Greetings, community.
On my latest DuD Session with my players the player with the artificer and I as DM have stumbled over a question we haven't been able to solve yet.
The Eberron artificer has the ability to create almost any magic item - as long as he matches the prerequisites for the item; in order to emulate a certain spell effect, which the magic item requires, the artificer makes a Use magic Device skillcheck with a DC of 20 + casterlevel.
Now, that's quite clear. But ...
Consider this case:
The artificer likes to create a necklace enhancing the spot-skill of the wearer by +4 comptence bonus.
As a matter of fact we haven't been able to find the right spell for this effect.
We though about the 0-Level spell guidance; but this spell only grants a +1 bonus. Many other skills offer bonuses to attributes - like with cat's grace - and therefore give no competence bonus.
Any ideas?
Is guidance the right spell? And is the DC for this spell-emulation with Use Magic Device a 20? Or is it by far higher, as the effect, the artificer likes to create, is much more powerful?
One additional reason why we are a little confused about the right handling is that in the DMG there are different items offering special bonuses and by that warping the effect of the spell a lot. For instance there is this Periapt of Wisdom, which gets its magic effect from the spell Owl's Wisdom; although the spell offers a +4 Bonus, this item is available on three different efficiencies ... And then there are these rings of jumping, flying, making-me-crazy etc that don't use any spell effect for their skill-bonus ... That confuses a lot ... With the last example, in theory, it could be possible that the artificer would be able to create almost any magic item without use magic device that enhances skills of any kind - at least if the artificer has the appropriate skill level ...
Sorry for my Gernglish ...
Thanks for any help or advice.
Greetings
ClemLOR
On my latest DuD Session with my players the player with the artificer and I as DM have stumbled over a question we haven't been able to solve yet.
The Eberron artificer has the ability to create almost any magic item - as long as he matches the prerequisites for the item; in order to emulate a certain spell effect, which the magic item requires, the artificer makes a Use magic Device skillcheck with a DC of 20 + casterlevel.
Now, that's quite clear. But ...
Consider this case:
The artificer likes to create a necklace enhancing the spot-skill of the wearer by +4 comptence bonus.
As a matter of fact we haven't been able to find the right spell for this effect.
We though about the 0-Level spell guidance; but this spell only grants a +1 bonus. Many other skills offer bonuses to attributes - like with cat's grace - and therefore give no competence bonus.
Any ideas?
Is guidance the right spell? And is the DC for this spell-emulation with Use Magic Device a 20? Or is it by far higher, as the effect, the artificer likes to create, is much more powerful?
One additional reason why we are a little confused about the right handling is that in the DMG there are different items offering special bonuses and by that warping the effect of the spell a lot. For instance there is this Periapt of Wisdom, which gets its magic effect from the spell Owl's Wisdom; although the spell offers a +4 Bonus, this item is available on three different efficiencies ... And then there are these rings of jumping, flying, making-me-crazy etc that don't use any spell effect for their skill-bonus ... That confuses a lot ... With the last example, in theory, it could be possible that the artificer would be able to create almost any magic item without use magic device that enhances skills of any kind - at least if the artificer has the appropriate skill level ...
Sorry for my Gernglish ...
Thanks for any help or advice.
Greetings
ClemLOR