Dual wielding shield Fighter

I must admit I really are "in to" the shield-build. But a cleric, hmm... I could ofc' make a magic domain cleric to gain acces to Spectral Hand. Buy a Tower Shield and let my Spectral hand deliever my Conflict/heal Touch spells while I "Cover." Then I could make the other domain Animal and wait until level 9 = Shapechange dip one level of Wizard and shapechange me and a familiar into... somekind of Dragons? (If I wanna be OP ofc.)

The spectral hand/cover combo seems nice and unseen before. (which is what I like about it.)

(Though I'm still looking into the two shields ;)) while I think about the cleric.
 

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If you use a tower shield you'll need a feat on proficiency or a fighter level dip, keep in mind.

And if you're not starting at level ~12+, don't have high hopes of ever reaching 9th level spells and making decisions based on that expectation. Again, sorry to burst your bubble.
 

No need to be sorry. ^_^

I'm only trying to build something good and unpredictable by normal players, something... "not straight forward ;)" if you know what I mean.

- Any suggestions then :b
 

Other than putting Symbol spells on your shield, I'm not sure there's many unexpected/unique things you can do with one in the core rules. You've got like...one feat relating to shields beyond proficiency, Imp. Shield Bash. No class feature at all that adds some function or feature to their use. Not a single spell I can think of that specifically boosts a shield's abilities...

Some convuluted system of throwing weapons + switching the shield on and off via a glove of storing, maybe?
 

You amazes me. :) You seems to find some combinations that I've haven't found. And you did it extremely fast, been around D&D alot I guess. :) anyway, thanks so far.

If you come up with anything else, your welcome (related to the cleric or Fighter). ^^

- Was the cleric a /spectral hand -conflict wound/heal a bad idea?

Somekind of Spells to trigger Sneak attack could be new too? :b

(it seems hard to make something special with 3 books though x_X')

The glove seems funny, though I can't seem to find a way to abuse it...

Though the restrictions for how to activate the symbols could be hard, though Alightment; Evil? would might trigger on alot as the shield was throw'd at them (enters their square), right?
 
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No problem.

"- Was the cleric a /spectral hand -conflict wound/heal a bad idea?"

It's fine. Just keep in mind the spell level limits on what you can deliver with Spectral Hand and its fragility. If you want to tank up and have spells fight for you, also look at Spiritual Weapon and summoning spells.

"Somekind of Spells to trigger Sneak attack could be new too? :b"

Sneak Attack is a great way to make an innocuous looking object into a dangerous weapon. Unfortunately, rogues already have a hitting problem with medium BAB and multiple ability dependency, so eating the penalty for improvised weapons would make it tough to have a realistic chance of hitting anything.

As for spells, there are weapon-like spells (any melee or ranged touch spell that requires a d20 attack roll), those all can apply sneak attack if they do damage. Ray of Enfeeblement, for example, inflicts a strength penalty but doesn't do damage of any sort, so sneak attack wouldn't apply with that. There are also spells to make the conditions for sneak attack possible. You could go invisible or blind the enemy (functionally about the same effect). You could grease the floor under him, since anyone w/o 5 balance ranks (99% of all people) loses dex to AC while balancing. And so forth.

"(it seems hard to make something special with 3 books though x_X')"

Yes, it is. The thing is you're basically limited to the sections of the PHB your class takes up, maybe some spells text and combat maneuver text. DMG has magic items and prestige classes and not much else of note for a PC. The way to get the most out of core is to be a druid, so you can weild the might of the monster manual for your wildshaping and animal companion; or any spellcaster in general with summoning (which druids are also good at).

"The glove seems funny, though I can't seem to find a way to abuse it..."

It's an interesting item, but I don't really spend a lot of time trying to find incredibly game breaking applications or loop-holes, so I also have no idea what crazy stuff could be done with it. Out of core, they're probably very disgusting to use with Iajutsu Focus (a samurai skill to do extra damage if you draw and strike w/ a weapon against a flotfooted enemy), if coming out of the glove counts. One potential use for the gloves that's not overpowered but also interesting is dual wielding crossbows with two gloves of storing. Normally, you need both hands to reload a crossbow, even if reloading's a free action, making it difficult to be a total badass with two of them on semi-auto. :) With gloves of storing, you could free action store one, load the other, free action store that one, free action unstore and reload the first...
Oh! Glove of storing might also be useful to store an item shruken with the Shrink Item spell to set up shenanigans. I'm not well versed on Shrink Item craziness, but I'm sure you could find threads on it for ideas.

"Though the restrictions for how to activate the symbols could be hard, though Alightment; Evil? would might trigger on alot as the shield was throw'd at them (enters their square), right?"

My mental image was actually wrapping the tower shield in fine cloth and walking around like that. Then, when you encounter people you don't like, pull on some fancy rope (the thick ones with dangly threads on the end that expensive curtains sometimes have) to remove the cloth and expose the symbol.
 


- Sneak attacks with spells and the rogue's small BAB dosen't matter? - if only damage counts; Magic missile should do the trick, after all - It always hits (and damages -> triggers sneak attack right)?

- A machine gun like character with gloves of storing, sounds very tempting! :D though I might need to calculate alot of "how much damage I would be able to deal a turn, to figure out if it's nice :b" -> does the glove give me the opputunity to attack with both crossbows in one round or? (alot happend in your last post, was a little confused, sorry xD)
 
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Sneak attacks work with any weapon-like spell. As I said, that's spells that require an attack roll to hit, and can auto-hit or miss on a roll of 20 or 1. The spell also has to actually deal damage of some sort, if no damage is dealt, then you can't sneak attack with it.

As for the glove of storing dual crossbows idea, I also rather like it. For something like that you'd want rogue levels or a prestige class with sneak attack to make the damage more significant. I was actually thinking how awesome it would be, depending on DM permission and how high he sets the DCs, to do the dual crossbow thing without gloves of storing. Instead using Perform (juggle) or Sleight of Hand. You flip one crossbow up, rotating through the air; reload and fire the other then flip it up in the air; catch the first one, reload and shoot it, flip it up in the air... Could do it as a rogue and sneak attack on all the shots, that'd possibly be effective. If you could use other books, it'd be best with a bard, but in core not nearly as much so.

In any case, figure out what you want to play so you can start creating the character. :)
 

Smiles. Alot of restrictions have 'caused my shield-fighter to be a proxy character which I build on if I fail to make the "machine-gun" character. So any advices to what to start with, I guess Rogue-levels is required ofc. I will ofc' be reading a little in the books myself for more info and combinations in feats etc. But I'll ask you anyway (since you came up with alot of combinations I've never thought of; if you find any conclusion or new combination linked towards the machine-gun project please just make a post in this thread and I'll look it up right away :D

Bard only seems to provide us with (ofc, buffs) but most of all Haste seems to fit the "speed-core" of the build theme. :)
 
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