different parts of the cave."
 

I propose you guys vote on it. It looks like there are three plans right now:
A) Slyfen carefully searches the area.
B) You make an orc go ahead of you.
C) You make an orc shout down the hallway.
Please weigh in, everybody! :D
 


"Shouting would be my first choice, and Slyfen searching me second," says Belisha, nodding her head.
 
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Considering the more intelligent members of the party, Eolan is a bit confused. Voicing his opinion, he says, "I would probably prefer to charge ahead myself, but since that's not what you all think is a good idea--I think Slyfen should scout ahead. Barring that, let's try the shouting tactic." Choosing his words carefully, the fighter says, "Once we beat an adversary, I don't like the idea of treating them harshly."
 

"Ok, it sounds like I get a chance to scout it out. Wish me luck."

Slyfen will search with the following method: Sticking to the left side wall, he will clear out some of the pebbles from the square ahead in order to see under the layer of debris and searching before going to the next spot.
 

After some debate, the party heads back down to the wide area. Slyfen and Eolan have mark of air and protective ward, respectively, for about 15 more minutes. Slyfen takes the lead. Moving slowly down the corridor, he sticks to the left side, checking each area carefully before he steps into it.

Working this way, he makes it about 20’ down the left side of the wide area. Then, he steps onto an area that he had just searched (he didn’t find any traps). The ground begins to move as he shifts his weight onto it. With a mighty crash, the floor beneath his feet gives way. The elf tries to jump back to the area he was just in, but fails to make it in time. Instead, he falls 30’ onto a stony floor below, taking considerable damage.

Slyfen finds himself in a dark chamber about the same size as the wide area of the hall above. Looking up at the ceiling, he can make out the hole he just fell through.



OOC Notes:
Each search check takes a full-round action.
Search check result 20 + 10 = 30
5’ step
Search check result 16 + 10 = 26
5’ step
Search check result 20 + 10 = 30
5’ step
Search check result 8 + 10 = 18
5’ step
Reflex save 1 + 7 + 1 = 9
Dmg roll [3d6] 4 + 2 + 3 = 9

Slyfen reduced to 7 hp
4 rounds have passed since Slyfen started working down the area.
Squares marked with a green circle are “safe.”
The wall can be climbed with a DC 25 Climb check to move at ¼ of your speed.
 

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