Beautiful-Decay
First Post
Hello everyone. I'm seeking a few advices in D&D 3.5
I've discusses a little with some friends of mine, about the shield bonus when calculating AC. Player's Handbook discribes Shield Bonus "The shield bonus from a shield dosen't stack with other effects that grants a shield bonus, such as shield spell" - Yes ofc' I see that meaning in this; you can't cast a spell that provides a shield when you already have one? But wearing two shields should stack? atleast cover something. - How bad you might be at covering you with a shield it stills cover some % of your body?
So my question is, what would you do/say to this; A fighter wearing two shields gets more AC? or cover (something?) or would you deny him more AC.
Another question related to this discussion is Spikes. If I've understood DM's Guide well... Magic items have somekind of "maximum slots" available for enchanting (like Bashing, Returning, Thowing and +X etc) Since spikes on a shield is discribed as a weapon "not linked" to the shields original slots but yet melted together, can I enchant my spikes with "Returning Enchant" and make my spikes return to me when I throw my shield? If I throw my spikes away I guess my shield flies with it, since they are linked together? so can I spare slots that way for my shield enchants?
Last question; what's the penalty for Shield Bash with a large shield while being medium size? I wan't as much damage as I'm able to get with shieldbash via. PHB, DM's Guide I and MM I.
Any suggestions to how to build this character atm I've done him like this (can still be edited); Half orc, Stats 21 str, dex 16, int 13, Wis 8, Cha 6. Bought two Large Heavy Steel Spiked Shields and thought about the feats;
Improved Unarmed Strike, Improved Shield Bash, Point Blank Shot, Far Shot, Weapon Focus (Heavy Steel Spiked Shields) (fighter lvl 4.) to gain acces to Weapon Specialization.
I've discusses a little with some friends of mine, about the shield bonus when calculating AC. Player's Handbook discribes Shield Bonus "The shield bonus from a shield dosen't stack with other effects that grants a shield bonus, such as shield spell" - Yes ofc' I see that meaning in this; you can't cast a spell that provides a shield when you already have one? But wearing two shields should stack? atleast cover something. - How bad you might be at covering you with a shield it stills cover some % of your body?
So my question is, what would you do/say to this; A fighter wearing two shields gets more AC? or cover (something?) or would you deny him more AC.
Another question related to this discussion is Spikes. If I've understood DM's Guide well... Magic items have somekind of "maximum slots" available for enchanting (like Bashing, Returning, Thowing and +X etc) Since spikes on a shield is discribed as a weapon "not linked" to the shields original slots but yet melted together, can I enchant my spikes with "Returning Enchant" and make my spikes return to me when I throw my shield? If I throw my spikes away I guess my shield flies with it, since they are linked together? so can I spare slots that way for my shield enchants?
Last question; what's the penalty for Shield Bash with a large shield while being medium size? I wan't as much damage as I'm able to get with shieldbash via. PHB, DM's Guide I and MM I.
Any suggestions to how to build this character atm I've done him like this (can still be edited); Half orc, Stats 21 str, dex 16, int 13, Wis 8, Cha 6. Bought two Large Heavy Steel Spiked Shields and thought about the feats;
Improved Unarmed Strike, Improved Shield Bash, Point Blank Shot, Far Shot, Weapon Focus (Heavy Steel Spiked Shields) (fighter lvl 4.) to gain acces to Weapon Specialization.